1 | /*! |
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2 | * @file entity_manager.h |
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3 | * Manages creation and destruction of entities |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_GAME_MANGER |
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7 | #define _NETWORK_GAME_MANAGER |
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8 | |
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9 | /* include this file, it contains some default definitions */ |
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10 | #include "netdefs.h" |
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11 | |
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12 | /* include base_object.h since all classes are derived from this one */ |
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13 | #include "synchronizeable.h" |
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14 | |
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15 | |
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16 | |
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17 | /** |
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18 | * protocol definition |
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19 | * |
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20 | * CREATE_ENTITY: CLASS_ID, UNIQUE_ID, OWNER |
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21 | * REMOVE_ENTITY: UNIQUE_ID |
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22 | * |
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23 | * CREATE_ENTITY_LIST: NUMBER, [CLASS_ID, UNIQUE_ID, OWNER][0..NUMBER] |
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24 | * REMOVE_ENTITY_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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25 | * |
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26 | * REQUEST_CREATE: CLASS_ID |
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27 | * REQUEST_REMOVE: UNIQUE_ID |
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28 | * |
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29 | * REQUEST_CREATE_LIST: NUMBER, [CLASS_ID][0..NUMBER] |
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30 | * REQUEST_CREATE_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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31 | * |
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32 | * REQUEST_SYNC: UNIQUE_ID |
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33 | * REQUEST_SYNC_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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34 | * |
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35 | * |
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36 | */ |
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37 | |
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38 | typedef enum NetworkGameManagerProtocol{ |
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39 | CREATE_ENTITY = 0, |
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40 | REMOVE_ENTITY, |
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41 | REQUEST_CREATE, |
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42 | REQUEST_SYNC |
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43 | }; |
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44 | |
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45 | struct clientBuffer |
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46 | { |
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47 | int length; |
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48 | int maxLength; |
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49 | byte * buffer; |
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50 | }; |
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51 | |
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52 | /*! |
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53 | * a class that can create and remove entities |
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54 | */ |
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55 | class NetworkGameManager: public Synchronizeable |
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56 | { |
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57 | public: |
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58 | NetworkGameManager(); |
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59 | ~NetworkGameManager(); |
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60 | |
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61 | virtual void writeBytes(const byte* data, int length, int sender); |
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62 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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63 | virtual void writeDebug() const; |
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64 | virtual void readDebug() const; |
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65 | |
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66 | void createEntity(int classID); |
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67 | void removeEntity(int uniqueID); |
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68 | |
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69 | void sync(int uniqueID); |
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70 | |
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71 | void sendEntityList(int userID); |
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72 | |
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73 | private: |
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74 | void requestCreateEntity(int classID); |
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75 | void executeCreateEntity(int classID); |
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76 | |
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77 | void requestRemoveEntity(int uniqueID); |
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78 | void executeRemoveEntity(int uniqueID); |
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79 | |
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80 | void doCreateEntity(ClassID classID, int uniqueID, int owner); |
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81 | void doRemoveEntity(int uniqueID); |
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82 | void doRequestSync(int uniqueID, int userID); |
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83 | |
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84 | bool canCreateEntity(int classID); |
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85 | |
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86 | void resizeBufferVector(int n); |
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87 | |
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88 | private: |
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89 | std::vector<clientBuffer> inBuffer; |
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90 | std::vector<clientBuffer> outBuffer; |
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91 | }; |
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92 | |
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93 | #endif /*_ENTITY_MANGER*/ |
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