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Ticket Resolution Summary Owner Reporter
#5 fixed reimplementing track system bensch patrick
Description

Reimplementaion of the track system using parenting. A Track now should be a collection of TrackNodes. The track between the nodes is connected via B-Splines or NURBS, whatever is more usefull.

  • Concrete use:
    • a player able to be guided through the world via track
    • a player able to choose between different tracks = different ways thourgh the world
  • Requirements:
    • there is one or more HelperParent lead/bound by the track (multi/single player)
    • the movement of a HelperParent on the track must be smooth (therefore using some splines)
    • calculation of position and orientation of the HelperParent must be cheap
    • the track must be able to calculate the current position on the track from the variable x, representing the way, that the HelperParent has moved yet.
  • Implementation:
    • function to add/remove TrackNodes
    • function to get the current position of the HelperParent on the Track
    • function to get the current orientation of the HelperParent on the Track
    • function to set the current postion on the Track (via time or distance)
#6 fixed implementing TrackNode patrick patrick
Description

TrackNodes are normal PNodes that can be added to a Track. They have one parent that represents the hole Track and normaly no children.

#7 invalid tags in src/ nobody bensch
Description

Tags for src

comment everything:

  • general
    • todo's
  • h-file
    • file itselv
    • classes
    • structs
    • private/protected/public variables
  • cc-files
    • member-functions
    • all return values and params.

visit code-file and header-file to see how it works.

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