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source: code/trunk/src/orxonox/objects/quest/AddQuest.cc @ 2105

Last change on this file since 2105 was 2105, checked in by rgrieder, 16 years ago

updated msvc files and precompiled headers.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "AddQuest.h"
31
32#include <string>
33#include "core/CoreIncludes.h"
34#include "util/Exception.h"
35
36#include "QuestManager.h"
37#include "Quest.h"
38
39namespace orxonox {
40
41    CreateFactory(AddQuest);
42
43
44    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
45    {
46        RegisterObject(AddQuest);
47    }
48
49    /**
50    @brief
51        Destructor.
52    */
53    AddQuest::~AddQuest()
54    {
55    }
56
57    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(AddQuest, XMLPort, xmlelement, mode);
60
61    }
62
63    /**
64    @brief
65        Invokes the effect.
66    @param player
67        The player the effect is invoked on.
68    @return
69        Returns true if the effect was successfully invoked.
70    */
71    bool AddQuest::invoke(Player* player)
72    {
73        if(player == NULL)
74        {
75            COUT(2) << "Input player is NULL." << std::endl;
76            return false;
77        }
78
79        try
80        {
81            Quest* quest = QuestManager::findQuest(this->getQuestId());
82            if(!quest->start(player))
83            {
84               return false;
85            }
86        }
87        catch(const orxonox::Exception& ex)
88        {
89            COUT(2) << ex.getFullDescription() << std::endl;
90            return false;
91        }
92
93        return true;
94    }
95
96
97}
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