Timeline
Feb 20, 2011:
- 10:49 PM Changeset [7941] by
- Kicked CEGUILua from our repository and adjusted the build system …
- 9:15 PM Changeset [7940] by
- New branch with plans to remove CEGUILua and OgreCEGUIRenderer from …
- 8:46 PM Changeset [7939] by
- Lua header not required in GUIManager.
- 8:19 PM download edited by
- Little correction (diff)
- 8:19 PM download edited by
- Dropped OGRE 1.4 support for MinGW as well (diff)
- 8:02 PM download edited by
- Dropped OGRE 1.4 support for MSVC (diff)
- 7:24 PM Changeset [7938] by
- Fixed mingw 3 build and removed a warning due to non-virtual destructors.
- 6:06 PM Changeset [7937] by
- fixing WE crash also in trunk since it's a rather severe problem
- 5:45 PM Changeset [7936] by
- trying to fix a crash
- 5:29 PM Changeset [7935] by
- - opening the ingame menu pauses the game, closing the ingame menu …
- 5:08 PM Changeset [7934] by
- Correct OIS version in two other places.
- 5:03 PM Changeset [7933] by
- Using the official v1.3 branch for OIS instead of the trunk for better …
- 4:53 PM Changeset [7932] by
- The boost bar is now flashing red when the boost is cooling down. …
- 4:40 PM Changeset [7931] by
- fix for windows
- 3:28 PM Changeset [7930] by
- - fixed crash when calling toggleGodMode command without controllable …
- 3:11 PM Changeset [7929] by
- forgot to call RegisterObject() for AmbientSound - music now again …
- 12:42 PM Changeset [7928] by
- more improvements for keyboard control of menus: - added …
- 3:31 AM Changeset [7927] by
- renamed afterHide()/onAfterHide() as quit()/onQuit() as this seems to …
- 3:24 AM Changeset [7926] by
- greatly improved keyboard controlled navigation in menus with sparse …
- 1:22 AM Changeset [7925] by
- if a menu sheet was opened with the keyboard, preselect the first button
- 1:10 AM Changeset [7924] by
- - the "back" button of MultiplayerMenu and SettingsMenu now fills the …
- 1:02 AM Changeset [7923] by
- Turns out that permanentBoost probably is used for something else then …
- 12:47 AM Changeset [7922] by
- implemented new keyboard control of menu buttons with these new …
- 12:33 AM Changeset [7921] by
- zap
- 12:33 AM Changeset [7920] by
- added HUDBoostBar, an additional bar in the HUD to determine available …
Feb 19, 2011:
- 9:56 PM Changeset [7919] by
- new branch to visualize some new features for the player
- 9:21 PM dev/ReleaseTODO edited by
- (diff)
- 7:52 PM Changeset [7918] by
- added a new image for the menu button to separate buttons that are …
- 6:12 PM Changeset [7917] by
- make highlighted buttons a bit more visible
- 5:05 PM Changeset [7916] by
- replaced tabs with spaces in files where they were used mixed
- 4:38 PM Changeset [7915] by
- creating usability branch to work on features which are more than just …
- 4:33 PM Changeset [7914] by
- since the mac_osx branch doesn't seem to get merged anytime soon, I …
- 4:25 PM Changeset [7913] by
- fixed crash when pressing 'enter' in a menu (why does no one notice …
- 3:05 PM Changeset in downloads [93] by
- added fix for OgreProgressiveMesh to MinGW 5.1 dependencies
- 11:55 AM content/LevelDesignTutorials edited by
- (diff)
- 11:54 AM content/ContentCreationTuts edited by
- (diff)
- 12:48 AM dev/WindowsMinGW/current edited by
- (diff)
- 12:47 AM dev/WindowsMinGW/upgrade edited by
- (diff)
- 12:46 AM download edited by
- (diff)
- 12:44 AM Changeset in downloads [92] by
- added 5.1 dependencies for MinGW containing Ogre 1.7.2
Feb 18, 2011:
- 11:54 PM Changeset [7912] by
- not exactly sure what this does, but it is included in most standard …
- 12:08 AM Changeset [7911] by
- Pong gametype should delete the objects it created
- 12:07 AM Changeset [7910] by
- Ok, here comes a tricky one: we knew the destructor of WorldEntity is …
Feb 17, 2011:
- 5:15 PM Changeset [7909] by
- Added missing std includes to ogremath and removed boost thread and …
- 5:47 AM Changeset [7908] by
- Stripped down trunk to form a new light sandbox.
- 5:42 AM Changeset [7907] by
- New light sandbox from trunk
- 5:41 AM Changeset [7906] by
- Deleted old light sandbox.
Feb 16, 2011:
- 10:29 PM Changeset [7905] by
- fixed positioning of independent children in destructor of WorldEntity
- 10:23 PM Changeset [7904] by
- 2x virtual because it may be required in some cases (Singleton & …
- 6:23 PM pps/main edited by
- (diff)
- 1:42 PM content/HumanTechnology edited by
- (diff)
- 1:41 PM content/HumanTechnology edited by
- (diff)
- 1:08 PM content/Jupiter edited by
- (diff)
- 1:03 PM content/Humans edited by
- (diff)
- 11:17 AM Changeset [7903] by
- Merge branch 'jo-test' into lms3
- 10:14 AM Changeset [7902] by
- creating new lastmanstanding branch
Feb 15, 2011:
- 10:44 PM content/LevelHowTo edited by
- (diff)
- 6:03 PM content/LevelHowTo edited by
- (diff)
- 5:51 PM content/LevelHowTo edited by
- (diff)
- 3:38 PM Changeset [7901] by
- Finally working as intended.
- 2:34 PM Changeset [7900] by
- castrating Thread.cc for windows because of high cpu usage
- 11:41 AM Changeset [7899] by
- Level polishing.
- 11:37 AM Changeset [7898] by
- trying to fix some uninitialised value warnings from valgrind remove …
- 12:15 AM Changeset [7897] by
- Problem with the destruction of the vector eachTeamsPlayers - couldn't …
Feb 14, 2011:
- 11:21 PM Changeset [7896] by
- actually I believe the condition should be the other way round …
- 11:14 PM Changeset [7895] by
- implemented instant reloading of rocket munition because this was a …
- 11:02 PM Changeset [7894] by
- Some extension of NotificationQueue, font size and color can now be …
- 10:59 PM Changeset [7893] by
- still problem with vector to fix
- 10:51 PM Changeset [7892] by
- fixed bug in bug fix
- 10:30 PM Changeset [7891] by
- keybind mode shouldn't be changed if it was defined explicitly in the …
- 8:29 PM Changeset [7890] by
- trying to find a bug
- 8:24 PM Changeset [7889] by
- hack-fix: overridden implementations of stopLocalHumanControl() were …
- 7:59 PM Changeset [7888] by
- fixed title of miscellaneous settings
- 6:20 PM Changeset [7887] by
- eol-style native
- 3:31 PM Changeset [7886] by
- simplification
- 3:27 PM Changeset [7885] by
- fixed minor memory leak
- 12:18 PM Changeset [7884] by
- eol-style native
- 12:15 PM Changeset [7883] by
- no fucking clue what I'm doing here, but it looks like I just fixed …
- 9:00 AM Changeset [7882] by
- improving gamestate processing and generation
- 8:58 AM Changeset [7881] by
- fixing possible malloc/delete problem
Feb 13, 2011:
- 9:52 PM Changeset [7880] by
- radar doesn't abort if owner is missing radar works with all …
- 9:35 PM Changeset [7879] by
- moved compositor unloading to avoid crashes in rare cases disabled …
- 9:34 PM Changeset [7878] by
- -some cleaning up -fixing disconnect behaviour -trying to find a bug
- 5:57 PM Changeset [7877] by
- Some minor simplification in InGameMenu.lua
- 5:49 PM Changeset [7876] by
- Extending startGame and similar console commands, now also the level …
- 2:29 PM Changeset [7875] by
- using master.orxonox.net as new url for our masterserver
- 1:25 AM Changeset [7874] by
- WindowEventListener now declares if the window's focus is active or …
Feb 12, 2011:
- 9:10 PM Changeset [7873] by
- fixed mouse cursor offset after window resize
- 7:40 PM Changeset [7872] by
- Fixed msvc warning.
- 7:39 PM Changeset [7871] by
- Fixed msvc build: Functor does not necessarily have to be parametrized …
- 7:24 PM Changeset [7870] by
- added feature: ogre config dialog keeps showing up on startup until …
- 6:44 PM content/HumanTechnology edited by
- (diff)
- 5:18 PM Changeset [7869] by
- there will be an animation engine in CEGUI 0.7.x
- 4:28 PM Changeset [7868] by
- use exit() instead of abort() if the ogre config dialog was canceled …
- 3:32 PM Changeset [7867] by
- removed console command branches
- 3:11 PM Changeset [7866] by
- removing old branch
- 3:08 PM Changeset [7865] by
- renamed pong level, added a bot, and changed the pong gametype to …
- 3:08 PM Changeset [7864] by
- creating new branch to work on menu animations
- 2:43 PM about edited by
- (diff)
- 2:38 PM about edited by
- (diff)
- 2:37 PM about edited by
- (diff)
- 2:36 PM dev edited by
- (diff)
- 2:08 PM about edited by
- (diff)
- 2:08 PM about edited by
- (diff)
- 2:03 PM dev/Primer edited by
- (diff)
- 1:41 PM pps/TimeTable edited by
- (diff)
- 1:41 PM pps/TimeTable2006 edited by
- (diff)
- 1:38 PM about edited by
- (diff)
- 1:38 PM dev edited by
- (diff)
- 1:09 PM Changeset [7863] by
- disabled suicide for Spectator
- 11:57 AM Changeset [7862] by
- added feature to Spectator which changes the keybind mode of the fire …
- 11:54 AM Changeset [7861] by
- added function to KeyBinder which allows to change the keybind mode …
- 11:37 AM Changeset [7860] by
- fixed a few issues related to the free mouse look mode (default CTRL …
- 11:34 AM Changeset [7859] by
- implemented feature to reset the mouse cursor to the center used in …
- 11:30 AM Changeset [7858] by
- removed some spaces
- 10:12 AM Ticket #342 (Design Space) closed by
- duplicate: Merged with #275
- 9:44 AM about edited by
- (diff)
- 9:43 AM about edited by
- (diff)
- 9:41 AM about edited by
- Removed and updated depricated mailinglists (diff)
- 9:36 AM WikiStart edited by
- (diff)
- 9:34 AM WikiStart edited by
- (diff)
- 9:33 AM ~archive/News edited by
- (diff)
Feb 11, 2011:
- 5:17 PM Changeset [7857] by
- - fixed a crash if mouse look was switched on and off for a …
- 4:05 PM Changeset [7856] by
- fixed an endless loop in SoundManager::preUpdate if a non-looping …
- 2:20 PM Changeset [7855] by
- fixed a bug which caused the application to crash if the game was …
- 1:03 PM Changeset [7854] by
- detached AmbientSound from BaseObject - AmbientSound can not be placed …
- 10:42 AM content/LevelHowTo edited by
- (diff)
- 10:09 AM content/LevelHowTo edited by
- Pickups (diff)
- 1:38 AM Changeset [7853] by
- fixed ambient sound in pong level
Feb 10, 2011:
- 11:46 PM Changeset [7852] by
- fixed crash in Pong gametype if the game was ended right after the …
- 11:34 PM Changeset [7851] by
- added "safe mode" feature to FunctorMember: if enabled, the functor …
- 10:26 PM Changeset [7850] by
- moved if(object) condition from WeakPtr to DestructionListener
- 9:52 PM Changeset [7849] by
- Added DestructionListener, a class which gets notified if a certain …
- 8:18 PM content/LevelHowTo edited by
- Spawnpoints (diff)
- 7:50 PM content/LevelHowTo edited by
- next part (diff)
- 7:34 PM content/LevelHowTo edited by
- more concrete (diff)
- 6:05 PM Changeset [7848] by
- fixed "sound volume out of range" warning when firing a rocked. max …
- 5:49 PM content/LevelHowTo edited by
- mixed up "tag" and "attribute" (diff)
- 5:42 PM Changeset [7847] by
- fixed two bugs regarding the munition
- 4:59 PM Changeset [7846] by
- fixed "No munition class defined in WeaponMode" warning: you have to …
- 4:56 PM Changeset [7845] by
- renamed weaponSettings3.oxi as weaponSettingsAssff.oxi removed …
- 4:46 PM content/LevelHowTo edited by
- I'm going to rewrite the whole howto; this might take a little time; (diff)
- 4:11 PM Changeset [7844] by
- fixed warning. hope this works on all supported systems, because …
Feb 9, 2011:
Feb 8, 2011:
- 11:17 AM pps/main edited by
- (diff)
- 11:15 AM pps/main edited by
- (diff)
- 8:15 AM pps/TopicsHS2010 created by
- 8:14 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:14 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:13 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:13 AM pps/TimeTableHS2010 created by
- 8:11 AM pps/archive edited by
- (diff)
- 8:09 AM pps/main edited by
- (diff)
Feb 3, 2011:
- 5:46 PM Changeset [7843] by
- Little feature added: Bot's are following their victims. So that they …
Feb 2, 2011:
Jan 31, 2011:
- 11:36 PM Changeset [7842] by
- Console command still doesn't seem to work. botLevel_ is now defined …
- 9:33 PM Changeset [7841] by
- That was not intened.
- 9:30 PM Changeset [7840] by
- Creating a console command.
- 8:00 PM Changeset [7839] by
- Fixing bug in LevelManager, already fixed in tutoriallevel branch, …
Jan 28, 2011:
- 9:13 PM Changeset [7838] by
- Done testing…
- 8:41 PM Changeset [7837] by
- Adding symbolic link.
- 8:40 PM Changeset [7836] by
- Some things to test with.
- 8:37 PM Changeset [7835] by
- Create new test repository to test symbolic links.
Jan 27, 2011:
- 10:55 PM Changeset [7834] by
- The bot's level can be set via spawnpoints. Example: lastmanstanding level
- 7:50 PM Changeset [7833] by
- The ai's strength can be modified by changing the value botlevel_ . …
- 3:58 PM Changeset [7832] by
- Now the ai use lensflare if the weapon is on board and if they are …
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for information about the timeline view.