Changeset 1007 for code/branches/network/src/network/GameStateManager.cc
- Timestamp:
- Apr 10, 2008, 11:53:16 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/network/src/network/GameStateManager.cc
r1005 r1007 59 59 60 60 void GameStateManager::update(){ 61 cleanup(); 61 62 reference = getSnapshot(id); 62 63 gameStateMap.insert(std::pair<int, GameState*>(id, reference)); … … 86 87 gameStateMap.erase((*it).first); 87 88 gameStateUsed.erase(it++); 88 }else 89 it++;89 }else //as soon as we got a used gamestate break here because we could use newer gamestates in future 90 break; 90 91 } 91 92 }
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