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source: code/branches/hud/src/orxonox/RadarViewable.cc @ 1613

Last change on this file since 1613 was 1613, checked in by rgrieder, 16 years ago
  • Radar now working like before
  • but more of a svn save..

There is class called Radar which takes care of the focus and all objects that can be displayed on a Radar.
The actual visual implementation is in HUDRadar.
To make a object radar viewable, simply implement RadarViewable and set the WorldEntitiy pointer in the constructor (assertation will fail otherwise!).
You can also set a camouflage value between 0 and 1 that tells how good a radar can see an object.
The HUDRadar (or another one) on the other side has a sensitivity between 0 and 1. So only if the sensitivity is higher than the camouflage value, the object gets displayed.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "RadarViewable.h"
31#include "core/Debug.h"
32#include "Radar.h"
33
34namespace orxonox
35{
36    /**
37        @brief Constructor.
38    */
39    RadarViewable::RadarViewable()
40        : radarObjectCamouflage_(0.0f)
41        , radarObjectType_(Dot)
42        , radarObject_(0)
43        , radarObjectDescription_("staticObject")
44    {
45        RegisterRootObject(RadarViewable);
46    }
47
48    void RadarViewable::setRadarObjectDescription(const std::string& str)
49    {
50        Radar* radar = Radar::getInstancePtr();
51        if (radar)
52            this->radarObjectType_ = radar->addObjectDescription(str);
53        else
54        {
55            CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl;
56        }
57        this->radarObjectDescription_ = str;
58    }
59
60    /*void RadarViewable::unregisterFromRadar()
61    {
62        Radar* radar = Radar::getInstancePtr();
63        if (radar)
64            radar->unregisterObject(this);
65        else
66        {
67            CCOUT(2) << "Attempting to unregister an object to the radar, but the radar is non existent." << std::endl;
68        }
69    }*/
70}
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