6 | | || Topic || Link || Complexity || Severity || |
7 | | || Phyics Engine || #82 || (- ++) || (+) || |
8 | | || Spaceship Control || #60, #61 || (=) || (=) || |
9 | | || Power-UPs || #xx || (-) || (-) || |
10 | | || MD3 Model Loading || #62 || (++) || (=) || |
11 | | || 3ds Model Loader || #36 || (+) || (-) || |
12 | | || Animated Textures (movie-player) || #50 || (=) || (-) || |
13 | | || Terrain Collision Detection || #100 || (+) || (=) || |
14 | | || Mission Manager || #91 || (++) || (++) || |
15 | | || Scriptng Engine || #xx, #105 || (+++) || (++) || |
16 | | || Height Map || #17 || (+) || (-) || |
17 | | || GUI/HUD (Heads Up Display) || #22, #104 || (-/++) || (=) || |
18 | | || Fog Effects || #51 || (--) || (-) || |
19 | | || GUNS || #92 || (=) || (=) || |
20 | | || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || |
| 9 | |
| 10 | || Topic || Link || Complexity || Severity || Short Description || |
| 11 | || Phyics Engine || #82 || (- ++) || (+) || An engine that simulates physical reactions || |
| 12 | || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world|| |
| 13 | || Power-UPs || #xx || (-) || (-) || A way to let the player pick up some power-ups || |
| 14 | || MD3 Model Loading || #62 || (++) || (=) || Load models saved in the Quake3 model format || |
| 15 | || 3ds Model Loader || #36 || (+) || (-) || Load models saved in the famous 3DMax format || |
| 16 | || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || |
| 17 | || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || |
| 18 | || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || |
| 19 | || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || |
| 20 | || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || |
| 21 | || GUI/HUD (Heads Up Display) || #22, #104 || (-/++) || (=) || Heads up Display for the fighter || |
| 22 | || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || |
| 23 | || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || |
| 24 | || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself|| |