Custom Query (296 matches)
Results (55 - 57 of 296)
Ticket | Owner | Reporter | Resolution | Summary |
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#138 | bensch | bensch | worksforme | SinglePlayer - Plamodes |
Description |
PlaymodesIdeaORXONOX's worlds in SinglePlayer mode should ba able to dynamically change between different Playmodes. This will represent a new Way of Playing games in different simple modes. There will be: Full3D: Totally free controll of the Game From Behind: Camera will be on the back, the Player can move in the z-y-plane From Left/Right: Camera from the Side, The Playable will be controlled in the x-y-plane From Top/Bottom: Camera from above/below, Playable will be controlled in the x-z-plane BeholdFlying to a Tunnel in 3D we will see us suddenly from behind. Then, the we can only move up and down/ left and right. At the end of the Tunnel we want to have a classical view as in old Vertical Scrollers, and so we move the camera to the Top. ObserveThis will be one of the special features of ORXONOX because, this was never seen (by me at least) in other games. Also there should be the possibility to play the Single-Player-Mode together in a cooperative team |
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#148 | bensch | bensch | fixed | Shell-Polling |
Description |
Shell PollingIdeaShellpolling is a technique, that prints line for line into a buffer inside of the ShellBuffer, and when the Shell itself is on its turn it will poll a new Line, and print it to its internal List. AdvantagesNo segfaults, printing to the ShellBuffer while striving through the List of Text-Elements. |
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#227 | scheusso | landauf | fixed | Network Support |
Description |
IntroductionEveryone keeps telling me we shouldn't think about network support in the first 1-2 semesters, but I think it's inevitable to think early about the implementation of network related features. GoalTheoretical and generic concept of network support. ImplementationWe need synchronistation, different behavior of client and server, etc. to avoid later complications. It doesn't have to be fully working, but we should be able to implement theoretical network support in every world entity we create. Later it will be much more work. |