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source: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc @ 11170

Last change on this file since 11170 was 11170, checked in by sagerj, 8 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponPack.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36#include "DefaultWeaponmodeLink.h"
37
38namespace orxonox
39{
40    RegisterClass(WeaponPack);
41
42    WeaponPack::WeaponPack(Context* context) : BaseObject(context)
43    {
44        RegisterObject(WeaponPack);
45
46        this->weaponSystem_ = nullptr;
47    }
48
49    WeaponPack::~WeaponPack()
50    {
51        if (this->isInitialized())
52        {
53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
55
56            while (!this->weapons_.empty())
57                (*this->weapons_.begin())->destroy();
58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
60                (*(it++))->destroy();
61        }
62    }
63
64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Fire all weapons in this WeaponSet with the defined weaponmode.
75    */
76    void WeaponPack::fire(unsigned int weaponmode)
77    {
78        for (Weapon* weapon : this->weapons_)
79            weapon->fire(weaponmode);
80    }
81
82    void WeaponPack::release(unsigned int weaponmode)
83    {
84        for (Weapon* weapon : this->weapons_)
85            weapon->release(weaponmode);
86    }
87
88    /**
89    @brief
90        Reload all weapons in this WeaponSet.
91    */
92    void WeaponPack::reload()
93    {
94        for (Weapon* weapon : this->weapons_)
95            weapon->reload();
96    }
97
98    void WeaponPack::addWeapon(Weapon * weapon)
99    {
100        if (!weapon)
101            return;
102
103        this->weapons_.push_back(weapon);
104        weapon->setWeaponPack(this);
105    }
106
107    void WeaponPack::removeWeapon(Weapon * weapon)
108    {
109        if (!weapon)
110            return;
111
112        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
113        assert(it != this->weapons_.end());
114        this->weapons_.erase(it);
115        weapon->setWeaponPack(nullptr);
116    }
117
118    Weapon * WeaponPack::getWeapon(unsigned int index) const
119    {
120        unsigned int i = 0;
121
122        for (Weapon* weapon : this->weapons_)
123        {
124            if (i == index)
125                return weapon;
126            ++i;
127        }
128
129        return nullptr;
130    }
131
132    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
133    {
134        this->links_.insert(link);
135    }
136
137    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
138    {
139        unsigned int i = 0;
140        for (DefaultWeaponmodeLink* link : this->links_)
141        {
142            if (i == index)
143                return link;
144
145            ++i;
146        }
147        return nullptr;
148    }
149
150    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
151    {
152        for (DefaultWeaponmodeLink* link : this->links_)
153            if (link->getFiremode() == firemode)
154                return link->getWeaponmode();
155
156        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
157    }
158
159    void WeaponPack::notifyWeapons()
160    {
161        for (Weapon* weapon : this->weapons_)
162            weapon->setWeaponPack(this);
163    }
164
165    void WeaponPack::updateMunition()
166    {
167        for (Weapon* weapon : this->weapons_)
168            weapon->updateMunition();
169    }
170}
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