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source: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc @ 11166

Last change on this file since 11166 was 11166, checked in by sagerj, 8 years ago

today I got pawn'ed

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponPack.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36#include "DefaultWeaponmodeLink.h"
37
38namespace orxonox
39{
40    RegisterClass(WeaponPack);
41
42    WeaponPack::WeaponPack(Context* context) : BaseObject(context)
43    {
44        RegisterObject(WeaponPack);
45
46        this->weaponSystem_ = nullptr;
47    }
48
49    WeaponPack::~WeaponPack()
50    {
51        if (this->isInitialized())
52        {
53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
55
56            while (!this->weapons_.empty())
57                (*this->weapons_.begin())->destroy();
58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
60                (*(it++))->destroy();
61        }
62    }
63
64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Fire all weapons in this WeaponSet with the defined weaponmode.
75    */
76    void WeaponPack::fire(unsigned int weaponmode)
77    {
78        orxout() << "fire wp " << weaponmode << endl;
79        for (Weapon* weapon : this->weapons_)
80            weapon->fire(weaponmode);
81    }
82
83    void WeaponPack::release(unsigned int weaponmode)
84    {
85        orxout() << "release wp " << weaponmode << endl;
86        for (Weapon* weapon : this->weapons_)
87            weapon->release(weaponmode);
88    }
89
90    /**
91    @brief
92        Reload all weapons in this WeaponSet.
93    */
94    void WeaponPack::reload()
95    {
96        for (Weapon* weapon : this->weapons_)
97            weapon->reload();
98    }
99
100    void WeaponPack::addWeapon(Weapon * weapon)
101    {
102        if (!weapon)
103            return;
104
105        this->weapons_.push_back(weapon);
106        weapon->setWeaponPack(this);
107    }
108
109    void WeaponPack::removeWeapon(Weapon * weapon)
110    {
111        if (!weapon)
112            return;
113
114        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
115        assert(it != this->weapons_.end());
116        this->weapons_.erase(it);
117        weapon->setWeaponPack(nullptr);
118    }
119
120    Weapon * WeaponPack::getWeapon(unsigned int index) const
121    {
122        unsigned int i = 0;
123
124        for (Weapon* weapon : this->weapons_)
125        {
126            if (i == index)
127                return weapon;
128            ++i;
129        }
130
131        return nullptr;
132    }
133
134    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
135    {
136        this->links_.insert(link);
137    }
138
139    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
140    {
141        unsigned int i = 0;
142        for (DefaultWeaponmodeLink* link : this->links_)
143        {
144            if (i == index)
145                return link;
146
147            ++i;
148        }
149        return nullptr;
150    }
151
152    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
153    {
154        for (DefaultWeaponmodeLink* link : this->links_)
155            if (link->getFiremode() == firemode)
156                return link->getWeaponmode();
157
158        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
159    }
160
161    void WeaponPack::notifyWeapons()
162    {
163        for (Weapon* weapon : this->weapons_)
164            weapon->setWeaponPack(this);
165    }
166
167    void WeaponPack::updateMunition()
168    {
169        for (Weapon* weapon : this->weapons_)
170            weapon->updateMunition();
171    }
172}
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