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Ignore:
Timestamp:
Jan 10, 2007, 3:18:41 PM (17 years ago)
Author:
patrick
Message:

nicer mounting point implementation, some more skeletton

File:
1 edited

Legend:

Unmodified
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  • branches/mount_points/src/story_entities/game_world.h

    r9869 r10216  
    6262  void togglePNodeVisibility();
    6363  void toggleBVVisibility(int level);
     64  inline void toggleMPVisibility() { this->showMPV = !this->showMPV; }
    6465
    6566  inline void setSky(WorldEntity* sky) { this->dataTank->sky = sky; }
     
    99100  bool                showBV;                       //!< if the Bounding Volumes should be visible.
    100101  int                 showBVLevel;                  //!< the depth level of the displayed bounding volumes
     102  bool                showMPV;                      //!< true if the mounting points should be drawn for debug purposes
    101103
    102104  /* world timing */
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