Custom Query (296 matches)
Results (19 - 21 of 296)
Ticket
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Resolution
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Summary
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Owner
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Reporter
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#42 |
fixed
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Light-Class
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bensch
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bensch
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Description |
Light is very important for seeing things, so it is a good idea to give it its own class
- ToDo:
- The Class is initialized so there remains
- Extension for Spot-Lights
- Light should move only if one tells it so for this to work:
- Lights must be initialized and transformed in the right order of the modelview-transformation
- Lights can move with the Camera
- Lights can fly with an entity.
Really important is the Position of the light→setPosition function in world.cc
if this gets mixed up, the Light will not be positioned in the right order.
This also has to do (most possibly) with the strage Fog-position of dave's branche
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#43 |
fixed
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world-simplification
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patrick
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bensch
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Description |
World-class: the main loop of each level needs some caring to:
- Modularity:
- The world exists of many different things: environment effects lights enemies the player and so on.
- the idea is that the world loads, and updates them, but it should not paint them itself
- Meaning: everything that is not a loop goes out of world and into a own class (like the light)
- Design:
- initialisations
- file loading
- class loading
- loop
- class updating
- class drawing
- Restucture:
- Only functions that are really necessary are located here.
- everything else goes out into other classes
I hope, that with such a modularity we can bring more insight, clearity and simplicity into the very important world-class.
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#46 |
fixed
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TrackManager (fix)
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bensch
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bensch
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Description |
The TrackManager needs some fixes:
- Creation Method
Errors have to be fixed here. meaning that the trackManager should have a creation pipe, that really works, with no loops, holes. multiple checks and so on
- Curves
Need of a new Curve is at hand. The curve should be like this:
Flow through all points
Speed-regulating
Think about some more
- Many more fixes, I have not yet discovered.
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