Timeline
Sep 9, 2015:
- 4:14 PM Changeset [10579] by
- inverted dependency between level and gametype: gametype now …
- 4:10 PM Changeset [10578] by
- removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
- 3:55 PM Changeset [10577] by
- no need to store the namespace again, this is already done in the …
- 2:15 PM Changeset [10576] by
- removed changedGametype and getOldGametype from BaseObject. the …
- 2:02 PM Changeset [10575] by
- create the scoreboard directly with the correct gametype. this …
- 1:49 PM Changeset [10574] by
- removed some init() functions, integrated them directly into the …
- 1:36 PM Changeset [10573] by
- there are no objects_ at this point, so it's not necessary to set the …
- 1:31 PM Changeset [10572] by
- removed unnecessary code - setGametype or changedGametype is never …
- 1:11 PM Changeset [10571] by
- BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
- 12:30 PM content/LevelHowTo edited by
- Added an example that uses templates. Section about … (diff)
Sep 8, 2015:
- 10:47 PM Changeset [10570] by
- not sure why Level was synchronized in Scene, but it doesn't seem to …
- 10:18 PM Changeset [10569] by
- fixed bug which was introduced in r10563: when unloading in client …
- 10:02 PM Changeset [10568] by
- Enforce type-safety of ObjectListIterator. Previously it was possible …
- 6:26 PM content/LevelHowTo edited by
- (diff)
- 5:37 PM content/LevelHowTo edited by
- (diff)
- 4:46 PM content/LevelHowTo edited by
- (diff)
- 4:16 PM Changeset [10567] by
- added functions to use ObjectList<T> for any context
- 3:42 PM Changeset [10566] by
- moved destruction of all level objects from Client to GSLevel. …
Sep 7, 2015:
- 2:28 PM content/LevelHowTo edited by
- (diff)
- 2:23 PM content/LevelHowTo edited by
- (diff)
- 2:06 PM content/LevelHowTo edited by
- (diff)
- 12:30 PM content/LevelHowTo edited by
- (diff)
- 11:16 AM pps/main edited by
- (diff)
Sep 2, 2015:
Aug 30, 2015:
- 2:36 PM Changeset [10565] by
- fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
- 1:36 PM Changeset [10564] by
- bugfix: after receiving a ClassID packet, the client erases the list …
Aug 29, 2015:
- 11:24 PM Changeset [10563] by
- level should be it's own level (the same pattern that is already used …
- 11:15 PM Changeset [10562] by
- removed unnecessary code - this is all done by passing the context to …
- 10:53 PM Changeset [10561] by
- found some unregistered classes
- 6:58 PM Changeset [10560] by
- use auto-conversion
- 6:55 PM Changeset [10559] by
- these two classes used pointers to weakptrs - why? just use normal …
- 6:45 PM Changeset [10558] by
- no need to call get() on Weak or StrongPtr. they are automatically …
- 6:18 PM Changeset [10557] by
- cleanup: no need to pass/return WeakPtrs to/from functions. normal …
- 5:40 PM Changeset [10556] by
- I assume that this should be WeakPtr instead of StrongPtr?
- 5:35 PM Changeset [10555] by
- renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
- 4:23 PM Changeset [10554] by
- Gametype should store a WeakPtr to GametypeInfo to avoid circular …
Aug 28, 2015:
- 10:35 PM Changeset [10553] by
- fixed reference counting in unload() - unsigned int cannot be < 0
Aug 27, 2015:
- 11:05 PM Changeset [10552] by
- added PluginManager to load/unload plugins at runtime
- 10:50 PM Changeset [10551] by
- fixed build
- 10:41 PM Changeset [10550] by
- use try-catch in inner function
- 10:40 PM Changeset [10549] by
- renamed variable. it's the library's name (e.g. libpong) and not the …
Aug 26, 2015:
- 10:09 PM Changeset [10548] by
- write the module's name into the .module/.plugin file
Aug 23, 2015:
- 11:57 AM Changeset [10547] by
- added support for plugins in the buildsystem. plugins are like …
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