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source: code/branches/overlay/src/orxonox/overlays/stats/Scoreboard.cc @ 2320

Last change on this file since 2320 was 2320, checked in by bhildebr, 15 years ago

Completed code for class Scoreboard and fixed some compiler and linker errors

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#include "OrxonoxStableHeaders.h"
28#include "Scoreboard.h"
29
30#include <string>
31#include <OgreOverlay.h>
32#include <OgreOverlayElement.h>
33#include <OgreOverlayManager.h>
34#include <OgreOverlayContainer.h>
35
36#include "util/Convert.h"
37#include "util/Debug.h"
38#include "core/CoreIncludes.h"
39#include "core/ConfigValueIncludes.h"
40#include "objects/gametypes/Gametype.h"
41#include "CreateLines.h"
42
43namespace orxonox
44{
45    CreateFactory(Scoreboard);
46
47    /**
48        @brief Constructor: Creates the scoreboard.
49    */
50    Scoreboard::Scoreboard(BaseObject* creator)
51        : OrxonoxOverlay(creator)
52    {
53        RegisterObject(Scoreboard);
54    }
55
56    /**
57        @brief Prints the scoreboard on the screen.
58    */
59    void Scoreboard::printLines() {
60
61        numberOfColumns = 2;
62        numberOfLines = this->gametype_->getNumberOfPlayers();
63        columnIndex = 0;
64        topOffset = 0.3;
65        lineSpacing = 0.1;
66
67        for (unsigned int i = 0; i < numberOfLines; i++) {
68
69            leftOffset = 0.3;
70
71            this->createlines_->setNumberOfColumns(numberOfColumns, i);
72
73            columnText = this->gametype_->getPlayersName();
74            this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
75            this->createlines_->setColumnText(columnIndex, columnText);
76
77            columnIndex++;
78            leftOffset = leftOffset + 0.4;
79
80            columnText = this->gametype_->getPlayersFrags();
81            this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
82            this->createlines_->setColumnText(columnIndex, columnText);
83
84            topOffset = topOffset + lineSpacing;
85
86        }
87
88    }
89
90}
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