1 | <LevelInfo |
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2 | name = "ProtectBoss" |
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3 | description = "Protect a disabled cargo ship!" |
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4 | tags = "mission" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | include("templates/HeavyCruiser.oxt") |
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14 | include("HUDPickupTemplate.oxo") |
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15 | include("templates/pickupRepresentationTemplates.oxt") |
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16 | ?> |
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17 | |
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18 | <?lua |
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19 | include("templates/spaceshipEscort.oxt") |
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20 | include("templates/spaceshipAssff.oxt") |
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21 | include("templates/endurancetest_template.oxt") |
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22 | include("templates/spaceshipPirate.oxt") |
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23 | ?> |
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24 | |
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25 | <Level gametype="Mission"> |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <NotificationQueueCEGUI |
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32 | name="narrative" |
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33 | targets="simpleNotification" |
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34 | size=3 |
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35 | displayTime=7 |
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36 | position="0.2, 0, 0.1, 0" |
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37 | fontSize="16" |
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38 | fontColor="0.3, 1, 0.2, 0.8" |
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39 | alignment="HorzCentred" |
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40 | displaySize="0.6, 0, 0, 0" |
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41 | /> |
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42 | |
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43 | <Scene |
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44 | ambientlight = "0.8, 0.8, 0.8" |
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45 | skybox = "Orxonox/Starbox" |
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46 | > |
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47 | |
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48 | <?lua |
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49 | include("includes/pickups.oxi") |
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50 | ?> |
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51 | |
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52 | <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> |
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53 | |
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54 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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55 | |
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56 | <EventMultiTrigger name=spawntrigger> |
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57 | <events> |
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58 | <trigger> |
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59 | <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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60 | </trigger> |
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61 | </events> |
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62 | </EventMultiTrigger> |
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63 | |
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64 | <Pawn |
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65 | team = 0 |
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66 | collisionType = kinematic |
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67 | enablecollisiondamage=true |
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68 | collisiondamage = 5 |
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69 | position = "0,0,-2500" |
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70 | mass = 100000 |
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71 | health = 2500 initialhealth=2500 maxhealth="2500" |
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72 | direction = "1,0,0" |
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73 | rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" |
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74 | vulnerable=true |
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75 | name = "CargoShip" |
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76 | radarname = "Cargo Ship" > |
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77 | <attached> |
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78 | <DistanceTriggerBeacon name="CargoShip" /> |
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79 | <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge , dicke , breite --> |
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83 | <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" /> |
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84 | <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> |
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85 | </collisionShapes> |
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86 | <explosion> |
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87 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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88 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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89 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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90 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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91 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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92 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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93 | |
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94 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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95 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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96 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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97 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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98 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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99 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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100 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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101 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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102 | <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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103 | <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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104 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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105 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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106 | |
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107 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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108 | <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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109 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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110 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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111 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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112 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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113 | </explosion> |
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114 | </Pawn> |
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115 | |
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116 | <!-- triggers some time after start --> |
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117 | <DistanceTrigger name="someTimeAfterStart" beaconMode=identify position="0,0,1000" distance=1000 target="Pawn" targetname="CargoShip" /> |
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118 | |
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119 | <!-- triggers when first quest is completed --> |
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120 | <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> |
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121 | |
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122 | <!-- triggers when first pirate wave is defeated --> |
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123 | |
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124 | <Trigger name="firstPirateWaveKilled" mode="and"> |
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125 | <?lua |
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126 | for n = 1, 3, 1 do |
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127 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>") |
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128 | end |
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129 | ?> |
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130 | </Trigger> |
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131 | |
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132 | <!-- triggers when second pirate wave is defeated --> |
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133 | <Trigger name="secondPirateWaveKilled" mode="and"> |
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134 | <?lua |
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135 | for n = 1, 6, 1 do |
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136 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>") |
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137 | end |
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138 | ?> |
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139 | </Trigger> |
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140 | |
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141 | <!-- triggers some time after the second pirate wave was defeated --> |
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142 | <Trigger name="thirdPirateWaveStarting" delay=15> |
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143 | <EventTrigger activations="1" stayactive="true" > |
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144 | <events> |
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145 | <trigger> |
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146 | <EventListener event="secondPirateWaveKilled" /> |
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147 | </trigger> |
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148 | </events> |
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149 | </EventTrigger> |
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150 | </Trigger> |
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151 | |
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152 | <!-- triggers when third pirate wave is defeated --> |
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153 | <Trigger name="thirdPirateWaveKilled" mode="and"> |
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154 | <?lua |
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155 | for n = 1, 7, 1 do |
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156 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>") |
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157 | end |
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158 | ?> |
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159 | </Trigger> |
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160 | |
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161 | <Trigger name="succeedMission" mode=and delay=1> |
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162 | <EventTrigger activations="1" stayactive="true" > |
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163 | <events> |
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164 | <trigger> |
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165 | <EventListener event="thirdPirateWaveKilled" /> |
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166 | </trigger> |
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167 | </events> |
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168 | </EventTrigger> |
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169 | <EventTrigger activations="1" stayactive="false" name="cargoShipStillAlive" invert=true> |
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170 | <events> |
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171 | <trigger> |
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172 | <EventListener event="CargoShip" /> |
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173 | </trigger> |
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174 | </events> |
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175 | </EventTrigger> |
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176 | </Trigger> |
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177 | |
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178 | <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1> |
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179 | <events> |
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180 | <trigger> |
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181 | <EventListener event="CargoShip" /> |
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182 | </trigger> |
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183 | </events> |
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184 | </EventTrigger> |
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185 | |
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186 | <!-- create asteroids and pickups --> |
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187 | <?lua |
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188 | function asteroidMesh() |
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189 | x = math.random(8) |
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190 | if x < 7 then |
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191 | return "ast" .. x .. ".mesh" |
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192 | elseif x == 7 then |
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193 | return "asteroid_ice.mesh" |
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194 | else |
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195 | return "asteroid_UV.mesh" |
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196 | end |
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197 | end |
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198 | |
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199 | for count = 1, 60, 1 do |
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200 | x = math.random(-1000, 1000) |
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201 | y = math.random(-1000, 1000) |
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202 | z = 125 * count + math.random(-250, 250) |
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203 | vmax = 7 |
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204 | if count > 30 then |
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205 | vmax = 2 |
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206 | end |
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207 | rx = math.random(-vmax, vmax) |
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208 | ry = math.random(-vmax, vmax) |
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209 | rz = math.random(-vmax, vmax) |
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210 | vx = math.random(-vmax, vmax) |
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211 | vy = math.random(-vmax, vmax) |
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212 | vz = math.random(-vmax, vmax) |
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213 | rr = math.random() * 10 |
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214 | print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>") |
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215 | end |
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216 | |
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217 | for count = 1, 60, 1 do |
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218 | x = math.random(-1000, 1000) |
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219 | y = math.random(-1000, 1000) |
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220 | z = 3000 + 125 * count + math.random(-250, 250) |
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221 | typenum = math.random(11) |
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222 | type = "" |
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223 | if typenum == 1 then |
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224 | type = "smallmunition" |
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225 | elseif typenum == 2 then |
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226 | type = "mediummunition" |
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227 | elseif typenum == 3 then |
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228 | type = "hugemunition" |
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229 | elseif typenum == 4 then |
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230 | type = "smallhealth" |
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231 | elseif typenum == 5 then |
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232 | type = "mediumhealth" |
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233 | elseif typenum == 6 then |
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234 | type = "hugehealth" |
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235 | elseif typenum == 7 then |
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236 | type = "crazyhealth" |
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237 | elseif typenum == 8 then |
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238 | type = "smallshield" |
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239 | elseif typenum == 9 then |
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240 | type = "mediumshield" |
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241 | elseif typenum == 10 then |
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242 | type = "hugeshield" |
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243 | else |
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244 | type = "drone" |
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245 | end |
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246 | type = type .. "pickup" |
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247 | print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />") |
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248 | end |
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249 | ?> |
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250 | |
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251 | <!-- start first quest --> |
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252 | <QuestEffectBeacon times=1> |
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253 | <effects> |
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254 | <AddQuest questId="ProtectBoss.AsteroidField" /> |
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255 | </effects> |
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256 | <events> |
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257 | <execute> |
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258 | <EventListener event=spawntrigger /> |
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259 | </execute> |
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260 | </events> |
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261 | </QuestEffectBeacon> |
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262 | |
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263 | <!-- start second quest (doesn't work yet) --> |
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264 | <QuestEffectBeacon times=1> |
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265 | <effects> |
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266 | <CompleteQuest questId="ProtectBoss.AsteroidField" /> |
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267 | <!--AddQuest questId="ProtectBoss.PirateAttack" /--> |
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268 | </effects> |
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269 | <events> |
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270 | <execute> |
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271 | <EventListener event=passedAsteroidFieldOne /> |
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272 | </execute> |
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273 | </events> |
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274 | </QuestEffectBeacon> |
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275 | |
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276 | <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> |
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277 | <events> |
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278 | <trigger> |
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279 | <EventListener event=spawntrigger /> |
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280 | </trigger> |
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281 | </events> |
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282 | </SimpleNotification> |
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283 | |
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284 | <LocalQuest id="ProtectBoss.AsteroidField"> |
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285 | <QuestDescription title="Protect the Cargo Ship" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> |
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286 | <complete-effects> |
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287 | <AddQuest questId="ProtectBoss.PirateAttack" /> |
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288 | </complete-effects> |
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289 | </LocalQuest> |
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290 | |
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291 | <LocalQuest id="ProtectBoss.PirateAttack"> |
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292 | <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" /> |
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293 | </LocalQuest> |
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294 | |
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295 | <SimpleNotification message="There are pirates around!" broadcast="true" > |
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296 | <events> |
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297 | <trigger> |
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298 | <EventListener event="someTimeAfterStart" /> |
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299 | </trigger> |
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300 | </events> |
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301 | </SimpleNotification> |
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302 | |
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303 | <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true > |
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304 | <events> |
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305 | <trigger> |
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306 | <EventListener event="CargoShip" /> |
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307 | </trigger> |
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308 | </events> |
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309 | </SimpleNotification> |
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310 | |
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311 | <SimpleNotification message="A second pirate wave is approaching!" broadcast=true > |
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312 | <events> |
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313 | <trigger> |
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314 | <EventListener event="firstPirateWaveKilled" /> |
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315 | </trigger> |
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316 | </events> |
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317 | </SimpleNotification> |
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318 | |
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319 | <SimpleNotification message="The third and last pirate wave is near!" broadcast=true > |
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320 | <events> |
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321 | <trigger> |
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322 | <EventListener event="secondPirateWaveKilled" /> |
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323 | </trigger> |
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324 | </events> |
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325 | </SimpleNotification> |
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326 | |
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327 | <SimpleNotification message="The cargo ship is out of danger. You made it!" broadcast=true > |
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328 | <events> |
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329 | <trigger> |
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330 | <EventListener event="succeedMission" /> |
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331 | </trigger> |
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332 | </events> |
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333 | </SimpleNotification> |
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334 | |
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335 | <!-- A function to put pirates to a certain location --> |
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336 | <?lua |
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337 | function placePirate(posX, posY, posZ, name, trigger) |
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338 | print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=20 auxiliaryThrust=5 rotationThrust=5 boostpower=2 boostrate=1 boostCooldownDuration = 50 accuracy=1 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><!--events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events--><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=2700 attackradius=1850 team=1 active=true><waypoints><StaticEntity position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\"/><StaticEntity position=\"" .. (posX + 100) .. "," .. posY .. "," .. posZ .. "\"/><!--Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /--></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") |
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339 | end |
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340 | ?> |
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341 | |
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342 | <?lua |
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343 | placePirate(0, 0, 4800, "p1", "passedAsteroidFieldOne") |
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344 | placePirate(50, 0, 4900, "p2", "passedAsteroidFieldOne") |
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345 | placePirate(0, 50, 5000, "p3", "passedAsteroidFieldOne") |
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346 | placePirate(0, 0, 6500, "p11", "firstPirateWaveKilled") |
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347 | placePirate(50, 0, 6600, "p12", "firstPirateWaveKilled") |
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348 | placePirate(-50, 0, 6700, "p13", "firstPirateWaveKilled") |
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349 | placePirate(0, 50, 6800, "p14", "firstPirateWaveKilled") |
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350 | placePirate(0, -50, 6900, "p15", "firstPirateWaveKilled") |
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351 | placePirate(0, 0, 7000, "p16", "firstPirateWaveKilled") |
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352 | placePirate(0, 0, 8000, "p21", "thirdPirateWaveStarting") |
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353 | placePirate(50, 0, 8100, "p22", "thirdPirateWaveStarting") |
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354 | placePirate(-50, 0, 8200, "p23", "thirdPirateWaveStarting") |
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355 | placePirate(0, 50, 8300, "p24", "thirdPirateWaveStarting") |
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356 | placePirate(0, -50, 8400, "p25", "thirdPirateWaveStarting") |
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357 | placePirate(50, 50, 8500, "p26", "thirdPirateWaveStarting") |
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358 | placePirate(-50, -50, 8600, "p27", "thirdPirateWaveStarting") |
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359 | ?> |
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360 | |
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361 | </Scene> |
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362 | </Level> |
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363 | |
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