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Build stability: 2 out of the last 5 builds failed.60
Build History
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Changes

#27 (Apr 12, 2019 4:35:20 AM)

  1. Rolled back to r12201Philip Wiese / detail
  2. Rolled back to r12201Philip Wiese / detail
  3. peterf / detail

#26 (Mar 8, 2019 4:35:29 AM)

  1. placed new trunk from mergeFS18 — Philip Wiese / detail
  2. Shader merge — merholzl / detail
  3. Merging OrxoKartmerholzl / detail
  4. merged Wagnis — merholzl / detail

#23 (Nov 15, 2018 4:35:25 AM)

  1. Merging changes for Flatpak building convenience into trunk — merholzl / detail

#22 (Oct 18, 2018 4:35:25 AM)

  1. Copied branch with new ogre version to trunk location — merholzl / detail
  2. merged pacman — merholzl / detail
  3. merged Tubes into SuperOrxoBrosmerholzl / detail
  4. added OrxyRoadmerholzl / detail
  5. added space race improvements — merholzl / detail
  6. added scriptable controller — merholzl / detail
  7. Merged Masterserver, refresh button had to be removed — merholzl / detail
  8. new merge branch to cequi 0.8 and ogre 1.9 — merholzl / detail
  9. Set locale to minimum locale C and not user-preferred locale, as CEGUI 0.8 requires locale set to C — patricwi / detail
  10. Changed cmake config file to ogre 1.9 — patricwi / detail
  11. fixed material of debug drawer (to visualize collision shapes) — Fabian Landau / detail
  12. fixed some warnings with gcc 7 — Fabian Landau / detail
  13. added path to cegui for ubuntu 17.10 and also making cegui 0.8 the minimal supported version — Fabian Landau / detail
  14. added work around for a bug in cegui 0.8 (the cegui lua scripts expect a "Font*" pointer to call getTextExtent(), but cegui 0.8 only returns "const Font*") — Fabian Landau / detail
  15. attach Planets to MovableEntities to make them move (Planets are static now) — Fabian Landau / detail
  16. removed unneeded files and migrated GameplayMenu.lua to cegui 0.8 — Fabian Landau / detail
  17. migrated all ingame menus to cegui 0.8 — Fabian Landau / detail
  18. migrated HighscoreMenu.lua and CampaignMenu.lua to cegui 0.8 — Fabian Landau / detail
  19. fixed another alignment issue — Fabian Landau / detail
  20. fixed alignment — Fabian Landau / detail
  21. migrated NotificationLayer.lua to cegui 0.8 — Fabian Landau / detail
  22. fixed some config values; removed unused layout; renamed some background windows; removed unknown property — Fabian Landau / detail
  23. updated Settings.lua and all sub-menus to cegui 0.8 — Fabian Landau / detail
  24. updated HostMenu.lua, MultiplayerMenu.lua, ShipSelectionMenu.lua, SingleplayerConfigMenu.lua to cegui 0.8 — Fabian Landau / detail
  25. added (again) more include paths to make it work with ubuntu — Fabian Landau / detail
  26. updated CreditsMenu.lua and SingleplayerMenu.lua to cegui 0.8 — Fabian Landau / detail
  27. fixed build — Fabian Landau / detail
  28. merged ogre1.9 (including cegui0.8) into new branch — Fabian Landau / detail
  29. auto-migrated all cegui files to version 0.8 with ceed (http://cegui.org.uk/wiki/Using_CEED-Migrate) — Fabian Landau / detail
  30. removed umlaute — Fabian Landau / detail
  31. created new branch to merge cegui0.8 and ogre1.9 with the recent changes in trunk — Fabian Landau / detail

#21 (Feb 21, 2018 4:35:26 AM)

  1. this looks like a bug (detected by cppcheck -> https://www.orxonox.net/jenkins/view/Quality/job/orxonox_qc_trunk_checks/20/cppcheckResult/) — Fabian Landau / detail

#20 (Feb 20, 2018 4:35:26 AM)

  1. merged Presentation_HS17_merge back to trunk — Fabian Landau / detail

#19 (Feb 10, 2018 4:35:25 AM)

  1. [StoryModeMap_HS16] fixed warnings in console — Fabian Landau / detail
  2. [SpaceRace_HS16] fixed warning with MSVC — Fabian Landau / detail

#18 (Feb 5, 2018 4:35:25 AM)

  1. [SpaceRace_HS16] reverted some unwanted changes and fixed formatting a little bit — Fabian Landau / detail

#17 (Jan 21, 2018 4:35:25 AM)

  1. [BigShip_HS16] reverted changes in emptyLevel.oxw and removed unused file — Fabian Landau / detail

#16 (Jan 8, 2018 4:35:25 AM)

  1. tabs -> spaces — Fabian Landau / detail
  2. [Highscore_HS16] added license, added include guard, fixed formatting — Fabian Landau / detail
  3. [Highscore_HS16] moved logic to compare old an new score to Highscore; fixed formatting in Gametypes — Fabian Landau / detail
  4. [Highscore_HS16] removed playerName from Highscore because the player already has a name (see HumanPlayer.nick) — Fabian Landau / detail
  5. [Highscore_HS16] reverted changes in LevelInfo - they don't seem to be needed (everything is done by the Highscore class) — Fabian Landau / detail
  6. mark includes of external libraries as "SYSTEM" includes to avoid compiler warnings about code that we can't change anyways. in gcc this leads to the -isystem option being used instead of -I — Fabian Landau / detail
  7. icon is not needed in core-library, is already included in orxonox-main (fixes build in Visual Studio 2017 with PCH) — Fabian Landau / detail

#15 (Jan 7, 2018 4:35:24 AM)

  1. [HUD_HS16] updated HUDPickupSystem also in HUDTemplatesFPS.oxo — Fabian Landau / detail
  2. fixed two bugs in PickupInventory.lua:
    - the update function had a messed up logic regarding the use-button in the detail window (condition was partially inverted)
    - updating the event subscription of the use-button in the detail-window doesn't seem to work - probably CEGUI doesn't like updating/changing/overriding an event while begin IN a mouse-click-event already. moving the logic to the Use/Unuse-function instead seems to work. — Fabian Landau / detail
  3. [HUD_HS16] removed unused function — Fabian Landau / detail
  4. [HUD_HS16] fixed issue that the hud shows pickups of ALL players/bots instead of just the own spaceship. fixed this by comparing objectIDs
    note: network calls currently support only 5 arguments, so I removed representationObjectId which doesn't seem to be used (neither in C++ nor in Lua) — Fabian Landau / detail
  5. fixed nullptr access when two pawns trigger a pickup-spawner at the same time (for the second pawn in the list, the pickup is already nullptr -> crash) — Fabian Landau / detail
  6. [HUD_HS16] pickups are now always shown in hud, but much smaller. removed HUDPickupTemplate.oxo — Fabian Landau / detail
  7. [HUD_HS16] removed HUDPickupItem as it is not really necessary (it's just an ogre overlay). also fixed several memory-leaks and some issues with positioning and visibility of the pickup items — Fabian Landau / detail

#14 (Jan 6, 2018 4:35:25 AM)

  1. [HUD_HS16] fixed wrong dependency between overlays and pickup module: pickup should NOT depend on overlays; instead overlays should use pickup.

    also reverted all changes from HUD_HS16 in PickupManager for several reasons:
    - calling HUDPickupSystem is not necessary anymore due to the fixed dependencies
    - adding a console command is not necessary because there is already a full GUI for this purpose (press F4)
    - limiting the number of pickups to 10 is a bad idea because PickupManager manages pickups for ALL players in the game — Fabian Landau / detail
  2. [HUD_HS16] fixed bug with the position of the hud pickup items — Fabian Landau / detail
  3. [HUD_HS16] removed a lot of unused stuff — Fabian Landau / detail
  4. [HUD_HS16] removed debug output — Fabian Landau / detail
  5. merged the remaining commits of HUD_HS16 branch back to trunk (except commit r11392 which added DDDialogue that seems to be just a test) — Fabian Landau / detail

#13 (Jan 4, 2018 4:35:25 AM)

  1. trying to fix build for MSVC but still having trouble with the circular dependency between pickups and overlays — Fabian Landau / detail
  2. still trying to avoid CMP0026... can we define ORXONOX_EXECUTABLE_NAME like this? seems to work on windows and probably works on linux too (please test) — Fabian Landau / detail
  3. reverted r11694, apparently ORXONOX_EXECUTABLE_NAME IS used (for run-scripts in ./bin) — Fabian Landau / detail
  4. whoops. must remove the extensions from the library's file name before loading it — Fabian Landau / detail

#12 (Jan 3, 2018 4:35:26 AM)

  1. removed useless file that was added in BigShip_HS16 — Fabian Landau / detail
  2. CMP0026 is deprecated in recent versions of CMake -> moved it to the APPLE section because it seems to be used only there and therefore should be fixed there — Fabian Landau / detail
  3. apparently we must create the directory for module/plugin-files manually to make it work with some (older?) versions of CMake — Fabian Landau / detail
  4. with the latest CMake there are a lot of warnings about the usage of CMP0026. therefore the naming and content of the module/plugin-files had to be changed:
    old: <library-filename>.module with content <target-name>
    new: <target-name>.module with content <library-filename>
    this seems to comply better with cmake and works equally well in c++ (with some small adjustments).
    reference: https://cmake.org/cmake/help/v3.0/policy/CMP0026.html — Fabian Landau / detail
  5. bugfix: don't try to unload a DynLib if it doesn't exist (e.g. after loading the DynLib failed) — Fabian Landau / detail

#11 (Oct 23, 2017 4:35:23 AM)

  1. reverted commit from merge with tgidronFS16 because failed to compile — patricwi / detail

#10 (Oct 19, 2017 4:35:33 AM)

  1. Merged tgidronFS16 — patricwi / detail

#9 (Oct 12, 2017 4:35:25 AM)

  1. Dialogue merged without core modifications — patricwi / detail
  2. reverted merge Dialogue — patricwi / detail

#8 (Oct 3, 2017 4:35:32 AM)

  1. SuperOrxoBros added — patricwi / detail
  2. Millenium Falcon merged — patricwi / detail
  3. Dialogue merged — patricwi / detail

#7 (Mar 21, 2017 4:35:31 AM)

  1. test: fixed unittest — Fabian Landau / detail
  2. testing commit mailinglist — Fabian Landau / detail
  3. test: failing unittest — Fabian Landau / detail

#6 (Mar 20, 2017 4:35:23 AM)

  1. test — Fabian Landau / detail
  2. test — Fabian Landau / detail

#5 (Mar 19, 2017 4:35:32 AM)

  1. story mode map merged — patricwi / detail
  2. space race merged — patricwi / detail
  3. big ship merged — patricwi / detail
  4. merged space race with trunk — patricwi / detail
  5. deleted comments — patricwi / detail
  6. merged updated HUD branch to trunk — patricwi / detail
  7. merged HUD branch to trunk — patricwi / detail

#4 (Jun 3, 2016 4:35:26 AM)

  1. COMPARE_VERSION_STRINGS resulted in strange error when version-header was not found. fixed this by setting version-variable to 'NOTFOUND' in this case. — Fabian Landau / detail

#3 (Apr 29, 2016 4:35:29 AM)

  1. Added a debug console command that allows visualization of the weaponSlots. — fvultier / detail