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1 | |
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2 | #ifndef _AI_MODULE_H |
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3 | #define _AI_MODULE_H |
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4 | #include "world_entity.h" |
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5 | class NPC2; |
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6 | |
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7 | class AIModule { |
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8 | public: |
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9 | AIModule(){} |
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10 | virtual ~AIModule(){} |
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11 | virtual void process(float dt){} |
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12 | |
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13 | void setDifficulty(int newDifficulty); |
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14 | inline void setEnemyList(std::vector<WorldEntity*>* enemyList){this->enemyList=enemyList;} |
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15 | inline Vector getPosition(){return myWorldEntity->getAbsCoor();} |
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16 | inline Vector getMovement(){return movement;} |
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17 | inline void setDestination(Vector destination){this->destination=destination;} |
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18 | inline void setDestinationMovement(Vector destinationMovement){this->destinationMovement=destinationMovement;} |
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19 | inline void setWeight(int weight){this->weight=weight;} |
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20 | inline void setTarget(WorldEntity* target){this->target=target;} |
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21 | |
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22 | protected: |
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23 | NPC2* myNPC; |
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24 | WorldEntity* myWorldEntity; |
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25 | std::vector<WorldEntity*>* enemyList; |
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26 | |
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27 | Vector destination; |
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28 | Vector destinationMovement; |
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29 | Vector movement; |
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30 | |
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31 | float weight; |
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32 | float speedMax; |
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33 | |
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34 | WorldEntity* target; |
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35 | }; |
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36 | |
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37 | #endif /* _AI_MODULE_H */ |
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