Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 27, 2006, 12:03:36 PM (17 years ago)
Author:
nicolasc
Message:

finished animation on heavy blaster, started light blaster
code needs some cleanup

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/heavy_blaster.h

    r10133 r10152  
    44
    55#include "weapon.h"
     6
     7#define    W_LEFT        0
     8#define    W_RIGHT       1
    69
    710/**
     
    1417  //ObjectListDeclaration(HeavyBlaster);
    1518  public:
    16     HeavyBlaster();
     19    HeavyBlaster(int leftRight);
    1720    HeavyBlaster (const TiXmlElement* root);
    1821    virtual ~HeavyBlaster();
    1922
    20     void init();
     23    void init(int leftRight);
    2124    virtual void loadParams(const TiXmlElement* root);
    2225
     
    2932
    3033  private:
    31     PNode* objComp1;
    32     PNode* objComp2;
    33     PNode* objComp3;
    34     PNode* objComp4;
    35     PNode* objComp5;
    36     PNode* objComp6;
     34    PNode*** objComp;
     35    Animation3D*** shootAnim;
     36    PNode** emissionPoint;
     37
     38    int activeBarrel;
     39
     40    int leftRight;
    3741};
    3842
Note: See TracChangeset for help on using the changeset viewer.