[2099] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "ParticleProjectile.h" |
---|
| 31 | |
---|
[2232] | 32 | #include "../../worldentities/pawns/SpaceShip.h" |
---|
[2099] | 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "core/ConfigValueIncludes.h" |
---|
[2368] | 35 | #include "objects/Scene.h" |
---|
[2099] | 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | CreateFactory(ParticleProjectile); |
---|
| 40 | |
---|
[2272] | 41 | ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator) |
---|
[2099] | 42 | { |
---|
| 43 | RegisterObject(ParticleProjectile); |
---|
| 44 | |
---|
[2391] | 45 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot2_small", LODParticle::normal); |
---|
[2099] | 46 | this->particles_->addToSceneNode(this->getNode()); |
---|
[2391] | 47 | //this->particles_->setKeepParticlesInLocalSpace(true); |
---|
[2272] | 48 | |
---|
[2391] | 49 | this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT); |
---|
[2272] | 50 | /* |
---|
[2099] | 51 | if (this->owner_) |
---|
| 52 | { |
---|
| 53 | } |
---|
| 54 | // else |
---|
| 55 | // { |
---|
| 56 | // this->particles_ = 0; |
---|
| 57 | // } |
---|
[2272] | 58 | */ |
---|
[2099] | 59 | |
---|
| 60 | this->setConfigValues(); |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | ParticleProjectile::~ParticleProjectile() |
---|
| 64 | { |
---|
| 65 | if (this->isInitialized() && this->particles_) |
---|
| 66 | delete this->particles_; |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | void ParticleProjectile::setConfigValues() |
---|
| 70 | { |
---|
[2272] | 71 | //SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback((Projectile*)this, &ParticleProjectile::speedChanged); |
---|
[2099] | 72 | } |
---|
| 73 | |
---|
| 74 | void ParticleProjectile::changedVisibility() |
---|
| 75 | { |
---|
| 76 | SUPER(ParticleProjectile, changedVisibility); |
---|
| 77 | this->particles_->setEnabled(this->isVisible()); |
---|
| 78 | } |
---|
| 79 | } |
---|