[6067] | 1 | /*! |
---|
| 2 | * @file entity_manager.h |
---|
| 3 | * Manages creation and destruction of entities |
---|
| 4 | */ |
---|
[6111] | 5 | |
---|
[6116] | 6 | #ifndef _NETWORK_GAME_MANGER |
---|
| 7 | #define _NETWORK_GAME_MANAGER |
---|
[6067] | 8 | |
---|
| 9 | /* include this file, it contains some default definitions */ |
---|
| 10 | #include "netdefs.h" |
---|
| 11 | |
---|
| 12 | /* include base_object.h since all classes are derived from this one */ |
---|
| 13 | #include "synchronizeable.h" |
---|
| 14 | |
---|
[6111] | 15 | |
---|
| 16 | |
---|
| 17 | /** |
---|
| 18 | * protocol definition |
---|
| 19 | * |
---|
[6190] | 20 | * CREATE_ENTITY: CLASS_ID, UNIQUE_ID, OWNER |
---|
| 21 | * REMOVE_ENTITY: UNIQUE_ID |
---|
[6111] | 22 | * |
---|
[6190] | 23 | * CREATE_ENTITY_LIST: NUMBER, [CLASS_ID, UNIQUE_ID, OWNER][0..NUMBER] |
---|
| 24 | * REMOVE_ENTITY_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
---|
[6111] | 25 | * |
---|
[6190] | 26 | * REQUEST_CREATE: CLASS_ID |
---|
| 27 | * REQUEST_REMOVE: UNIQUE_ID |
---|
[6111] | 28 | * |
---|
[6190] | 29 | * REQUEST_CREATE_LIST: NUMBER, [CLASS_ID][0..NUMBER] |
---|
| 30 | * REQUEST_CREATE_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
---|
[6111] | 31 | * |
---|
[6190] | 32 | * REQUEST_SYNC: UNIQUE_ID |
---|
| 33 | * REQUEST_SYNC_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
---|
[6111] | 34 | * |
---|
[6190] | 35 | * |
---|
[6111] | 36 | */ |
---|
| 37 | |
---|
[6190] | 38 | typedef enum NetworkGameManagerProtocol{ |
---|
| 39 | CREATE_ENTITY = 0, |
---|
| 40 | REMOVE_ENTITY, |
---|
| 41 | REQUEST_CREATE, |
---|
| 42 | REQUEST_SYNC |
---|
| 43 | }; |
---|
[6111] | 44 | |
---|
[6190] | 45 | struct clientBuffer |
---|
| 46 | { |
---|
| 47 | int length; |
---|
| 48 | int maxLength; |
---|
| 49 | byte * buffer; |
---|
| 50 | }; |
---|
[6111] | 51 | |
---|
[6067] | 52 | /*! |
---|
| 53 | * a class that can create and remove entities |
---|
| 54 | */ |
---|
[6116] | 55 | class NetworkGameManager: public Synchronizeable |
---|
[6067] | 56 | { |
---|
| 57 | public: |
---|
[6116] | 58 | NetworkGameManager(); |
---|
| 59 | ~NetworkGameManager(); |
---|
[6111] | 60 | |
---|
[6190] | 61 | virtual void writeBytes(const byte* data, int length, int sender); |
---|
[6067] | 62 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
---|
| 63 | virtual void writeDebug() const; |
---|
| 64 | virtual void readDebug() const; |
---|
[6111] | 65 | |
---|
[6067] | 66 | void createEntity(int classID); |
---|
| 67 | void removeEntity(int uniqueID); |
---|
[6111] | 68 | |
---|
| 69 | void sync(int uniqueID); |
---|
| 70 | |
---|
[6190] | 71 | void sendEntityList(int userID); |
---|
[6111] | 72 | |
---|
[6067] | 73 | private: |
---|
| 74 | void requestCreateEntity(int classID); |
---|
[6111] | 75 | void executeCreateEntity(int classID); |
---|
| 76 | |
---|
[6067] | 77 | void requestRemoveEntity(int uniqueID); |
---|
| 78 | void executeRemoveEntity(int uniqueID); |
---|
[6111] | 79 | |
---|
[6190] | 80 | void doCreateEntity(ClassID classID, int uniqueID, int owner); |
---|
| 81 | void doRemoveEntity(int uniqueID); |
---|
| 82 | void doRequestSync(int uniqueID, int userID); |
---|
[6111] | 83 | |
---|
[6067] | 84 | bool canCreateEntity(int classID); |
---|
[6111] | 85 | |
---|
[6190] | 86 | void resizeBufferVector(int n); |
---|
[6111] | 87 | |
---|
| 88 | private: |
---|
[6190] | 89 | std::vector<clientBuffer> inBuffer; |
---|
| 90 | std::vector<clientBuffer> outBuffer; |
---|
[6067] | 91 | }; |
---|
| 92 | |
---|
| 93 | #endif /*_ENTITY_MANGER*/ |
---|