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source: code/branches/wiimote/src/libraries/core/input/InputManager.cc @ 9813

Last change on this file since 9813 was 9813, checked in by georgr, 11 years ago

Added some simple wobbling action. To be tested.

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File size: 26.6 KB
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[918]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1502]3 *                    > www.orxonox.net <
[918]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[934]25 *      ...
[918]26 *
27 */
[973]28
[918]29/**
[1755]30@file
31@brief
[3327]32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
[918]34
[1062]35#include "InputManager.h"
[1519]36
[3327]37#include <cassert>
[1755]38#include <climits>
[3196]39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
[3327]41#include <boost/foreach.hpp>
[7266]42#include <loki/ScopeGuard.h>
[1555]43
[5929]44#include "util/Clock.h"
[5695]45#include "util/Convert.h"
[1764]46#include "util/Exception.h"
[1519]47#include "core/CoreIncludes.h"
[5695]48#include "core/GraphicsManager.h"
[9667]49#include "core/config/ConfigValueIncludes.h"
50#include "core/config/CommandLineParser.h"
[7284]51#include "core/command/ConsoleCommand.h"
52#include "core/command/Functor.h"
[1555]53
[1219]54#include "InputBuffer.h"
[3327]55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
[918]59
[9723]60#include "WiiMote.h"
61
[9790]62
[918]63namespace orxonox
64{
[3280]65    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
[1502]66
[7284]67    static const std::string __CC_InputManager_name = "InputManager";
68    static const std::string __CC_calibrate_name = "calibrate";
69    static const std::string __CC_reload_name = "reload";
70
71    SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut();
72    SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   );
73
[3327]74    // Abuse of this source file for the InputHandler
75    InputHandler InputHandler::EMPTY;
76
[3370]77    InputManager* InputManager::singletonPtr_s = 0;
[1084]78
[3327]79    //! Defines the |= operator for easier use.
80    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
[1755]81    {
[3327]82        return (lval = (InputManager::State)(lval | rval));
[1755]83    }
[919]84
[3327]85    //! Defines the &= operator for easier use.
86    inline InputManager::State operator&=(InputManager::State& lval, int rval)
[1755]87    {
[3327]88        return (lval = (InputManager::State)(lval & rval));
[1755]89    }
[1219]90
[1755]91    // ############################################################
92    // #####                  Initialisation                  #####
93    // ##########                                        ##########
94    // ############################################################
[5695]95    InputManager::InputManager()
[3327]96        : internalState_(Bad)
97        , oisInputManager_(0)
98        , devices_(2)
[8729]99        , exclusiveMouse_(false)
[3327]100        , emptyState_(0)
101        , calibratorCallbackHandler_(0)
[918]102    {
[9667]103        RegisterObject(InputManager);
[1219]104
[8858]105        orxout(internal_status, context::input) << "InputManager: Constructing..." << endl;
[3327]106
[6746]107        // Allocate space for the function call buffer
108        this->callBuffer_.reserve(16);
109
[3327]110        this->setConfigValues();
111
[5929]112        if (GraphicsManager::getInstance().isFullScreen())
[8729]113            exclusiveMouse_ = true;
[5695]114        this->loadDevices();
[3327]115
116        // Lowest priority empty InputState
117        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
118        emptyState_->setHandler(&InputHandler::EMPTY);
119        activeStates_[emptyState_->getPriority()] = emptyState_;
120
121        // Joy stick calibration helper callback
122        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
123        calibrator->setHandler(&InputHandler::EMPTY);
124        calibratorCallbackHandler_ = new InputBuffer();
125        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
126        calibrator->setKeyHandler(calibratorCallbackHandler_);
127
128        this->updateActiveStates();
129
[7284]130        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this);
131        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this);
[3327]132
[8858]133        orxout(internal_status, context::input) << "InputManager: Construction complete." << endl;
[3327]134        internalState_ = Nothing;
[1755]135    }
[918]136
[2662]137    void InputManager::setConfigValues()
138    {
139    }
140
141    /**
142    @brief
[1755]143        Creates the OIS::InputMananger, the keyboard, the mouse and
[3327]144        the joys ticks. If either of the first two fail, this method throws an exception.
[1755]145    */
[5695]146    void InputManager::loadDevices()
[1755]147    {
[8858]148        orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl;
[1755]149
[3327]150        // When loading the devices they should not already be loaded
151        assert(internalState_ & Bad);
152        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
153        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
154        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
[1755]155
[8351]156        typedef std::pair<std::string, std::string> StringPair;
157
[5695]158        // Fill parameter list
[3327]159        OIS::ParamList paramList;
[5695]160        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
[8351]161        paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd)));
[3280]162#if defined(ORXONOX_PLATFORM_WINDOWS)
[8351]163        paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
164        paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND"));
165        paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND"));
[8729]166        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]167        {
168            // Disable Windows key plus special keys (like play, stop, next, etc.)
[8351]169            paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY"));
170            paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE"));
[5695]171        }
172        else
[8351]173            paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE"));
[3280]174#elif defined(ORXONOX_PLATFORM_LINUX)
[5695]175        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
176        // Trouble might be that the Pressed event occurs a bit too often...
[8351]177        paramList.insert(StringPair("XAutoRepeatOn", "true"));
[5695]178
[8729]179        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]180        {
[9550]181            if (CommandLineParser::getValue("keyboard_no_grab").get<bool>())
[8351]182                paramList.insert(StringPair("x11_keyboard_grab", "false"));
[5695]183            else
[8351]184                paramList.insert(StringPair("x11_keyboard_grab", "true"));
185            paramList.insert(StringPair("x11_mouse_grab",  "true"));
186            paramList.insert(StringPair("x11_mouse_hide", "true"));
[5695]187        }
[3327]188        else
[5695]189        {
[8351]190            paramList.insert(StringPair("x11_keyboard_grab", "false"));
191            paramList.insert(StringPair("x11_mouse_grab",  "false"));
192            paramList.insert(StringPair("x11_mouse_hide", "false"));
[5695]193        }
[1735]194#endif
[928]195
[3327]196        try
197        {
198            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
199            // Exception-safety
200            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
[8858]201            orxout(verbose, context::input) << "Created OIS input manager." << endl;
[1219]202
[3327]203            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
204                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
205            else
206                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
[1219]207
[3327]208            // Successful initialisation
209            guard.Dismiss();
[1755]210        }
[3331]211        catch (const std::exception& ex)
[1755]212        {
[3327]213            oisInputManager_ = NULL;
214            internalState_ |= Bad;
215            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
[1755]216        }
[1502]217
[3327]218        this->loadMouse();
219        this->loadJoySticks();
[9790]220        this->loadWiiMote();
[3327]221        // Reorder states in case some joy sticks were added/removed
222        this->updateActiveStates();
[9790]223
[8858]224        orxout(verbose, context::input) << "Input devices loaded." << endl;
[1219]225    }
[9790]226
[9723]227    void InputManager::loadWiiMote()
228    {
[9790]229
230        CWii wii; // Defaults to 4 remotes
231        std::vector< ::CWiimote>::iterator i;
232        int reloadWiimotes = 0;
233        int index;
234
235        // Find and connect to the wiimotes
[9813]236        std::vector<CWiimote>& wiimotes = wii.FindAndConnect(30);
[9790]237        if (!wiimotes.size())
[9723]238        {
[9790]239                cout << "No wiimotes found." << endl;
[9813]240                return;
[9790]241                }
242
243            // Setup the wiimotes
244            for(index = 0, i = wiimotes.begin(); i != wiimotes.end(); ++i, ++index)
245            {
246                // Use a reference to make working with the iterator handy.
247            CWiimote & wiimote = *i;
248
249            //Set Leds
250            int LED_MAP[4] =
251              {CWiimote::LED_1, CWiimote::LED_2,
252               CWiimote::LED_3, CWiimote::LED_4};
253            wiimote.SetLEDs(LED_MAP[index]);
254
255
[9723]256        }
[9805]257            try
258            {
259              orxout()<< "Size of devices vector before wiimote insertion:" << devices_.size() << std::endl;
260              devices_.push_back(new WiiMote(devices_.size(), *(new CWiimote())));
261              //devices_[2] = new WiiMote(devices_.size(), *(new CWiimote()));
262              orxout()<< "Size of devices vector after wiimote insertion:" << devices_.size() << std::endl;
[9790]263
[9805]264            }
265            catch(std::exception& e)  //gotta catch em all
266            {
267              orxout()<<"Exception loading WiiMote!!!1!11!";
268            }
[9790]269
[9723]270    }
[3327]271    //! Creates a new orxonox::Mouse
272    void InputManager::loadMouse()
[1219]273    {
[3327]274        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
[1755]275        {
[3327]276            try
[1755]277            {
[3327]278                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
[1755]279            }
[3331]280            catch (const std::exception& ex)
[1755]281            {
[8858]282                orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n'
283                                                     << "Proceeding without mouse support." << endl;
[1755]284            }
[1219]285        }
[3327]286        else
[8858]287            orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl;
[1219]288    }
[1755]289
[3327]290    //! Creates as many joy sticks as are available.
291    void InputManager::loadJoySticks()
[1219]292    {
[3327]293        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
[1755]294        {
[3327]295            try
[1755]296            {
[3327]297                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
[1755]298            }
[3331]299            catch (const std::exception& ex)
[1755]300            {
[8858]301                orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl;
[1755]302            }
303        }
[1505]304
[1887]305        // inform all JoyStick Device Number Listeners
[3327]306        std::vector<JoyStick*> joyStickList;
307        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
308            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
309        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
[1505]310    }
[1502]311
[3327]312    // ############################################################
313    // #####                    Destruction                   #####
314    // ##########                                        ##########
315    // ############################################################
[1293]316
[3327]317    InputManager::~InputManager()
[2662]318    {
[8858]319        orxout(internal_status, context::input) << "InputManager: Destroying..." << endl;
[1219]320
[6746]321        // Leave all active InputStates (except "empty")
322        while (this->activeStates_.size() > 1)
323            this->leaveState(this->activeStates_.rbegin()->second->getName());
324        this->activeStates_.clear();
325
[3327]326        // Destroy calibrator helper handler and state
327        this->destroyState("calibrator");
328        // Destroy KeyDetector and state
[9667]329        delete calibratorCallbackHandler_;
[6746]330        // Destroy the empty InputState
[3327]331        this->destroyStateInternal(this->emptyState_);
[1502]332
[6746]333        // Destroy all user InputStates
[3327]334        while (statesByName_.size() > 0)
[6417]335            this->destroyStateInternal(statesByName_.rbegin()->second);
[2662]336
[3327]337        if (!(internalState_ & Bad))
338            this->destroyDevices();
[2662]339
[7284]340        // Reset console commands
341        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0);
342        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0);
343
[8858]344        orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl;
[1219]345    }
[928]346
[1755]347    /**
348    @brief
[3327]349        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
350    @throw
351        Method does not throw
[1755]352    */
[3327]353    void InputManager::destroyDevices()
[1219]354    {
[8858]355        orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl;
[3327]356
357        BOOST_FOREACH(InputDevice*& device, devices_)
[1755]358        {
[3327]359            if (device == NULL)
360                continue;
[6417]361            const std::string& className = device->getClassName();
[7174]362            delete device;
363            device = 0;
[8858]364            orxout(verbose, context::input) << className << " destroyed." << endl;
[1755]365        }
[3327]366        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
[2662]367
[3327]368        assert(oisInputManager_ != NULL);
[3280]369        try
370        {
[3327]371            OIS::InputManager::destroyInputSystem(oisInputManager_);
[3280]372        }
[7174]373        catch (const OIS::Exception& ex)
[3280]374        {
[8858]375            orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n'
376                                                   << "Potential resource leak!" << endl;
[3280]377        }
[3327]378        oisInputManager_ = NULL;
[1219]379
[3327]380        internalState_ |= Bad;
[8858]381        orxout(verbose, context::input) << "Destroyed devices." << endl;
[1755]382    }
[1219]383
[1755]384    // ############################################################
385    // #####                     Reloading                    #####
386    // ##########                                        ##########
387    // ############################################################
[1219]388
[3327]389    void InputManager::reload()
[1755]390    {
[6746]391        if (internalState_ & Calibrating)
[8858]392            orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl;
[1502]393        else
[3327]394            reloadInternal();
[1755]395    }
[1502]396
[3327]397    //! Internal reload method. Destroys the OIS devices and loads them again.
398    void InputManager::reloadInternal()
[1755]399    {
[8858]400        orxout(verbose, context::input) << "InputManager: Reloading ..." << endl;
[1502]401
[3327]402        this->destroyDevices();
[5695]403        this->loadDevices();
[1502]404
[3327]405        internalState_ &= ~Bad;
[8858]406        orxout(verbose, context::input) << "InputManager: Reloading complete." << endl;
[1502]407    }
[1219]408
[1755]409    // ############################################################
410    // #####                  Runtime Methods                 #####
411    // ##########                                        ##########
412    // ############################################################
[1555]413
[6417]414    void InputManager::preUpdate(const Clock& time)
[1502]415    {
[3327]416        if (internalState_ & Bad)
417            ThrowException(General, "InputManager was not correctly reloaded.");
418
419        // check whether a state has changed its EMPTY situation
[1878]420        bool bUpdateRequired = false;
421        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
422        {
[3327]423            if (it->second->hasExpired())
[1878]424            {
[3327]425                it->second->resetExpiration();
[1878]426                bUpdateRequired = true;
427            }
428        }
429        if (bUpdateRequired)
[3327]430            updateActiveStates();
[1878]431
[6746]432        // Capture all the input and collect the function calls
433        // No event gets triggered here yet!
[3327]434        BOOST_FOREACH(InputDevice* device, devices_)
435            if (device != NULL)
436                device->update(time);
[1219]437
[6746]438        // Collect function calls for the update
[3327]439        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
440            activeStatesTicked_[i]->update(time.getDeltaTime());
[2896]441
[6746]442        // Execute all cached function calls in order
443        // Why so complicated? The problem is that an InputHandler could trigger
444        // a reload that would destroy the OIS devices or it could even leave and
445        // then destroy its own InputState. That would of course lead to access
446        // violations.
447        // If we delay the calls, then OIS and and the InputStates are not anymore
448        // in the call stack and can therefore be edited.
449        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
450            this->callBuffer_[i]();
451
452        this->callBuffer_.clear();
[1293]453    }
[1219]454
[1755]455    /**
456    @brief
457        Updates the currently active states (according to activeStates_) for each device.
[6417]458        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
[1755]459    */
[3327]460    void InputManager::updateActiveStates()
[1293]461    {
[6746]462        // Calculate the stack of input states
463        // and assign it to the corresponding device
[3327]464        for (unsigned int i = 0; i < devices_.size(); ++i)
[2896]465        {
[3327]466            if (devices_[i] == NULL)
467                continue;
468            std::vector<InputState*>& states = devices_[i]->getStateListRef();
[2896]469            bool occupied = false;
[3327]470            states.clear();
[2896]471            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
472            {
[9790]473                orxout() << "Checking ID " << i <<std::endl;
474                orxout() << "Checking condition 1: " << rit->second->isInputDeviceEnabled(i) <<std::endl;
475                orxout() << "Checking condition 2: " << rit->second->bAlwaysGetsInput_ <<std::endl;
476                orxout() << "Checking condition 3: " << !occupied <<std::endl;
477                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
[2896]478                {
[9805]479                    orxout() << "Success with ID " << i <<std::endl;
[3327]480                    states.push_back(rit->second);
[2896]481                    if (!rit->second->bTransparent_)
482                        occupied = true;
483                }
484            }
485        }
[1293]486
[6746]487        // See that we only update each InputState once for each device
488        // Using an std::set to avoid duplicates
[1755]489        std::set<InputState*> tempSet;
[3327]490        for (unsigned int i = 0; i < devices_.size(); ++i)
491            if (devices_[i] != NULL)
492                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
493                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
[1219]494
[6746]495        // Copy the content of the std::set back to the actual vector
[1755]496        activeStatesTicked_.clear();
497        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
498            activeStatesTicked_.push_back(*it);
[5695]499
500        // Check whether we have to change the mouse mode
[8729]501        tribool requestedMode = dontcare;
[5695]502        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
[5929]503        if (mouseStates.empty())
[8729]504            requestedMode = false;
[6417]505        else
[6746]506            requestedMode = mouseStates.front()->getMouseExclusive();
[8729]507        if (requestedMode != dontcare && exclusiveMouse_ != requestedMode)
[5695]508        {
[8729]509            assert(requestedMode != dontcare);
510            exclusiveMouse_ = (requestedMode == true);
[5695]511            if (!GraphicsManager::getInstance().isFullScreen())
512                this->reloadInternal();
513        }
[1755]514    }
[1219]515
[1878]516    void InputManager::clearBuffers()
517    {
[3327]518        BOOST_FOREACH(InputDevice* device, devices_)
519            if (device != NULL)
520                device->clearBuffers();
[1878]521    }
[1502]522
[3327]523    void InputManager::calibrate()
[1219]524    {
[8858]525        orxout(message) << "Move all joy stick axes fully in all directions." << '\n'
526                        << "When done, put the axex in the middle position and press enter." << endl;
[1219]527
[3327]528        BOOST_FOREACH(InputDevice* device, devices_)
529            if (device != NULL)
530                device->startCalibration();
[1219]531
[3327]532        internalState_ |= Calibrating;
533        enterState("calibrator");
[1349]534    }
[1755]535
[3327]536    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
537    void InputManager::stopCalibration()
[1349]538    {
[3327]539        BOOST_FOREACH(InputDevice* device, devices_)
540            if (device != NULL)
541                device->stopCalibration();
[1502]542
[3327]543        // restore old input state
544        leaveState("calibrator");
545        internalState_ &= ~Calibrating;
546        // Clear buffers to prevent button hold events
547        this->clearBuffers();
[1293]548
[8858]549        orxout(message) << "Calibration has been stored." << endl;
[1755]550    }
[1502]551
[6417]552    //! Gets called by WindowEventListener upon focus change --> clear buffers
[7874]553    void InputManager::windowFocusChanged(bool bFocus)
[1755]554    {
[3327]555        this->clearBuffers();
[1755]556    }
[1502]557
[5695]558    std::pair<int, int> InputManager::getMousePosition() const
559    {
560        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
561        if (mouse != NULL)
562        {
563            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
564            return std::make_pair(state.X.abs, state.Y.abs);
565        }
566        else
567            return std::make_pair(0, 0);
568    }
569
[1755]570    // ############################################################
[5695]571    // #####                    Input States                  #####
[1755]572    // ##########                                        ##########
573    // ############################################################
[1219]574
[3327]575    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
[1219]576    {
[6417]577        if (name.empty())
[3327]578            return 0;
579        if (statesByName_.find(name) == statesByName_.end())
[1755]580        {
[2896]581            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
[1755]582            {
[2896]583                // Make sure we don't add two high priority states with the same priority
[3327]584                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
585                    it != this->statesByName_.end(); ++it)
[2896]586                {
587                    if (it->second->getPriority() == priority)
588                    {
[8858]589                        orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '"
590                            << static_cast<int>(priority) << "' != 0." << endl;
[3327]591                        return 0;
[2896]592                    }
593                }
594            }
[3327]595            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
596            statesByName_[name] = state;
597
598            return state;
[1755]599        }
600        else
601        {
[8858]602            orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl;
[3327]603            return 0;
[1755]604        }
[1219]605    }
606
[1755]607    InputState* InputManager::getState(const std::string& name)
[1219]608    {
[3327]609        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
610        if (it != statesByName_.end())
[1755]611            return it->second;
612        else
613            return 0;
[1219]614    }
615
[3327]616    bool InputManager::enterState(const std::string& name)
[1219]617    {
[1755]618        // get pointer from the map with all stored handlers
[3327]619        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]620        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
[1755]621        {
[6746]622            // exists and not active
623            if (it->second->getPriority() == 0)
[1755]624            {
[6746]625                // Get smallest possible priority between 1 and maxStateStackSize_s
626                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
627                    rit != activeStates_.rend(); ++rit)
[1755]628                {
[6746]629                    if (rit->first < InputStatePriority::HighPriority)
630                    {
631                        it->second->setPriority(rit->first + 1);
632                        break;
633                    }
[1755]634                }
[6746]635                // In case no normal handler was on the stack
636                if (it->second->getPriority() == 0)
637                    it->second->setPriority(1);
[1755]638            }
[6746]639            activeStates_[it->second->getPriority()] = it->second;
640            updateActiveStates();
641            it->second->entered();
642
643            return true;
[1755]644        }
645        return false;
[1219]646    }
647
[3327]648    bool InputManager::leaveState(const std::string& name)
[1219]649    {
[2896]650        if (name == "empty")
651        {
[8858]652            orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl;
[2896]653            return false;
654        }
[1755]655        // get pointer from the map with all stored handlers
[3327]656        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]657        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
[1755]658        {
[6746]659            // exists and active
660
661            it->second->left();
662
663            activeStates_.erase(it->second->getPriority());
664            if (it->second->getPriority() < InputStatePriority::HighPriority)
665                it->second->setPriority(0);
666            updateActiveStates();
667
668            return true;
[1755]669        }
670        return false;
[1219]671    }
672
[3327]673    bool InputManager::destroyState(const std::string& name)
[1219]674    {
[3327]675        if (name == "empty")
676        {
[8858]677            orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl;
[3327]678            return false;
679        }
680        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
681        if (it != statesByName_.end())
682        {
[6746]683            this->leaveState(name);
684            destroyStateInternal(it->second);
[2662]685
[3327]686            return true;
687        }
688        return false;
[1219]689    }
690
[3327]691    //! Destroys an InputState internally.
692    void InputManager::destroyStateInternal(InputState* state)
[1219]693    {
[6746]694        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
[3327]695        statesByName_.erase(state->getName());
[9667]696        delete state;
[1219]697    }
[8079]698
[8729]699    bool InputManager::setMouseExclusive(const std::string& name, tribool value)
[8079]700    {
701        if (name == "empty")
702        {
[8858]703            orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl;
[8079]704            return false;
705        }
706        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
707        if (it != statesByName_.end())
708        {
709            it->second->setMouseExclusive(value);
710            return true;
711        }
712        return false;
713    }
[918]714}
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