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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc @ 2368

Last change on this file since 2368 was 2368, checked in by landauf, 15 years ago

xmall fix of the previous commit

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleProjectile.h"
31
32#include "../../worldentities/pawns/SpaceShip.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "objects/Scene.h"
36
37namespace orxonox
38{
39    CreateFactory(ParticleProjectile);
40
41    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
42    {
43        RegisterObject(ParticleProjectile);
44
45        this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot2", LODParticle::normal);
46        this->particles_->addToSceneNode(this->getNode());
47        this->particles_->setKeepParticlesInLocalSpace(true);
48
49        /*
50        if (this->owner_)
51        {
52        }
53//        else
54//        {
55//            this->particles_ = 0;
56//        }
57        */
58
59        this->setConfigValues();
60    }
61
62    ParticleProjectile::~ParticleProjectile()
63    {
64        if (this->isInitialized() && this->particles_)
65            delete this->particles_;
66    }
67
68    void ParticleProjectile::setConfigValues()
69    {
70        //SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback((Projectile*)this, &ParticleProjectile::speedChanged);
71    }
72
73    void ParticleProjectile::changedVisibility()
74    {
75        SUPER(ParticleProjectile, changedVisibility);
76        this->particles_->setEnabled(this->isVisible());
77    }
78
79    bool ParticleProjectile::create(){
80      if(!Projectile::create())
81        return false;
82      this->particles_->getAllEmitters()->setDirection(-this->getOrientation()*Vector3(1,0,0));
83      return true;
84    }
85}
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