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Ignore:
Timestamp:
Apr 10, 2008, 11:53:16 AM (16 years ago)
Author:
scheusso
Message:

forgot something

File:
1 edited

Legend:

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  • code/branches/network/src/network/GameStateManager.cc

    r1005 r1007  
    5959
    6060  void GameStateManager::update(){
     61    cleanup();
    6162    reference = getSnapshot(id);
    6263    gameStateMap.insert(std::pair<int, GameState*>(id, reference));
     
    8687        gameStateMap.erase((*it).first);
    8788        gameStateUsed.erase(it++);
    88       }else
    89         it++;
     89      }else  //as soon as we got a used gamestate break here because we could use newer gamestates in future
     90        break;
    9091    }
    9192  }
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