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[10029] | 1 | |
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| 2 | #ifndef _AI_MODULE_H |
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| 3 | #define _AI_MODULE_H |
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[10138] | 4 | #include "world_entity.h" |
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[10112] | 5 | class NPC2; |
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[10029] | 6 | |
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[10135] | 7 | class AIModule { |
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[10029] | 8 | public: |
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[10138] | 9 | AIModule(){} |
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| 10 | virtual ~AIModule(){} |
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| 11 | virtual void process(float dt){} |
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[10177] | 12 | |
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[10045] | 13 | void setDifficulty(int newDifficulty); |
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[10138] | 14 | inline void setEnemyList(std::vector<WorldEntity*>* enemyList){this->enemyList=enemyList;} |
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| 15 | inline Vector getPosition(){return myWorldEntity->getAbsCoor();} |
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[10177] | 16 | inline Vector getMovement(){return movement;} |
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[10138] | 17 | inline void setDestination(Vector destination){this->destination=destination;} |
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[10158] | 18 | inline void setDestinationMovement(Vector destinationMovement){this->destinationMovement=destinationMovement;} |
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[10177] | 19 | inline void setWeight(int weight){this->weight=weight;} |
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| 20 | inline void setTarget(WorldEntity* target){this->target=target;} |
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| 21 | |
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[10061] | 22 | protected: |
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[10112] | 23 | NPC2* myNPC; |
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[10138] | 24 | WorldEntity* myWorldEntity; |
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| 25 | std::vector<WorldEntity*>* enemyList; |
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[10177] | 26 | |
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[10138] | 27 | Vector destination; |
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[10158] | 28 | Vector destinationMovement; |
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| 29 | Vector movement; |
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[10177] | 30 | |
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| 31 | float weight; |
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| 32 | float speedMax; |
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| 33 | |
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| 34 | WorldEntity* target; |
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[10029] | 35 | }; |
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| 36 | |
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| 37 | #endif /* _AI_MODULE_H */ |
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