Timeline
Dec 21, 2013:
- 11:38 PM Changeset [9940] by
- polishing the first Level - force the target station to be static.
- 11:16 PM Changeset [9939] by
- presentationHS13 branch merged into trunk
Dec 20, 2013:
- 4:07 PM content/RGC edited by
- (diff)
- 4:06 PM content/GEP edited by
- (diff)
- 11:08 AM Changeset [9938] by
- Heavy Cruiser in presentation Level
Dec 19, 2013:
- 1:59 PM Changeset [9937] by
- Adding the presentation level and improving the debug-HUD
- 12:06 AM Changeset [9936] by
- Temporarily fixing spind error due to missing texture.
- 12:04 AM Changeset [9935] by
- Fixing spind error due to lod.
Dec 18, 2013:
- 11:07 PM Changeset [9934] by
- Fixing loading error, due to lod. ?
- 11:06 PM Changeset [9933] by
- Fixing loading error due to a space in the texture file name.
- 7:48 PM Changeset [9932] by
- removing obsolete levels
- 7:31 PM Changeset [9931] by
- scaling down preview images
- 6:29 PM Changeset [9930] by
- removing wrong named file
- 6:26 PM Changeset [9929] by
- removing the wrong spelled level
- 6:25 PM Changeset [9928] by
- New levels added.
- 3:47 PM Changeset [9927] by
- adding new levelpreview
- 1:46 PM Changeset [9926] by
- merged levelKaan
- 1:20 PM Changeset [9925] by
- fixed positioning of turret
- 1:17 PM Changeset [9924] by
- merged levelElias
- 11:56 AM Changeset [9923] by
- removed distanceTrigger beacon
- 11:43 AM Changeset [9922] by
- merged levelMichael
Dec 17, 2013:
- 11:43 PM Changeset [9921] by
- new levelpreviews
- 11:34 PM Changeset [9920] by
- hopefully fixed a crash
Dec 16, 2013:
- 8:33 PM content/GalleryModels edited by
- (diff)
- 4:05 PM Changeset [9919] by
- boost mapped to B; roll, steering and acceleration(c/Z) all working.
- 3:52 PM content/tools/FromBlenderToOrxonox edited by
- (diff)
- 3:43 PM Changeset [9918] by
- Merged sfxThilo branch, things seem to be working fine
- 3:37 PM content/Humans edited by
- (diff)
- 3:35 PM Changeset [9917] by
- HumanController rotateRoll needs a vector as argument… the moar you know
- 3:30 PM content/GalleryModels edited by
- (diff)
- 3:29 PM content/GalleryModels edited by
- (diff)
- 3:27 PM content/GalleryModels edited by
- (diff)
- 3:26 PM content/models/flagroom edited by
- (diff)
- 3:25 PM Changeset [9916] by
- added level preview
- 3:24 PM content/models/tubesystem edited by
- (diff)
- 3:22 PM content/models/internal edited by
- (diff)
- 3:21 PM content/models/internal edited by
- (diff)
- 3:20 PM content/models/internal edited by
- (diff)
- 3:15 PM content/GalleryModels edited by
- (diff)
- 3:15 PM Ticket #419 (Start the Astereoids) created by
- The Problem in the level "(i) John Vane - Trip to Area 51" was, that …
- 3:14 PM content/models/flags edited by
- (diff)
- 3:11 PM Changeset [9915] by
- Level finished —> TODO Meteoriten starten, wenn durch Portal
- 3:11 PM Changeset [9914] by
- fixed mesh version
- 3:11 PM Changeset [9913] by
- iserted start sound
- 3:09 PM Changeset [9912] by
- made sounds louder and add Explosion2.ogg
- 3:06 PM Changeset [9911] by
- watch out for sensitivity! IR input now working, still trying to fix roll
- 3:03 PM Changeset [9910] by
- Added additional LOD information for space station
- 2:37 PM Changeset [9909] by
- Bug test
- 2:36 PM Changeset [9908] by
- Added all the modeling work I did
- 2:22 PM Changeset [9907] by
- Merged spacestationentry branch
- 2:17 PM Changeset [9906] by
- Modular Space Station Files (ALLsvn add *)
- 2:16 PM people/variousauthors created by
- 2:14 PM content/models/flags created by
- 2:13 PM content/models/internal created by
- 2:10 PM content/models/flagroom created by
- 2:08 PM content/models/tubesystem created by
- 2:06 PM Changeset [9905] by
- Florian forgot to change something, now screenshot should work
- 2:00 PM Changeset [9904] by
- Merged branch radarDreiD into presentationbranch
- 1:58 PM content/GalleryModels edited by
- (diff)
- 1:58 PM Changeset [9903] by
- level preview
- 1:54 PM content/models/HeavyCruiser edited by
- (diff)
- 1:51 PM content/GalleryModels edited by
- (diff)
- 1:49 PM Changeset [9902] by
- Disabled LoD for HeavyCruiser
- 1:45 PM Changeset [9901] by
- Added a preview of Florians level
- 1:33 PM Changeset [9900] by
- Merged the invaders branch of Florian
- 1:29 PM Changeset [9899] by
- Updated AUTHORS file
- 1:26 PM Changeset [9898] by
- Added HeavyCruiser files
- 1:24 PM Changeset [9897] by
- Added HeavyCruiser files
Dec 15, 2013:
- 4:03 PM Changeset [9896] by
- deleted double files
- 3:59 PM Changeset [9895] by
- Updated HeavyCruiser files
Dec 12, 2013:
- 4:13 PM Changeset [9894] by
- some more details…
- 3:16 PM Changeset [9893] by
- fixed bug where marker_ had not the right zOrder
- 12:32 PM Changeset [9892] by
- some more details…
Dec 11, 2013:
- 12:54 PM pps/main edited by
- new location ! (diff)
- 12:31 PM Changeset [9891] by
- Creating new branch for the presentation of the PPS HS 13
Dec 9, 2013:
- 8:43 PM content/BigShip edited by
- (diff)
- 8:37 PM content/BigShip edited by
- (diff)
- 8:35 PM content/BigShip edited by
- (diff)
- 8:21 PM content/models/HeavyCruiser edited by
- (diff)
- 6:54 PM content/BigShip edited by
- (diff)
- 6:41 PM content/BigShip edited by
- (diff)
- 5:41 PM Ticket #418 (Big Ships implementation) created by
- Implement a structure for big ships and their parts. A big ship …
- 5:05 PM Changeset [9890] by
- hardly any spazzing around from the accelerometer now - there is some …
- 4:06 PM Changeset [9889] by
- A few changes..
- 4:02 PM Changeset [9888] by
- 4:01 PM Changeset [9887] by
- Escape the Bastards: Questions: Collision Damage at 'Staticentity', …
- 3:59 PM Changeset [9886] by
- 3:57 PM Changeset [9885] by
- The level EntryTest.oxw can be deleted. Finally a nice and working …
- 3:54 PM pps/main edited by
- (diff)
- 3:52 PM Ticket #417 (SimpleNotification with color) created by
- If we could give a parameter message and a color to a …
- 3:51 PM content/BigShip edited by
- (diff)
- 3:44 PM content/BigShip created by
- 3:38 PM Ticket #416 (Particles don't inherit parents velocity) created by
- Particles created by the ParticleEmitter (which might be moving) do …
- 2:53 PM Changeset [9884] by
- finito! (apart from explosions)
- 2:28 PM Changeset [9883] by
- in progress…
- 2:26 PM Changeset [9882] by
- added XMLProt for detectionLimit_
- 2:14 PM Changeset [9881] by
- corrected some documentation
- 2:10 PM Changeset [9880] by
- TODO Asteroiden an und ausschalten und bei Tod zuruecksetzen.
- 2:08 PM Changeset [9879] by
- tweaking + still trying to figure out explosions
- 2:07 PM Changeset [9878] by
- Asteroiden an und ausschalten und bei Tod zuruecksetzen.
- 2:06 PM Changeset [9877] by
- Math: New function to determine the ZOrder of the radarobjects; …
- 1:04 PM Changeset [9876] by
- lag sorta fixed - it disappears after ~40s, but will reappear for …
Dec 6, 2013:
- 3:10 PM Changeset [9875] by
- clean
- 3:09 PM Changeset [9874] by
- best game eva
- 11:42 AM Changeset [9873] by
- with Timer
Dec 5, 2013:
- 8:58 PM pps/main edited by
- (diff)
- 8:46 PM Changeset [9872] by
- Making the countdown speed configurable.
- 12:17 AM Changeset [9871] by
- Getting rid of a warning, due to a duplicate enigne name.
Dec 3, 2013:
- 10:02 PM Changeset [9870] by
- Adding a countdown to the SpaceFight Level.
- 9:02 PM Changeset [9869] by
- tried to make particle effects dynamic. Didn't work….
- 8:18 PM Changeset [9868] by
- End game screen. Eye candy. Gameplay tweaks
Dec 2, 2013:
- 8:12 PM Changeset [9867] by
- Updated HeavyCruiser textures, level and template
- 5:43 PM Changeset [9866] by
- no ending, no crash
- 5:26 PM Changeset [9865] by
- updated textures for 3Dminimap
- 4:51 PM Changeset [9864] by
- added textures for 3Dradar
- 4:47 PM Changeset [9863] by
- added debug output with deltatime
- 4:42 PM Changeset [9862] by
- invader almost done
- 4:37 PM Changeset [9861] by
- 3s of lag are still here…next try
- 4:33 PM Changeset [9860] by
- 3s of lag are still here…
- 4:28 PM Changeset [9859] by
- fail
- 4:08 PM Changeset [9858] by
- hbskdjbs
- 4:05 PM Changeset [9857] by
- Docking funktioniert nun mit einem eingebauten Trigger ueber undocking …
- 4:00 PM Changeset [9856] by
- still trying to get quicker reaction to button presses
- 3:54 PM Changeset [9855] by
- A should fire main lazors more reliably now
- 3:53 PM Changeset [9854] by
- yeaHHH
- 3:49 PM Changeset [9853] by
- A should fire main lazors now, 3rd try
- 3:42 PM Changeset [9852] by
- fixed showing bug of the two overlay elements
- 3:38 PM Changeset [9851] by
- A should fire main lazors now, second try
- 3:35 PM Changeset [9850] by
- A should fire main lazors now
- 3:30 PM Changeset [9849] by
- in progress…
- 3:10 PM Changeset [9848] by
- Escape the Bastards: Box with pickups fixed. spawnpoints changed. One …
- 2:58 PM Changeset [9847] by
- added variables, XMLProts for new Overlay elements for the 3D map
- 2:57 PM Changeset [9846] by
- trying to get a reaction out of the wiiMote, 5th try
- 2:53 PM Changeset [9845] by
- trying to get a reaction out of the wiiMote, 4th try
- 2:50 PM Changeset [9844] by
- trying to get a reaction out of the wiiMote, 3rd try
- 2:48 PM Changeset [9843] by
- in progress…
- 2:47 PM Changeset [9842] by
- trying to get a reaction out of the wiiMote, 2nd try
- 2:46 PM Changeset [9841] by
- trying to get a reaction out of the wiiMote
- 2:38 PM Changeset [9840] by
- made two things static to fix everything
- 2:16 PM Changeset [9839] by
- next try… fixed includes
- 2:09 PM Changeset [9838] by
- developing on 2 PCs is a lot of fun, bluetooth is a rare commodity… …
- 2:08 PM Changeset [9837] by
- new Explosions!!!
- 1:50 PM Changeset [9836] by
- error control
- 1:12 PM Changeset [9835] by
- added XML port and variable mapAngle_
- 12:57 PM pps/main edited by
- annoucing the date and place of the next orxonox convenction (diff)
- 12:19 AM Changeset [9834] by
- Fixing another bug introduced by the previous bug fix.
Dec 1, 2013:
- 11:38 PM Changeset [9833] by
- Fixing cleanup bug, that causes orxonox to crash when tetris was …
- 2:52 PM Changeset [9832] by
- More fancy colored tetris bricks.
Nov 28, 2013:
- 11:16 PM Changeset [9831] by
- Exchanging the tetris model.
Nov 26, 2013:
- 9:38 PM Changeset [9830] by
- Fixed the ugly bluetooth hack into one that's a little less ugly: now …
Nov 25, 2013:
- 6:51 PM Changeset [9829] by
- points, level up, hud
- 5:35 PM Changeset [9828] by
- HUD + take damage
- 5:27 PM Changeset [9827] by
- Tried a few fixes to get Bluetooth to be included properly, but no …
- 4:43 PM Changeset [9826] by
- Quest-Problem already exists…
- 4:32 PM Changeset [9825] by
- materials/Orxonox.material: added material for 3D Map
- 4:31 PM Changeset [9824] by
- Updated
- 4:10 PM Changeset [9823] by
- merging latest trunk into branch 'levelMichael'
- 4:08 PM Changeset [9822] by
- in progress..
- 4:05 PM Changeset [9821] by
- update asteroids and finished endofgame
- 4:02 PM Changeset [9820] by
- Keine Grossen Fortschritte, die Loesung mit dem undock Konsolenbefehl …
- 4:01 PM Changeset [9819] by
- … another test, sorry for the many commits, will fix this issue soon …
- 4:01 PM Changeset [9818] by
- HUDRadar: Added various XML ports, added changing between different …
- 3:57 PM Changeset [9817] by
- Test
- 3:50 PM Changeset [9816] by
- next try
- 3:50 PM Changeset [9815] by
- End of Mission finished.
- 3:43 PM Changeset [9814] by
- bug fix
- 3:38 PM Changeset [9813] by
- Added some simple wobbling action. To be tested.
- 3:33 PM Changeset [9812] by
- Committing a few local changes, this won't work very well on non-georg …
- 3:25 PM Changeset [9811] by
- merged recent trunk features into 'levelElias' branch
- 3:23 PM Changeset [9810] by
- Box-Labyrinth und end of mission
- 3:06 PM Changeset [9809] by
- Quest-Problems
- 2:09 PM Changeset [9808] by
- Merged recent changes into branch 'levelKaan'.
- 2:07 PM Changeset [9807] by
- Update meteorids, endofgame
- 1:42 PM Changeset [9806] by
- in progress..
Nov 24, 2013:
- 11:15 AM Changeset [9805] by
- - Converted some absolute paths into relative ones - Increased the …
Nov 22, 2013:
Nov 21, 2013:
- 11:44 PM Changeset [9804] by
- Cleaning up the spacerace output.
- 11:20 PM Changeset [9803] by
- The brick falldown acceleration is increased, but the velocity is …
- 10:11 PM Changeset [9802] by
- Making the Tetris collision detection more robust, by decoupling …
- 9:26 PM Changeset [9801] by
- Eridicating a Tetris Bug, related to the positioning of a TetrisBrick …
- 6:59 PM Changeset [9800] by
- Make the AI aware of the inherent team (number) of controllable …
- 6:37 PM Changeset [9799] by
- Make controllable entities adapt the controllers team number.
- 4:43 PM Changeset [9798] by
- Testing alternative colouring mechanism for pawns → empty controller.
- 3:57 PM Changeset [9797] by
- Added Team functionality down to the controller class.
- 2:27 PM Changeset [9796] by
- added Co Autor
- 9:03 AM Changeset [9795] by
- Removed recursion bug. Invalid positioning/ collision detection still …
Note: See TracTimeline
for information about the timeline view.