1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Benjamin Hildebrandt |
---|
24 | * |
---|
25 | */ |
---|
26 | |
---|
27 | #include "OrxonoxStableHeaders.h" |
---|
28 | #include "Scoreboard.h" |
---|
29 | |
---|
30 | #include <string> |
---|
31 | #include <OgreOverlay.h> |
---|
32 | #include <OgreOverlayElement.h> |
---|
33 | #include <OgreOverlayManager.h> |
---|
34 | #include <OgreOverlayContainer.h> |
---|
35 | |
---|
36 | #include "util/Convert.h" |
---|
37 | #include "util/Debug.h" |
---|
38 | #include "core/CoreIncludes.h" |
---|
39 | #include "core/ConfigValueIncludes.h" |
---|
40 | #include "objects/gametypes/Gametype.h" |
---|
41 | #include "CreateLines.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | CreateFactory(Scoreboard); |
---|
46 | |
---|
47 | /** |
---|
48 | @brief Constructor: Creates the scoreboard. |
---|
49 | */ |
---|
50 | Scoreboard::Scoreboard(BaseObject* creator) |
---|
51 | : OrxonoxOverlay(creator) |
---|
52 | { |
---|
53 | RegisterObject(Scoreboard); |
---|
54 | |
---|
55 | createlines_ = new CreateLines(this); |
---|
56 | // this->gametype_ = new Gametype(this); |
---|
57 | } |
---|
58 | |
---|
59 | /** |
---|
60 | @brief Initializes the lines. |
---|
61 | */ |
---|
62 | void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
---|
63 | { |
---|
64 | SUPER(Scoreboard, XMLPort, xmlElement, mode); |
---|
65 | |
---|
66 | printLines(); |
---|
67 | |
---|
68 | COUT(0) << "XMLPort executed." << std::endl; |
---|
69 | |
---|
70 | } |
---|
71 | |
---|
72 | /** |
---|
73 | @brief Prints the scoreboard on the screen. |
---|
74 | */ |
---|
75 | void Scoreboard::printLines() { |
---|
76 | |
---|
77 | numberOfColumns = 2; |
---|
78 | // numberOfLines = this->gametype_->getNumberOfPlayers(); |
---|
79 | numberOfLines = 3; |
---|
80 | topOffset = 0.1; |
---|
81 | lineSpacing = 0.1; |
---|
82 | |
---|
83 | for (unsigned int i = 0; i < numberOfLines; i++) { |
---|
84 | |
---|
85 | columnIndex = 0; |
---|
86 | leftOffset = 0.1; |
---|
87 | |
---|
88 | this->createlines_->setNumberOfColumns(numberOfColumns, i); |
---|
89 | |
---|
90 | // columnText = this->gametype_->getPlayersName(); |
---|
91 | columnText = "PlayerName"; |
---|
92 | this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); |
---|
93 | this->createlines_->setColumnText(columnIndex, columnText); |
---|
94 | |
---|
95 | columnIndex++; |
---|
96 | leftOffset = leftOffset + 0.3; |
---|
97 | |
---|
98 | // columnText = this->gametype_->getPlayersFrags(); |
---|
99 | columnText = "PlayerFrags"; |
---|
100 | this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); |
---|
101 | this->createlines_->setColumnText(columnIndex, columnText); |
---|
102 | |
---|
103 | topOffset = topOffset + lineSpacing; |
---|
104 | |
---|
105 | } |
---|
106 | |
---|
107 | } |
---|
108 | |
---|
109 | } |
---|