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Ignore:
Timestamp:
Nov 24, 2006, 9:10:24 AM (18 years ago)
Author:
nicolasc
Message:

renamed shield() to regen as Regenration Handler, defined damage in projectile

Location:
branches/playability/src/world_entities/projectiles
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/projectiles/projectile.cc

    r9869 r9953  
    145145}
    146146
     147
     148
     149int Projectile::getPhysDamage () { return this->physDamage; }
     150
     151int Projectile::getElecDamage () { return this->elecDamage; }
  • branches/playability/src/world_entities/projectiles/projectile.h

    r9869 r9953  
    5050    inline bool tickLifeCycle(float dt ) { this->lifeCycle += dt/this->lifeSpan;  return(unlikely(this->lifeCycle >= 1)); }
    5151
     52    virtual int getPhysDamage();
     53    virtual int getElecDamage();
    5254
    5355  protected:
     
    6971    OrxSound::SoundBuffer  explosionBuffer;
    7072    OrxSound::SoundBuffer  engineBuffer;
     73
     74    int                     physDamage;               //!< damage to shield and armor
     75    int                     elecDamage;               //!< damage to elctronic
    7176};
    7277
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