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source: code/branches/wiimote/src/libraries/core/input/InputManager.cc @ 9813

Last change on this file since 9813 was 9813, checked in by georgr, 10 years ago

Added some simple wobbling action. To be tested.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
34
35#include "InputManager.h"
36
37#include <cassert>
38#include <climits>
39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
41#include <boost/foreach.hpp>
42#include <loki/ScopeGuard.h>
43
44#include "util/Clock.h"
45#include "util/Convert.h"
46#include "util/Exception.h"
47#include "core/CoreIncludes.h"
48#include "core/GraphicsManager.h"
49#include "core/config/ConfigValueIncludes.h"
50#include "core/config/CommandLineParser.h"
51#include "core/command/ConsoleCommand.h"
52#include "core/command/Functor.h"
53
54#include "InputBuffer.h"
55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
59
60#include "WiiMote.h"
61
62
63namespace orxonox
64{
65    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
66
67    static const std::string __CC_InputManager_name = "InputManager";
68    static const std::string __CC_calibrate_name = "calibrate";
69    static const std::string __CC_reload_name = "reload";
70
71    SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut();
72    SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   );
73
74    // Abuse of this source file for the InputHandler
75    InputHandler InputHandler::EMPTY;
76
77    InputManager* InputManager::singletonPtr_s = 0;
78
79    //! Defines the |= operator for easier use.
80    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
81    {
82        return (lval = (InputManager::State)(lval | rval));
83    }
84
85    //! Defines the &= operator for easier use.
86    inline InputManager::State operator&=(InputManager::State& lval, int rval)
87    {
88        return (lval = (InputManager::State)(lval & rval));
89    }
90
91    // ############################################################
92    // #####                  Initialisation                  #####
93    // ##########                                        ##########
94    // ############################################################
95    InputManager::InputManager()
96        : internalState_(Bad)
97        , oisInputManager_(0)
98        , devices_(2)
99        , exclusiveMouse_(false)
100        , emptyState_(0)
101        , calibratorCallbackHandler_(0)
102    {
103        RegisterObject(InputManager);
104
105        orxout(internal_status, context::input) << "InputManager: Constructing..." << endl;
106
107        // Allocate space for the function call buffer
108        this->callBuffer_.reserve(16);
109
110        this->setConfigValues();
111
112        if (GraphicsManager::getInstance().isFullScreen())
113            exclusiveMouse_ = true;
114        this->loadDevices();
115
116        // Lowest priority empty InputState
117        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
118        emptyState_->setHandler(&InputHandler::EMPTY);
119        activeStates_[emptyState_->getPriority()] = emptyState_;
120
121        // Joy stick calibration helper callback
122        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
123        calibrator->setHandler(&InputHandler::EMPTY);
124        calibratorCallbackHandler_ = new InputBuffer();
125        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
126        calibrator->setKeyHandler(calibratorCallbackHandler_);
127
128        this->updateActiveStates();
129
130        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this);
131        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this);
132
133        orxout(internal_status, context::input) << "InputManager: Construction complete." << endl;
134        internalState_ = Nothing;
135    }
136
137    void InputManager::setConfigValues()
138    {
139    }
140
141    /**
142    @brief
143        Creates the OIS::InputMananger, the keyboard, the mouse and
144        the joys ticks. If either of the first two fail, this method throws an exception.
145    */
146    void InputManager::loadDevices()
147    {
148        orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl;
149
150        // When loading the devices they should not already be loaded
151        assert(internalState_ & Bad);
152        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
153        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
154        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
155
156        typedef std::pair<std::string, std::string> StringPair;
157
158        // Fill parameter list
159        OIS::ParamList paramList;
160        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
161        paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd)));
162#if defined(ORXONOX_PLATFORM_WINDOWS)
163        paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
164        paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND"));
165        paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND"));
166        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
167        {
168            // Disable Windows key plus special keys (like play, stop, next, etc.)
169            paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY"));
170            paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE"));
171        }
172        else
173            paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE"));
174#elif defined(ORXONOX_PLATFORM_LINUX)
175        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
176        // Trouble might be that the Pressed event occurs a bit too often...
177        paramList.insert(StringPair("XAutoRepeatOn", "true"));
178
179        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
180        {
181            if (CommandLineParser::getValue("keyboard_no_grab").get<bool>())
182                paramList.insert(StringPair("x11_keyboard_grab", "false"));
183            else
184                paramList.insert(StringPair("x11_keyboard_grab", "true"));
185            paramList.insert(StringPair("x11_mouse_grab",  "true"));
186            paramList.insert(StringPair("x11_mouse_hide", "true"));
187        }
188        else
189        {
190            paramList.insert(StringPair("x11_keyboard_grab", "false"));
191            paramList.insert(StringPair("x11_mouse_grab",  "false"));
192            paramList.insert(StringPair("x11_mouse_hide", "false"));
193        }
194#endif
195
196        try
197        {
198            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
199            // Exception-safety
200            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
201            orxout(verbose, context::input) << "Created OIS input manager." << endl;
202
203            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
204                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
205            else
206                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
207
208            // Successful initialisation
209            guard.Dismiss();
210        }
211        catch (const std::exception& ex)
212        {
213            oisInputManager_ = NULL;
214            internalState_ |= Bad;
215            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
216        }
217
218        this->loadMouse();
219        this->loadJoySticks();
220        this->loadWiiMote();
221        // Reorder states in case some joy sticks were added/removed
222        this->updateActiveStates();
223
224        orxout(verbose, context::input) << "Input devices loaded." << endl;
225    }
226
227    void InputManager::loadWiiMote()
228    {
229
230        CWii wii; // Defaults to 4 remotes
231        std::vector< ::CWiimote>::iterator i;
232        int reloadWiimotes = 0;
233        int index;
234
235        // Find and connect to the wiimotes
236        std::vector<CWiimote>& wiimotes = wii.FindAndConnect(30);
237        if (!wiimotes.size())
238        {
239                cout << "No wiimotes found." << endl;
240                return;
241                }
242
243            // Setup the wiimotes
244            for(index = 0, i = wiimotes.begin(); i != wiimotes.end(); ++i, ++index)
245            {
246                // Use a reference to make working with the iterator handy.
247            CWiimote & wiimote = *i;
248
249            //Set Leds
250            int LED_MAP[4] =
251              {CWiimote::LED_1, CWiimote::LED_2,
252               CWiimote::LED_3, CWiimote::LED_4};
253            wiimote.SetLEDs(LED_MAP[index]);
254
255
256        }
257            try
258            {
259              orxout()<< "Size of devices vector before wiimote insertion:" << devices_.size() << std::endl;
260              devices_.push_back(new WiiMote(devices_.size(), *(new CWiimote())));
261              //devices_[2] = new WiiMote(devices_.size(), *(new CWiimote()));
262              orxout()<< "Size of devices vector after wiimote insertion:" << devices_.size() << std::endl;
263
264            }
265            catch(std::exception& e)  //gotta catch em all
266            {
267              orxout()<<"Exception loading WiiMote!!!1!11!";
268            }
269
270    }
271    //! Creates a new orxonox::Mouse
272    void InputManager::loadMouse()
273    {
274        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
275        {
276            try
277            {
278                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
279            }
280            catch (const std::exception& ex)
281            {
282                orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n'
283                                                     << "Proceeding without mouse support." << endl;
284            }
285        }
286        else
287            orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl;
288    }
289
290    //! Creates as many joy sticks as are available.
291    void InputManager::loadJoySticks()
292    {
293        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
294        {
295            try
296            {
297                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
298            }
299            catch (const std::exception& ex)
300            {
301                orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl;
302            }
303        }
304
305        // inform all JoyStick Device Number Listeners
306        std::vector<JoyStick*> joyStickList;
307        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
308            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
309        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
310    }
311
312    // ############################################################
313    // #####                    Destruction                   #####
314    // ##########                                        ##########
315    // ############################################################
316
317    InputManager::~InputManager()
318    {
319        orxout(internal_status, context::input) << "InputManager: Destroying..." << endl;
320
321        // Leave all active InputStates (except "empty")
322        while (this->activeStates_.size() > 1)
323            this->leaveState(this->activeStates_.rbegin()->second->getName());
324        this->activeStates_.clear();
325
326        // Destroy calibrator helper handler and state
327        this->destroyState("calibrator");
328        // Destroy KeyDetector and state
329        delete calibratorCallbackHandler_;
330        // Destroy the empty InputState
331        this->destroyStateInternal(this->emptyState_);
332
333        // Destroy all user InputStates
334        while (statesByName_.size() > 0)
335            this->destroyStateInternal(statesByName_.rbegin()->second);
336
337        if (!(internalState_ & Bad))
338            this->destroyDevices();
339
340        // Reset console commands
341        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0);
342        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0);
343
344        orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl;
345    }
346
347    /**
348    @brief
349        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
350    @throw
351        Method does not throw
352    */
353    void InputManager::destroyDevices()
354    {
355        orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl;
356
357        BOOST_FOREACH(InputDevice*& device, devices_)
358        {
359            if (device == NULL)
360                continue;
361            const std::string& className = device->getClassName();
362            delete device;
363            device = 0;
364            orxout(verbose, context::input) << className << " destroyed." << endl;
365        }
366        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
367
368        assert(oisInputManager_ != NULL);
369        try
370        {
371            OIS::InputManager::destroyInputSystem(oisInputManager_);
372        }
373        catch (const OIS::Exception& ex)
374        {
375            orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n'
376                                                   << "Potential resource leak!" << endl;
377        }
378        oisInputManager_ = NULL;
379
380        internalState_ |= Bad;
381        orxout(verbose, context::input) << "Destroyed devices." << endl;
382    }
383
384    // ############################################################
385    // #####                     Reloading                    #####
386    // ##########                                        ##########
387    // ############################################################
388
389    void InputManager::reload()
390    {
391        if (internalState_ & Calibrating)
392            orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl;
393        else
394            reloadInternal();
395    }
396
397    //! Internal reload method. Destroys the OIS devices and loads them again.
398    void InputManager::reloadInternal()
399    {
400        orxout(verbose, context::input) << "InputManager: Reloading ..." << endl;
401
402        this->destroyDevices();
403        this->loadDevices();
404
405        internalState_ &= ~Bad;
406        orxout(verbose, context::input) << "InputManager: Reloading complete." << endl;
407    }
408
409    // ############################################################
410    // #####                  Runtime Methods                 #####
411    // ##########                                        ##########
412    // ############################################################
413
414    void InputManager::preUpdate(const Clock& time)
415    {
416        if (internalState_ & Bad)
417            ThrowException(General, "InputManager was not correctly reloaded.");
418
419        // check whether a state has changed its EMPTY situation
420        bool bUpdateRequired = false;
421        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
422        {
423            if (it->second->hasExpired())
424            {
425                it->second->resetExpiration();
426                bUpdateRequired = true;
427            }
428        }
429        if (bUpdateRequired)
430            updateActiveStates();
431
432        // Capture all the input and collect the function calls
433        // No event gets triggered here yet!
434        BOOST_FOREACH(InputDevice* device, devices_)
435            if (device != NULL)
436                device->update(time);
437
438        // Collect function calls for the update
439        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
440            activeStatesTicked_[i]->update(time.getDeltaTime());
441
442        // Execute all cached function calls in order
443        // Why so complicated? The problem is that an InputHandler could trigger
444        // a reload that would destroy the OIS devices or it could even leave and
445        // then destroy its own InputState. That would of course lead to access
446        // violations.
447        // If we delay the calls, then OIS and and the InputStates are not anymore
448        // in the call stack and can therefore be edited.
449        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
450            this->callBuffer_[i]();
451
452        this->callBuffer_.clear();
453    }
454
455    /**
456    @brief
457        Updates the currently active states (according to activeStates_) for each device.
458        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
459    */
460    void InputManager::updateActiveStates()
461    {
462        // Calculate the stack of input states
463        // and assign it to the corresponding device
464        for (unsigned int i = 0; i < devices_.size(); ++i)
465        {
466            if (devices_[i] == NULL)
467                continue;
468            std::vector<InputState*>& states = devices_[i]->getStateListRef();
469            bool occupied = false;
470            states.clear();
471            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
472            {
473                orxout() << "Checking ID " << i <<std::endl;
474                orxout() << "Checking condition 1: " << rit->second->isInputDeviceEnabled(i) <<std::endl;
475                orxout() << "Checking condition 2: " << rit->second->bAlwaysGetsInput_ <<std::endl;
476                orxout() << "Checking condition 3: " << !occupied <<std::endl;
477                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
478                {
479                    orxout() << "Success with ID " << i <<std::endl;
480                    states.push_back(rit->second);
481                    if (!rit->second->bTransparent_)
482                        occupied = true;
483                }
484            }
485        }
486
487        // See that we only update each InputState once for each device
488        // Using an std::set to avoid duplicates
489        std::set<InputState*> tempSet;
490        for (unsigned int i = 0; i < devices_.size(); ++i)
491            if (devices_[i] != NULL)
492                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
493                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
494
495        // Copy the content of the std::set back to the actual vector
496        activeStatesTicked_.clear();
497        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
498            activeStatesTicked_.push_back(*it);
499
500        // Check whether we have to change the mouse mode
501        tribool requestedMode = dontcare;
502        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
503        if (mouseStates.empty())
504            requestedMode = false;
505        else
506            requestedMode = mouseStates.front()->getMouseExclusive();
507        if (requestedMode != dontcare && exclusiveMouse_ != requestedMode)
508        {
509            assert(requestedMode != dontcare);
510            exclusiveMouse_ = (requestedMode == true);
511            if (!GraphicsManager::getInstance().isFullScreen())
512                this->reloadInternal();
513        }
514    }
515
516    void InputManager::clearBuffers()
517    {
518        BOOST_FOREACH(InputDevice* device, devices_)
519            if (device != NULL)
520                device->clearBuffers();
521    }
522
523    void InputManager::calibrate()
524    {
525        orxout(message) << "Move all joy stick axes fully in all directions." << '\n'
526                        << "When done, put the axex in the middle position and press enter." << endl;
527
528        BOOST_FOREACH(InputDevice* device, devices_)
529            if (device != NULL)
530                device->startCalibration();
531
532        internalState_ |= Calibrating;
533        enterState("calibrator");
534    }
535
536    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
537    void InputManager::stopCalibration()
538    {
539        BOOST_FOREACH(InputDevice* device, devices_)
540            if (device != NULL)
541                device->stopCalibration();
542
543        // restore old input state
544        leaveState("calibrator");
545        internalState_ &= ~Calibrating;
546        // Clear buffers to prevent button hold events
547        this->clearBuffers();
548
549        orxout(message) << "Calibration has been stored." << endl;
550    }
551
552    //! Gets called by WindowEventListener upon focus change --> clear buffers
553    void InputManager::windowFocusChanged(bool bFocus)
554    {
555        this->clearBuffers();
556    }
557
558    std::pair<int, int> InputManager::getMousePosition() const
559    {
560        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
561        if (mouse != NULL)
562        {
563            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
564            return std::make_pair(state.X.abs, state.Y.abs);
565        }
566        else
567            return std::make_pair(0, 0);
568    }
569
570    // ############################################################
571    // #####                    Input States                  #####
572    // ##########                                        ##########
573    // ############################################################
574
575    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
576    {
577        if (name.empty())
578            return 0;
579        if (statesByName_.find(name) == statesByName_.end())
580        {
581            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
582            {
583                // Make sure we don't add two high priority states with the same priority
584                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
585                    it != this->statesByName_.end(); ++it)
586                {
587                    if (it->second->getPriority() == priority)
588                    {
589                        orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '"
590                            << static_cast<int>(priority) << "' != 0." << endl;
591                        return 0;
592                    }
593                }
594            }
595            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
596            statesByName_[name] = state;
597
598            return state;
599        }
600        else
601        {
602            orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl;
603            return 0;
604        }
605    }
606
607    InputState* InputManager::getState(const std::string& name)
608    {
609        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
610        if (it != statesByName_.end())
611            return it->second;
612        else
613            return 0;
614    }
615
616    bool InputManager::enterState(const std::string& name)
617    {
618        // get pointer from the map with all stored handlers
619        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
620        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
621        {
622            // exists and not active
623            if (it->second->getPriority() == 0)
624            {
625                // Get smallest possible priority between 1 and maxStateStackSize_s
626                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
627                    rit != activeStates_.rend(); ++rit)
628                {
629                    if (rit->first < InputStatePriority::HighPriority)
630                    {
631                        it->second->setPriority(rit->first + 1);
632                        break;
633                    }
634                }
635                // In case no normal handler was on the stack
636                if (it->second->getPriority() == 0)
637                    it->second->setPriority(1);
638            }
639            activeStates_[it->second->getPriority()] = it->second;
640            updateActiveStates();
641            it->second->entered();
642
643            return true;
644        }
645        return false;
646    }
647
648    bool InputManager::leaveState(const std::string& name)
649    {
650        if (name == "empty")
651        {
652            orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl;
653            return false;
654        }
655        // get pointer from the map with all stored handlers
656        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
657        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
658        {
659            // exists and active
660
661            it->second->left();
662
663            activeStates_.erase(it->second->getPriority());
664            if (it->second->getPriority() < InputStatePriority::HighPriority)
665                it->second->setPriority(0);
666            updateActiveStates();
667
668            return true;
669        }
670        return false;
671    }
672
673    bool InputManager::destroyState(const std::string& name)
674    {
675        if (name == "empty")
676        {
677            orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl;
678            return false;
679        }
680        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
681        if (it != statesByName_.end())
682        {
683            this->leaveState(name);
684            destroyStateInternal(it->second);
685
686            return true;
687        }
688        return false;
689    }
690
691    //! Destroys an InputState internally.
692    void InputManager::destroyStateInternal(InputState* state)
693    {
694        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
695        statesByName_.erase(state->getName());
696        delete state;
697    }
698
699    bool InputManager::setMouseExclusive(const std::string& name, tribool value)
700    {
701        if (name == "empty")
702        {
703            orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl;
704            return false;
705        }
706        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
707        if (it != statesByName_.end())
708        {
709            it->second->setMouseExclusive(value);
710            return true;
711        }
712        return false;
713    }
714}
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