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Changes between Version 10 and Version 11 of content/BigShip


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Timestamp:
May 22, 2014, 3:13:12 PM (10 years ago)
Author:
noep
Comment:

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  • content/BigShip

    v10 v11  
    4949||maxhealth||Same as for a normal Pawn||
    5050||damageabsorption||Value ranging from 0 to 1. Defines how much of the damage received is absorbed by the part, while the rest is forwarded to the main Spaceship.[[br]]This can be used e.g. to create "physical" shields which get destroyed after getting too damaged (high absorption value)||
     51||explosionposition||Position where an explosion should appear upon destruction||
    5152
    5253If you want the destruction of !ShipParts to alter the vessels behaviour, add PartDestructionEvent to the !ShipParts.
     
    7071||turrets||body||(optional) Rapid firing autonomous turrets, defending the ship against nearby opponents.||
    7172
    72 Look at the !HeavyCruiser.oxt template to see an implementation of this!
     73Look at the [http://www.orxonox.net/browser/code/branches/presentationFS14/data/levels/templates/HeavyCruiser.oxt#L3 HeavyCruiser.oxt] template to see an implementation of this!
    7374
    7475[[br]]