Custom Query (296 matches)
Results (37 - 39 of 296)
Ticket | Owner | Reporter | Resolution | Summary |
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#54 | patrick | patrick | fixed | collision detection algorithms |
Description |
implement some algorithms to check for collisions between all objects and also between the ground. There are types of known solutions to this problem. try to read about them all and implement an algorithm that makes most sense for orxonox. |
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#55 | nobody | patrick | fixed | camera world collision |
Description |
since the camera as some offset, there is a chance, that the camera collides with other objects and loses the player (can't see it anymore). |
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#56 | nobody | patrick | fixed | Water Effects in Game |
Description |
Think about how to implement in game-water effects: there should be moving water (waves), nice transparent if its not to deep and green/blue if it gets deeper. There is no need for in water graphics (the player will never be in the water itself). |