1 | <LevelInfo |
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2 | name = "ProtectBoss" |
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3 | description = "Protect a disabled cargo ship!" |
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4 | tags = "test, mission" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | include("templates/HeavyCruiser.oxt") |
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14 | include("HUDPickupTemplate.oxo") |
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15 | include("templates/pickupRepresentationTemplates.oxt") |
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16 | ?> |
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17 | |
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18 | <?lua |
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19 | include("templates/spaceshipEscort.oxt") |
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20 | include("templates/spaceshipAssff.oxt") |
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21 | include("templates/endurancetest_template.oxt") |
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22 | include("templates/spaceshipPirate.oxt") |
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23 | ?> |
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24 | |
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25 | <Level gametype="Mission"> |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <NotificationQueueCEGUI |
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32 | name="narrative" |
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33 | targets="simpleNotification" |
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34 | size=3 |
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35 | displayTime=7 |
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36 | position="0.2, 0, 0.1, 0" |
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37 | fontSize="16" |
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38 | fontColor="0.3, 1, 0.2, 0.8" |
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39 | alignment="HorzCentred" |
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40 | displaySize="0.6, 0, 0, 0" |
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41 | /> |
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42 | |
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43 | <Scene |
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44 | ambientlight = "0.8, 0.8, 0.8" |
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45 | skybox = "Orxonox/Starbox" |
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46 | > |
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47 | |
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48 | <?lua |
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49 | include("includes/pickups.oxi") |
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50 | ?> |
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51 | |
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52 | <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> |
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53 | |
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54 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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55 | |
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56 | <EventMultiTrigger name=spawntrigger> |
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57 | <events> |
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58 | <trigger> |
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59 | <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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60 | </trigger> |
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61 | </events> |
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62 | </EventMultiTrigger> |
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63 | |
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64 | <Pawn |
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65 | team = 0 |
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66 | collisionType = kinematic |
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67 | enablecollisiondamage=true |
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68 | collisiondamage = 10 |
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69 | position = "0,0,-2500" |
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70 | mass = 100000 |
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71 | health = 100 initialhealth=100 maxhealth="100" |
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72 | direction = "1,0,0" |
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73 | rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" |
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74 | vulnerable=true |
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75 | name = "CargoShip" |
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76 | radarname = "Cargo Ship" > |
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77 | <attached> |
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78 | <DistanceTriggerBeacon name="CargoShip" /> |
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79 | <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge , dicke , breite --> |
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83 | <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" /> |
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84 | <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> |
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85 | </collisionShapes> |
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86 | <explosion> |
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87 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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88 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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89 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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90 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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91 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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92 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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93 | |
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94 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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95 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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96 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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97 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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98 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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99 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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100 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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101 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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102 | <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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103 | <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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104 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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105 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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106 | |
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107 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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108 | <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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109 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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110 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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111 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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112 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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113 | </explosion> |
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114 | </Pawn> |
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115 | |
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116 | <!-- triggers when first quest is completed --> |
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117 | <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> |
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118 | |
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119 | <!-- triggers when first pirate wave is defeated --> |
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120 | |
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121 | <Trigger name="firstPirateWaveKilled" mode="and"> |
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122 | <?lua |
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123 | for n = 1, 3, 1 do |
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124 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>") |
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125 | end |
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126 | ?> |
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127 | <!--EventTrigger activations="1" stayactive="true" > |
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128 | <events> |
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129 | <trigger> |
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130 | <EventListener event="p1" /> |
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131 | </trigger> |
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132 | </events> |
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133 | </EventTrigger> |
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134 | <EventTrigger activations="1" stayactive="true" > |
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135 | <events> |
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136 | <trigger> |
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137 | <EventListener event="p2" /> |
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138 | </trigger> |
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139 | </events> |
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140 | </EventTrigger> |
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141 | <EventTrigger activations="1" stayactive="true" > |
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142 | <events> |
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143 | <trigger> |
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144 | <EventListener event="p3" /> |
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145 | </trigger> |
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146 | </events> |
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147 | </EventTrigger--> |
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148 | </Trigger> |
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149 | |
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150 | <!-- triggers when second pirate wave is defeated --> |
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151 | <Trigger name="secondPirateWaveKilled" mode="and"> |
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152 | <?lua |
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153 | for n = 1, 6, 1 do |
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154 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>") |
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155 | end |
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156 | ?> |
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157 | <!--EventTrigger activations="1" stayactive="true" > |
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158 | <events> |
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159 | <trigger> |
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160 | <EventListener event="p11" /> |
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161 | </trigger> |
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162 | </events> |
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163 | </EventTrigger> |
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164 | <EventTrigger activations="1" stayactive="true" > |
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165 | <events> |
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166 | <trigger> |
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167 | <EventListener event="p12" /> |
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168 | </trigger> |
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169 | </events> |
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170 | </EventTrigger> |
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171 | <EventTrigger activations="1" stayactive="true" > |
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172 | <events> |
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173 | <trigger> |
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174 | <EventListener event="p13" /> |
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175 | </trigger> |
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176 | </events> |
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177 | </EventTrigger> |
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178 | <EventTrigger activations="1" stayactive="true" > |
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179 | <events> |
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180 | <trigger> |
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181 | <EventListener event="p14" /> |
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182 | </trigger> |
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183 | </events> |
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184 | </EventTrigger> |
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185 | <EventTrigger activations="1" stayactive="true" > |
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186 | <events> |
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187 | <trigger> |
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188 | <EventListener event="p15" /> |
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189 | </trigger> |
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190 | </events> |
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191 | </EventTrigger> |
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192 | <EventTrigger activations="1" stayactive="true" > |
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193 | <events> |
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194 | <trigger> |
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195 | <EventListener event="p16" /> |
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196 | </trigger> |
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197 | </events> |
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198 | </EventTrigger--> |
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199 | </Trigger> |
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200 | |
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201 | <!-- triggers some time after the second pirate wave was defeated --> |
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202 | <Trigger name="thirdPirateWaveStarting" delay=15> |
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203 | <EventTrigger activations="1" stayactive="true" > |
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204 | <events> |
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205 | <trigger> |
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206 | <EventListener event="secondPirateWaveKilled" /> |
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207 | </trigger> |
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208 | </events> |
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209 | </EventTrigger> |
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210 | </Trigger> |
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211 | |
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212 | <!-- triggers when third pirate wave is defeated --> |
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213 | <Trigger name="thirdPirateWaveKilled" mode="and" delay=5> |
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214 | <?lua |
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215 | for n = 1, 7, 1 do |
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216 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>") |
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217 | end |
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218 | ?> |
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219 | <!--EventTrigger activations="1" stayactive="true" > |
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220 | <events> |
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221 | <trigger> |
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222 | <EventListener event="p21" /> |
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223 | </trigger> |
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224 | </events> |
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225 | </EventTrigger> |
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226 | <EventTrigger activations="1" stayactive="true" > |
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227 | <events> |
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228 | <trigger> |
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229 | <EventListener event="p22" /> |
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230 | </trigger> |
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231 | </events> |
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232 | </EventTrigger> |
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233 | <EventTrigger activations="1" stayactive="true" > |
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234 | <events> |
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235 | <trigger> |
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236 | <EventListener event="p23" /> |
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237 | </trigger> |
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238 | </events> |
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239 | </EventTrigger> |
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240 | <EventTrigger activations="1" stayactive="true" > |
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241 | <events> |
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242 | <trigger> |
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243 | <EventListener event="p24" /> |
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244 | </trigger> |
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245 | </events> |
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246 | </EventTrigger> |
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247 | <EventTrigger activations="1" stayactive="true" > |
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248 | <events> |
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249 | <trigger> |
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250 | <EventListener event="p25" /> |
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251 | </trigger> |
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252 | </events> |
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253 | </EventTrigger> |
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254 | <EventTrigger activations="1" stayactive="true" > |
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255 | <events> |
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256 | <trigger> |
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257 | <EventListener event="p26" /> |
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258 | </trigger> |
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259 | </events> |
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260 | </EventTrigger> |
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261 | <EventTrigger activations="1" stayactive="true" > |
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262 | <events> |
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263 | <trigger> |
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264 | <EventListener event="p27" /> |
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265 | </trigger> |
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266 | </events> |
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267 | </EventTrigger--> |
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268 | </Trigger> |
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269 | |
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270 | <Trigger name="succeedMission" delay=7> |
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271 | <EventTrigger activations="1" stayactive="true" > |
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272 | <events> |
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273 | <trigger> |
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274 | <EventListener event="thirdPirateWaveKilled" /> |
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275 | </trigger> |
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276 | </events> |
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277 | </EventTrigger> |
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278 | </Trigger> |
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279 | |
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280 | <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1> |
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281 | <events> |
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282 | <trigger> |
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283 | <EventListener event="CargoShip" /> |
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284 | </trigger> |
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285 | </events> |
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286 | </EventTrigger> |
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287 | |
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288 | <!-- create asteroids and pickups --> |
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289 | <?lua |
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290 | function asteroidMesh() |
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291 | x = math.random(8) |
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292 | if x < 7 then |
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293 | return "ast" .. x .. ".mesh" |
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294 | elseif x == 7 then |
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295 | return "asteroid_ice.mesh" |
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296 | else |
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297 | return "asteroid_UV.mesh" |
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298 | end |
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299 | end |
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300 | |
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301 | for count = 1, 30, 1 do |
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302 | x = math.random(-1000, 1000) |
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303 | y = math.random(-1000, 1000) |
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304 | z = 125 * count + math.random(-250, 250) |
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305 | vmax = 7 |
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306 | rx = math.random(-vmax, vmax) |
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307 | ry = math.random(-vmax, vmax) |
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308 | rz = math.random(-vmax, vmax) |
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309 | vx = math.random(-vmax, vmax) |
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310 | vy = math.random(-vmax, vmax) |
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311 | vz = math.random(-vmax, vmax) |
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312 | rr = math.random() * 10 |
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313 | print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>") |
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314 | end |
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315 | |
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316 | for count = 1, 50, 1 do |
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317 | x = math.random(-1000, 1000) |
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318 | y = math.random(-1000, 1000) |
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319 | z = 125 * count + math.random(-250, 250) |
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320 | typenum = math.random(11) |
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321 | type = "" |
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322 | if typenum == 1 then |
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323 | type = "smallmunition" |
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324 | elseif typenum == 2 then |
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325 | type = "mediummunition" |
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326 | elseif typenum == 3 then |
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327 | type = "hugemunition" |
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328 | elseif typenum == 4 then |
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329 | type = "smallhealth" |
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330 | elseif typenum == 5 then |
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331 | type = "mediumhealth" |
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332 | elseif typenum == 6 then |
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333 | type = "hugehealth" |
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334 | elseif typenum == 7 then |
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335 | type = "crazyhealth" |
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336 | elseif typenum == 8 then |
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337 | type = "smallshield" |
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338 | elseif typenum == 9 then |
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339 | type = "mediumshield" |
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340 | elseif typenum == 10 then |
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341 | type = "hugeshield" |
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342 | else |
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343 | type = "drone" |
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344 | end |
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345 | type = type .. "pickup" |
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346 | print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />") |
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347 | end |
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348 | ?> |
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349 | |
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350 | <!-- start first quest --> |
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351 | <QuestEffectBeacon times=1> |
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352 | <effects> |
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353 | <AddQuest questId="ProtectBoss.AsteroidField" /> |
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354 | </effects> |
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355 | <events> |
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356 | <execute> |
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357 | <EventListener event=spawntrigger /> |
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358 | </execute> |
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359 | </events> |
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360 | </QuestEffectBeacon> |
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361 | |
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362 | <!-- start second quest (doesn't work yet) --> |
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363 | <QuestEffectBeacon times=1> |
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364 | <effects> |
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365 | <CompleteQuest questId="ProtectBoss.AsteroidField" /> |
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366 | <!--AddQuest questId="ProtectBoss.PirateAttack" /--> |
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367 | </effects> |
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368 | <events> |
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369 | <execute> |
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370 | <EventListener event=passedAsteroidFieldOne /> |
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371 | </execute> |
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372 | </events> |
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373 | </QuestEffectBeacon> |
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374 | |
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375 | <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> |
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376 | <events> |
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377 | <trigger> |
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378 | <EventListener event=spawntrigger /> |
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379 | </trigger> |
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380 | </events> |
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381 | </SimpleNotification> |
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382 | |
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383 | <LocalQuest id="ProtectBoss.AsteroidField"> |
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384 | <QuestDescription title="Asteroid Field" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> |
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385 | <complete-effects> |
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386 | <AddQuest questId="ProtectBoss.PirateAttack" /> |
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387 | </complete-effects> |
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388 | </LocalQuest> |
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389 | |
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390 | <LocalQuest id="ProtectBoss.PirateAttack"> |
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391 | <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" /> |
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392 | </LocalQuest> |
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393 | |
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394 | <SimpleNotification message="Pirates are attacking!" broadcast="true" > |
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395 | <events> |
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396 | <trigger> |
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397 | <EventListener event="passedAsteroidFieldOne" /> |
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398 | </trigger> |
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399 | </events> |
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400 | </SimpleNotification> |
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401 | |
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402 | <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true > |
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403 | <events> |
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404 | <trigger> |
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405 | <EventListener event="CargoShip" /> |
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406 | </trigger> |
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407 | </events> |
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408 | </SimpleNotification> |
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409 | |
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410 | <SimpleNotification message="A second pirate wave is approaching!" broadcast=true > |
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411 | <events> |
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412 | <trigger> |
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413 | <EventListener event="firstPirateWaveKilled" /> |
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414 | </trigger> |
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415 | </events> |
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416 | </SimpleNotification> |
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417 | |
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418 | <SimpleNotification message="The third and last pirate wave is preparing for attack! They will arrive soon!" broadcast=true > |
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419 | <events> |
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420 | <trigger> |
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421 | <EventListener event="secondPirateWaveKilled" /> |
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422 | </trigger> |
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423 | </events> |
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424 | </SimpleNotification> |
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425 | |
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426 | <SimpleNotification message="The pirates are attacking!" broadcast=true > |
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427 | <events> |
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428 | <trigger> |
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429 | <EventListener event="thirdPirateWaveStarting" /> |
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430 | </trigger> |
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431 | </events> |
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432 | </SimpleNotification> |
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433 | |
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434 | <SimpleNotification message="You defeated the pirates! The cargo ship is exiting the asteroid field. You made it!" broadcast=true > |
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435 | <events> |
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436 | <trigger> |
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437 | <EventListener event="thirdPirateWaveKilled" /> |
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438 | </trigger> |
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439 | </events> |
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440 | </SimpleNotification> |
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441 | |
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442 | <Script code="Mission endMission true" onLoad="false"> |
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443 | <events> |
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444 | <trigger> |
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445 | <EventListener event="succeedMission" /> |
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446 | </trigger> |
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447 | </events> |
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448 | </Script> |
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449 | |
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450 | <Script code="Mission endMission false" onLoad="false"> |
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451 | <events> |
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452 | <trigger> |
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453 | <EventListener event="CargoShip" /> |
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454 | </trigger> |
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455 | </events> |
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456 | </Script> |
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457 | |
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458 | <!-- A function to put pirates to a certain location --> |
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459 | <?lua |
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460 | function placePirate(posX, posY, posZ, name, trigger) |
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461 | print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=40 auxiliaryThrust=15 rotationThrust=10 boostpower=5 boostrate=2 boostCooldownDuration = 20 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") |
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462 | end |
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463 | ?> |
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464 | |
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465 | <?lua |
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466 | placePirate(0, 0, 3000, "p1", "passedAsteroidFieldOne") |
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467 | placePirate(50, 0, 3500, "p2", "passedAsteroidFieldOne") |
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468 | placePirate(0, 50, 4000, "p3", "passedAsteroidFieldOne") |
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469 | placePirate(0, 0, 5500, "p11", "firstPirateWaveKilled") |
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470 | placePirate(50, 0, 5600, "p12", "firstPirateWaveKilled") |
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471 | placePirate(-50, 0, 5700, "p13", "firstPirateWaveKilled") |
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472 | placePirate(0, 50, 5800, "p14", "firstPirateWaveKilled") |
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473 | placePirate(0, -50, 5900, "p15", "firstPirateWaveKilled") |
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474 | placePirate(0, 0, 6000, "p16", "firstPirateWaveKilled") |
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475 | placePirate(0, 0, 7000, "p21", "thirdPirateWaveStarting") |
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476 | placePirate(50, 0, 7100, "p22", "thirdPirateWaveStarting") |
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477 | placePirate(-50, 0, 7200, "p23", "thirdPirateWaveStarting") |
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478 | placePirate(0, 50, 7300, "p24", "thirdPirateWaveStarting") |
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479 | placePirate(0, -50, 7400, "p25", "thirdPirateWaveStarting") |
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480 | placePirate(50, 50, 7500, "p26", "thirdPirateWaveStarting") |
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481 | placePirate(-50, -50, 7600, "p27", "thirdPirateWaveStarting") |
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482 | ?> |
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483 | |
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484 | </Scene> |
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485 | </Level> |
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486 | |
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