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Changeset 5968 in orxonox.OLD


Ignore:
Timestamp:
Dec 7, 2005, 4:16:51 PM (19 years ago)
Author:
patrick
Message:

network: merged the trunk into the network with the command svn merge -r5824:HEAD ../trunk network, changes changed… bla bla..

Location:
branches/network/src
Files:
3 deleted
66 edited
22 copied

Legend:

Unmodified
Added
Removed
  • branches/network/src/Makefile.am

    r5830 r5968  
    2121                       lib/collision_detection/libORXcd.a \
    2222                       lib/graphics/spatial_separation/libORXquadtree.a \
    23                        lib/tinyxml/libtinyxml.a \
     23                       lib/parser/tinyxml/libtinyxml.a \
     24                       lib/parser/ini_parser/libIniParser.a \
    2425                       lib/gui/gl_gui/libORXglgui.a \
    2526                       lib/shell/libORXshell.a \
     
    3738                lib/particles/libORXparticles.a \
    3839                lib/graphics/spatial_separation/libORXquadtree.a \
    39                 lib/tinyxml/libtinyxml.a \
     40                lib/parser/tinyxml/libtinyxml.a \
     41                lib/parser/ini_parser/libIniParser.a \
    4042                lib/gui/gl_gui/libORXglgui.a \
    4143                lib/shell/libORXshell.a \
     
    4951                  world_entities/world_entity.cc \
    5052                  world_entities/camera.cc \
     53                  world_entities/playable.cc \
    5154                  world_entities/player.cc \
    5255                  world_entities/npcs/npc.cc \
     
    7881                  world_entities/power_ups/turret_power_up.cc \
    7982                  world_entities/power_ups/laser_power_up.cc \
     83                  world_entities/space_ships/space_ship.cc \
    8084                  subprojects/benchmark.cc
    8185
     
    8993                 world_entities/world_entity.h \
    9094                 world_entities/camera.h \
     95                 world_entities/playable.h \
    9196                 world_entities/player.h \
    9297                 world_entities/npcs/npc.h \
  • branches/network/src/defs/class_id.h

    r5822 r5968  
    5757  // superclasses
    5858  CL_MASK_SUPER_CLASS           =    0xff000000,
    59   CL_BASE_OBJECT                =    0xff000000,
     59  CL_BASE_OBJECT                =    0x00000000,
    6060
    6161  CL_PARENT_NODE                =    0x01000000,
     
    6969  CL_ELEMENT_2D                 =    0x10000000,
    7070
    71   CL_SYNCHRONIZEABLE             =    0x20000000,
     71  CL_SYNCHRONIZEABLE            =    0x20000000,
    7272
    7373  CL_WORLD_ENTITY               =    0x40000000,
    7474
    75 
     75  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
    7676  // subsuper-classes
    7777  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
    78   CL_MASK_SUBSUPER_CLASS_ID     =    0x00f00000,
    79   CL_MASK_SUBSUPER_CLASS_ID2    =    0x000ff000,
    80   CL_PLAYER                     =    0x00101000,
    81   CL_NPC                        =    0x00102000,
    82   CL_POWER_UP                   =    0x00104000,
    83   CL_FIELD                      =    0x00108000,
    84   CL_PROJECTILE                 =    0x00110000,
    85   CL_WEAPON                     =    0x00120000,
    86 
    87   // subsuper-classes derivations taken : 1, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
     78  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
     79  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
     80  // SUPER-PNodes
     81  CL_FIELD                      =    0x00101000,
     82  // SUPER-WorldEntities
     83  CL_PLAYABLE                   =    0x00201000,
     84  CL_PLAYER                     =    0x00202000,
     85  CL_NPC                        =    0x00204000,
     86  CL_PROJECTILE                 =    0x00208000,
     87  CL_WEAPON                     =    0x00210000,
     88  CL_POWER_UP                   =    0x00220000,
     89
     90  // SUPER-Modeling
     91  CL_TEXTURE                    =    0x00c01000,
     92  CL_MODEL                      =    0x00c02000,
     93
     94
     95  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
    8896
    8997  // lowest level classes
     
    120128
    121129
     130
    122131  // StoryEntities (range from 0x00000100 to 0x000001ff)
    123132  CL_CAMPAIGN                   =    0x00000101,
     
    135144  CL_TERRAIN                    =    0x00000207,
    136145  CL_TEST_ENTITY                =    0x00000209,
     146  CL_SPACE_SHIP                 =    0x0000020a,
    137147
    138148  CL_TURRET_POWER_UP            =    0x00000211,
     
    177187
    178188  // graphical stuff (range from 0x00000800 to 0x000009ff)
    179   CL_TEXTURE                    =    0x00c01000,
     189  CL_FONT                       =    0x00c02802,
     190
     191
    180192  CL_TEXT                       =    0x00b01801,
    181   CL_FONT                       =    0x00c02802,
    182193  CL_MATERIAL                   =    0x00000804,
    183   CL_MODEL                      =    0x00000805, //!< @todo make this a SUBCLASS maybe
    184   CL_OBJMODEL                   =    0x00000806,
    185   CL_PROMITIVE_MODEL            =    0x00000807,
    186   CL_MD2Model                   =    0x00000808,
    187   CL_LIGHT                      =    0x00000809,
    188   CL_PARTICLE_EMITTER           =    0x0000080a,
    189   CL_PARTICLE_SYSTEM            =    0x0000080b,
     194  CL_TEXTURE_SEQUENCE           =    0x00c04805,
     195  CL_OBJMODEL                   =    0x00000807,
     196  CL_PROMITIVE_MODEL            =    0x00000808,
     197  CL_MD2Model                   =    0x00000809,
     198  CL_LIGHT                      =    0x0000080a,
     199  CL_PARTICLE_EMITTER           =    0x0000080b,
     200  CL_PARTICLE_SYSTEM            =    0x0000080c,
    190201  CL_ENVIRONMENT                =    0x00000810,
    191202  CL_SHADER                     =    0x00000811,
  • branches/network/src/defs/debug.h

    r5833 r5968  
    2727
    2828#include "confincl.h"
    29 #include "shell_buffer.h"
     29#ifndef NO_SHELL
     30 #include "shell_buffer.h"
     31#endif /* NO_SHELL */
    3032
    3133#include <stdio.h>
     
    7880  #define DEBUG_MODULE_SPATIAL_SEPARATION    2
    7981  #define DEBUG_MODULE_GUI                   2
     82  #define DEBUG_MODULE_SOUND                 2
    8083
    8184  // MISC
  • branches/network/src/defs/globals.h

    r5829 r5968  
    4545#define   CONFIG_NAME_DATADIR              "DataDir"
    4646#define   CONFIG_NAME_AUTO_UPDATE          "Auto-Update"
     47
    4748#define   CONFIG_NAME_FULLSCREEN           "Fullscreen-mode"
    4849#define   CONFIG_NAME_RESOLUTION           "Resolution"
     
    5758#define   CONFIG_NAME_ANTI_ALIASING        "Anti-Aliasing"
    5859#define   CONFIG_NAME_FILTER_METHOD        "Filtering-Method"
     60
    5961#define   CONFIG_NAME_DISABLE_AUDIO        "Disable-Audio"
     62#define   CONFIG_NAME_AUDIO_CHANNELS       "Audio-Channels"
    6063#define   CONFIG_NAME_MUSIC_VOLUME         "Music-Volume"
    6164#define   CONFIG_NAME_EFFECTS_VOLUME       "Effects-Volume"
     65
    6266#define   CONFIG_NAME_SAVE_SETTINGS        "Save-Settings"
    6367#define   CONFIG_NAME_VERBOSE_MODE         "Verbose-Mode"
  • branches/network/src/lib/Makefile.am

    r5822 r5968  
    1515                            network/libORXnet.a \
    1616                            graphics/spatial_separation/libORXquadtree.a \
    17                             tinyxml/libtinyxml.a \
     17                            parser/tinyxml/libtinyxml.a \
     18                            parser/ini_parser/libIniParser.a \
    1819                            shell/libORXshell.a
    1920
     
    2930                            network/libORXnet.a \
    3031                            graphics/spatial_separation/libORXquadtree.a \
    31                             tinyxml/libtinyxml.a \
    3232                            shell/libORXshell.a \
    3333                            $(GTK2_LIBS) $(GTHREAD_LIBS) $(CURL_LIBS)
     
    3737                        lang/base_object.cc \
    3838                        lang/class_list.cc \
    39                         util/ini_parser.cc \
    4039                        util/substring.cc \
    4140                        util/color.cc \
     
    5352                        graphics/render2D/render_2d.h \
    5453                        lang/class_list.h \
    55                         util/ini_parser.h \
    5654                        util/substring.h \
    5755                        util/array.h \
     
    7573          collision_detection \
    7674          network \
    77           tinyxml \
     75          parser \
    7876          shell \
    7977          gui \
  • branches/network/src/lib/collision_detection/cd_engine.cc

    r5134 r5968  
    2424#include "world_entity.h"
    2525#include "terrain.h"
    26 #include "player.h"
     26// #include "player.h"
    2727
    2828#include "spatial_separation.h"
     
    119119    Quadtree* q = this->terrain->ssp->getQuadtree();
    120120
    121     QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor());
     121//    QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor());
    122122  }
    123123  //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor());
  • branches/network/src/lib/collision_detection/cd_engine.h

    r5039 r5968  
    1717class OBBTree;
    1818class Terrain;
    19 class Player;
     19//class Player;
    2020
    2121
     
    5151  inline void setEntityList(tList<WorldEntity>* entityList) { this->entityList = entityList; }
    5252  inline void setTerrain(Terrain* terrain) { this->terrain = terrain; }
    53   inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/
     53  //  inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/
    5454
    5555  void drawBV(int depth, int drawMode) const;
     
    7979
    8080  Terrain*                terrain;                          //!< this it a ref to the terrain, serving as a ground for all WE
    81   Player*                 player;
     81//  Player*                 player;
    8282};
    8383
  • branches/network/src/lib/coord/p_node.cc

    r5819 r5968  
    428428
    429429  this->bias = bias;
     430  this->bRelDirChanged = true;
    430431}
    431432
     
    836837        glEnd();
    837838      }
     839
    838840      /* if we want to draw the children too */
    839841      if (depth == 0) /* -> all of them */
  • branches/network/src/lib/coord/p_node.h

    r5770 r5968  
    7676  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
    7777  /** @returns the Relative Coordinate Destination */
    78   inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; };
     78  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; };
    7979  void setAbsCoor (const Vector& absCoord);
    8080  void setAbsCoor (float x, float y, float z);
     
    9393  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
    9494  /** @returns the Relative Directional Destination */
    95   inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; };
     95  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; };
    9696  /** @returns a Vector pointing into the relative Direction */
    9797  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
     
    100100  void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0);
    101101  void setAbsDirSoft(float x, float y, float z, float bias = 1.0);
     102  void shiftDir (const Quaternion& shift);
    102103  /** @returns the absolute Direction */
    103104  inline const Quaternion& getAbsDir () const { return this->absDirection; };
    104105  /** @returns a Vector pointing into the absolute Direction */
    105106  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
    106   void shiftDir (const Quaternion& shift);
     107  /** @returns A Vector pointing into the forward direction (X) of the Node */
     108  inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); };
     109  /** @returns A Vector pointing into the upward direction (Y) of the Node */
     110  inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); };
     111  /** @returns A Vector pointing into the right direction (Z) of the Node */
     112  inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); };
    107113
    108114  /** @returns the Speed of the Node */
  • branches/network/src/lib/event/key_mapper.cc

    r5474 r5968  
    2121#include "key_mapper.h"
    2222
     23#include "event_def.h"
     24
    2325#include "globals.h"
    24 #include "ini_parser.h"
     26#include "parser/ini_parser/ini_parser.h"
    2527#include "key_names.h"
    2628#include "debug.h"
     29
    2730
    2831using namespace std;
     
    129132  int* index;
    130133
    131   iniParser->getFirstVar();
     134  iniParser->firstVar();
    132135  while(iniParser->getCurrentName())
    133136  {
     
    148151  }
    149152
    150   iniParser->getFirstVar();
     153  iniParser->firstVar();
    151154  while(iniParser->getCurrentName())
    152155  {
     
    191194      {
    192195        if( index[0] == 0)
    193         {
     196        {
    194197          *map[i].pValue = index[1];
    195198          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLKToKeyname(index[1]), index[1]);
    196199          break;
    197         }
    198         else {
     200        }
     201        else {
    199202          *map[i].pValue = index[1];
    200203          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLBToButtonname(index[1]), index[1]);
    201204          break;
    202         }
     205        }
    203206      }
    204207    }
  • branches/network/src/lib/event/key_mapper.h

    r5819 r5968  
    1010
    1111#include "base_object.h"
    12 #include "event_def.h"
     12//#include "event_def.h"
    1313
    1414class IniParser;
     
    6666
    6767 private:
    68   Sint32     coord[2];              //!< temp place to save variables in nameToIndex() function
     68  int         coord[2];              //!< temp place to save variables in nameToIndex() function
    6969};
    7070
  • branches/network/src/lib/graphics/graphics_engine.cc

    r5819 r5968  
    2626#include "debug.h"
    2727
    28 #include "ini_parser.h"
     28#include "parser/ini_parser/ini_parser.h"
    2929#include "substring.h"
    3030#include "text.h"
    3131
    3232#include "globals.h"
     33#include "texture.h"
    3334
    3435#ifdef __WIN32__
    3536 #include "class_list.h"
    36  #include "texture.h"
    3737 #include "list.h"
    3838 #include "model.h"
     
    131131  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
    132132  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
    133     this->texturesEnabled = true;
     133    Texture::setTextureEnableState( true);
    134134  else
    135     this->texturesEnabled = false;
     135    Texture::setTextureEnableState(false);
    136136
    137137  // searching for a usefull resolution
     
    365365
    366366/**
    367  * if Textures should be enabled
    368 */
    369 bool GraphicsEngine::texturesEnabled = true;
    370 
    371 /**
    372367 *
    373368 * @param show if The mouse-cursor should be visible
  • branches/network/src/lib/graphics/graphics_engine.h

    r5366 r5968  
    8383
    8484  public:
    85     static bool             texturesEnabled;    //!< if textures should be enabled (globally)
    86 
    8785
    8886  private:
  • branches/network/src/lib/graphics/importer/Makefile.am

    r5463 r5968  
    99                           md2Model.cc \
    1010                           material.cc \
    11                            texture.cc
     11                           texture.cc \
     12                           texture_sequence.cc
    1213
    1314
     
    2021                 material.h \
    2122                 texture.h \
     23                 texture_sequence.h \
    2224                 anorms.h \
    2325                 anormtab.h
  • branches/network/src/lib/graphics/importer/material.h

    r5405 r5968  
    5151  static void addTexturePath(const char* pathName);
    5252
    53  private:
    54   int         illumModel;       //!< The IlluminationModel is either flat or smooth.
    55   float       diffuse [4];      //!< The diffuse color of the Material.
    56   float       ambient [4];      //!< The ambient color of the Material.
    57   float       specular [4];     //!< The specular color of the Material.
    58   float       shininess;        //!< The shininess of the Material.
    59   float       transparency;     //!< The transperency of the Material.
     53  private:
     54    int         illumModel;       //!< The IlluminationModel is either flat or smooth.
     55    float       diffuse [4];      //!< The diffuse color of the Material.
     56    float       ambient [4];      //!< The ambient color of the Material.
     57    float       specular [4];     //!< The specular color of the Material.
     58    float       shininess;        //!< The shininess of the Material.
     59    float       transparency;     //!< The transperency of the Material.
    6060  public:
    61   Texture*    diffuseTexture;   //!< The diffuse texture of the Material.
    62   Texture*    ambientTexture;   //!< The ambient texture of the Material.
    63   Texture*    specularTexture;  //!< The specular texture of the Material.
     61    Texture*    diffuseTexture;   //!< The diffuse texture of the Material.
     62    Texture*    ambientTexture;   //!< The ambient texture of the Material.
     63    Texture*    specularTexture;  //!< The specular texture of the Material.
    6464};
    6565#endif
  • branches/network/src/lib/graphics/importer/texture.cc

    r5790 r5968  
    1919
    2020#include "debug.h"
    21 #include "graphics_engine.h"
    22 
     21
     22// INCLUDING SDL_Image
    2323#ifdef HAVE_SDL_IMAGE_H
    2424#include <SDL_image.h>
     
    4545}
    4646
     47
    4748/**
    4849 *  Destructor of a Texture
     
    6566bool Texture::loadImage(const char* imageName)
    6667{
    67   if (GraphicsEngine::texturesEnabled)
     68  if (Texture::texturesEnabled)
    6869    {
    6970      if (this->image != NULL)
     
    8081        {
    8182          SDL_Surface* tmpSurf;
    82           if (this->texture)
     83          if (this->texture != 0 && glIsTexture(this->texture))
    8384            glDeleteTextures(1, &this->texture);
    8485          // load the new Image to memory
     
    8788          {
    8889            PRINTF(4)("loading Image %s\n", imageName);
    89             if (this->prepareSurface(tmpSurf))
    90               loadTexToGL();
     90            bool hasAlpha;
     91            SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha);
     92            if (newSurf != NULL)
     93            {
     94              this->setSurface(newSurf);
     95              this->setAlpha(hasAlpha);
     96              this->setTexture(Texture::loadTexToGL(newSurf));
     97            }
     98
    9199            SDL_FreeSurface(tmpSurf);
    92100            return true;
     
    108116}
    109117
     118
     119/**
     120 * rebuilds the texture.
     121 * reloads the Texture from Memory to OpenGL.
     122 */
    110123bool Texture::rebuild()
    111124{
    112125  if (this->texture != 0)
    113126    {
    114       glDeleteTextures(1,&this->texture);
    115       this->texture = 0;
     127      if (glIsTexture(this->texture))
     128        glDeleteTextures(1,&this->texture);
     129      this->setTexture(0);
    116130    }
    117131
     
    119133    {
    120134      PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName());
    121       this->loadTexToGL();
     135      this->setTexture(loadTexToGL(this->image));
    122136    }
    123 
    124 }
    125 
     137}
     138
     139
     140/**
     141 * set the surface this Texture handles
     142 * @param newSurface the new Surface to set as the image for this Texture.
     143 *
     144 * This deletes the old version of the stored Texture,
     145 * and sets the newly given Surface as current.
     146 */
     147bool Texture::setSurface(SDL_Surface* newSurface)
     148{
     149  if (this->image != NULL)
     150    SDL_FreeSurface(this->image);
     151
     152  this->image = newSurface;
     153
     154  return (this->image != NULL);
     155}
     156
     157
     158bool Texture::texturesEnabled = true;
     159
     160/**
     161 * enables, disables textures
     162 * @param texturesEnabled true if the textures should be enabled
     163 */
     164void Texture::setTextureEnableState(bool texturesEnabled)
     165{
     166  Texture::texturesEnabled = texturesEnabled;
     167}
     168
     169
     170//////////////////////////////////////
     171// UTILITY FUNCTIONALITY OF TEXTURE //
     172//////////////////////////////////////
    126173/**
    127174 * converts surface to a new SDL_Surface, that is loadable by openGL
    128175 * @param surface the Surface to convert
     176 * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false.
    129177 * @returns a !!new!! Surface, that is loadable by openGL.
    130178 */
    131 bool Texture::prepareSurface(SDL_Surface* surface)
     179SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha)
    132180{
    133181  PRINTF(4)("Loading texture to OpenGL-Environment.\n");
    134182
    135   SDL_Surface* putSurface;
     183  SDL_Surface* retSurface;
    136184  SDL_Rect area;
    137185  Uint32 saved_flags;
    138186  Uint8  saved_alpha;
    139187
    140   putSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
    141                                surface->w, surface->h,
    142                                32,
     188  hasAlpha = false;
     189  retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
     190                                    surface->w, surface->h,
     191                                    32,
    143192#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
    144193                               0x000000FF,
     
    147196                               0xFF000000
    148197#else
    149                                0xFF000000,
     198                                   0xFF000000,
    150199                               0x00FF0000,
    151200                               0x0000FF00,
    152201                               0x000000FF
    153202#endif
    154                                );
    155   if ( putSurface == NULL )
     203                                   );
     204  if ( retSurface == NULL )
    156205  {
    157     this->setSurface(NULL);
    158     return false;
     206    return NULL;
    159207  }
    160208
     
    171219  area.w = surface->w;
    172220  area.h = surface->h;
    173   SDL_BlitSurface(surface, &area, putSurface, &area);
     221  SDL_BlitSurface(surface, &area, retSurface, &area);
    174222
    175223  /* Restore the alpha blending attributes */
     
    177225  {
    178226    SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha);
    179     this->bAlpha = true;
    180   }
    181 
    182   return (this->setSurface(putSurface));
    183 }
    184 
    185 bool Texture::setSurface(SDL_Surface* newSurface)
    186 {
    187   if (this->image != NULL)
    188     SDL_FreeSurface(this->image);
    189 
    190   this->image = newSurface;
    191 
    192   return (this->image != NULL);
     227    hasAlpha = true;
     228  }
     229
     230  return (retSurface);
    193231}
    194232
     
    199237 * @returns The ID of the texture.
    200238 */
    201 GLuint Texture::loadTexToGL ()
    202 {
    203   if (this->texture != 0 && glIsTexture(this->texture))
    204     glDeleteTextures(1, &this->texture);
    205   this->texture = 0;
    206 
    207   if (this->image == NULL)
     239GLuint Texture::loadTexToGL (const SDL_Surface* surface)
     240{
     241//   if (this->texture != 0 && glIsTexture(this->texture))
     242//     glDeleteTextures(1, &this->texture);
     243//   this->texture = 0;
     244
     245  GLuint texture;
     246
     247  if (surface == NULL)
    208248    return 0;
    209249
    210250  /* Create an OpenGL texture for the image */
    211   glGenTextures(1, &this->texture);
    212   glBindTexture(GL_TEXTURE_2D, this->texture);
     251  glGenTextures(1, &texture);
     252  glBindTexture(GL_TEXTURE_2D, texture);
    213253  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    214254  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     
    217257               0,
    218258               GL_RGBA,
    219                this->image->w, this->image->h,
     259               surface->w, surface->h,
    220260               0,
    221261               GL_RGBA,
    222262               GL_UNSIGNED_BYTE,
    223                this->image->pixels);
     263               surface->pixels);
    224264  // build the MipMaps
    225265  gluBuild2DMipmaps(GL_TEXTURE_2D,
    226266                    GL_RGBA,
    227                     this->image->w,
    228                     this->image->h,
     267                    surface->w,
     268                    surface->h,
    229269                    GL_RGBA,
    230270                    GL_UNSIGNED_BYTE,
    231                     this->image->pixels);
     271                    surface->pixels);
    232272  glBindTexture(GL_TEXTURE_2D, 0);
    233   return this->texture;
    234 }
     273  return texture;
     274}
  • branches/network/src/lib/graphics/importer/texture.h

    r5768 r5968  
    1414struct SDL_Surface;
    1515
    16 //! an enumerator for different procedural texture-types
    17 typedef enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS,
    18   TEXTURE_NOISE };
    19 
    2016//! A Class, that reads in Textures from different fileformats.
    2117  class Texture : public BaseObject
     
    2723
    2824      bool loadImage(const char* imageName);
    29       bool rebuild();
     25      virtual bool rebuild();
    3026
    3127      /** @returns The textureID of this texture.  */
     
    3329      /** @returns true if texture has alpha, false otherwise */
    3430      inline bool hasAlpha() const {return bAlpha;}
     31      /** @returns the stored image of this Texture */
     32      const SDL_Surface* const getStoredImage() const { return this->image; };
     33
     34
     35
     36      static void setTextureEnableState(bool texturesEnabled);
     37      /** @returns true if Textures are enabled */
     38      inline static bool getTextureEnableState() { return Texture::texturesEnabled; };
     39
     40      // Utility functionality:
     41      static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha);
     42      static GLuint loadTexToGL (const SDL_Surface* surface);
    3543
    3644    protected:
    37       bool prepareSurface(SDL_Surface* input);
     45
    3846      bool setSurface(SDL_Surface* newSurface);
     47      bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; };
     48      bool setTexture(GLuint texture) { this->texture = texture; };
    3949
    40       GLuint loadTexToGL ();
    4150
    4251    private:
    43       GLuint        texture;            //!< The Texture-ID of opengl from this Texture.
    44       bool          bAlpha;             //!< if the texture has an alpha channel.
    45       SDL_Surface*  image;              //!< The SDL_Surfce that stores the Texture on it.
     52      GLuint           texture;            //!< The Texture-ID of opengl from this Texture.
     53      bool             bAlpha;             //!< if the texture has an alpha channel.
     54      SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it.
     55
     56      static bool      texturesEnabled;    //!< If the Textures are enabled.
    4657  };
    4758
  • branches/network/src/lib/graphics/light.cc

    r5750 r5968  
    2222#include "glincl.h"
    2323#include "vector.h"
    24 #include "tinyxml.h"
     24#include "parser/tinyxml/tinyxml.h"
    2525#include "load_param.h"
    2626#include "factory.h"
  • branches/network/src/lib/graphics/render2D/element_2d.cc

    r5783 r5968  
    2323#include "graphics_engine.h"
    2424#include "load_param.h"
    25 #include "tinyxml.h"
     25#include "parser/tinyxml/tinyxml.h"
    2626#include "class_list.h"
    2727
  • branches/network/src/lib/graphics/text_engine/font.cc

    r5768 r5968  
    181181    this->fontTTF = NULL;
    182182  }
    183   if (this->prepareSurface(surface))
    184     this->loadTexToGL( );
     183  bool hasAlpha;
     184  SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha);
     185  if (newSurf != NULL)
     186  {
     187    this->setSurface(newSurf);
     188    this->setAlpha(hasAlpha);
     189    this->setTexture(Texture::loadTexToGL(newSurf));
     190  }
    185191
    186192  // initializing the Glyphs.
     
    491497
    492498  if (this->setSurface(tmpSurf))
    493     loadTexToGL();
     499    (this->setTexture(Texture::loadTexToGL(tmpSurf)));
    494500}
    495501
  • branches/network/src/lib/graphics/text_engine/text_engine.cc

    r5780 r5968  
    6464{
    6565  // first remove all the remaining Texts (if any).
    66   std::list<BaseObject*>* textList = ClassList::getList(CL_TEXT);
     66  const std::list<BaseObject*>* textList = ClassList::getList(CL_TEXT);
    6767  if (textList != NULL)
    6868  {
     
    7171  }
    7272  // delete all remaining fonts (There should not be Anything to do here)
    73   std::list<BaseObject*>* fontList = ClassList::getList(CL_FONT);
     73  const std::list<BaseObject*>* fontList = ClassList::getList(CL_FONT);
    7474  if (fontList != NULL)
    7575  {
     
    124124void TextEngine::debug() const
    125125{
    126   list<BaseObject*>* textList = ClassList::getList(CL_TEXT);
     126  const list<BaseObject*>* textList = ClassList::getList(CL_TEXT);
    127127  if (textList != NULL)
    128128  {
     
    132132    PRINT(0)("Reference: %p; Text Counts: %d\n", this, textList->size());
    133133
    134     list<BaseObject*>::iterator text;
     134    list<BaseObject*>::const_iterator text;
    135135    for ( text = textList->begin(); text != textList->end(); text++)
    136136      dynamic_cast<Text*>(*text)->debug();
  • branches/network/src/lib/gui/gtk_gui/gui_audio.cc

    r5298 r5968  
    4242    {
    4343      CheckButton* enableSound; //!< A Ckeckbutton for enabling Sound.
     44      Slider* audioChannels;    //!< A Slider for the count of audio-channels.
    4445      Slider* musicVolume;      //!< A Slider for music volume.
    4546      Slider* effectsVolume;    //!< A Slider for effects volume.
     
    5152      enableSound->saveability();
    5253      audioBox->fill(enableSound);
     54
     55      Label* audioChannelsLabel = new Label(CONFIG_NAME_AUDIO_CHANNELS);
     56      audioBox->fill(audioChannelsLabel);
     57      audioChannels = new Slider(CONFIG_NAME_AUDIO_CHANNELS, 0, 32);
     58      audioChannels->setFlagName("channels", "c", 32);
     59      audioChannels->setDescription("Sets the count of channels in the game");
     60      audioChannels->saveability();
     61      audioBox->fill (audioChannels);
     62
     63
    5364      Label* musicVolumeLabel = new Label(CONFIG_NAME_MUSIC_VOLUME);
    5465      audioBox->fill(musicVolumeLabel);
     
    5869      musicVolume->saveability();
    5970      audioBox->fill (musicVolume);
     71
    6072      Label* effectsVolumeLabel = new Label (CONFIG_NAME_EFFECTS_VOLUME);
    6173      audioBox->fill (effectsVolumeLabel);
  • branches/network/src/lib/gui/gtk_gui/gui_exec.cc

    r5241 r5968  
    2727
    2828#include "resource_manager.h"
    29 #include "ini_parser.h"
     29#include "parser/ini_parser/ini_parser.h"
    3030
    3131#include <string.h>
     
    254254
    255255/**
    256  * Reads in Configuration Data.
     256 * @brief Reads in Configuration Data.
    257257 * @param widget from which Widget on should be saved.
    258258*/
     
    265265    return;
    266266
    267   iniParser.getFirstSection();
     267  iniParser.firstSection();
    268268  Widget* groupWidget = widget;
    269269  const char* groupName;
     
    272272  while (groupName = iniParser.getCurrentSection())
    273273  {
     274    printf("GROUP:::%s\n", groupName);
    274275    if((groupWidget = locateGroup(widget, groupName, 1))==NULL)
    275     {
    276       PRINTF(2)("!!There is no group called %s in this GUI.\n First best Widget will get the Infos assigned.\n Config-File will be updated in next Save\n", groupName);
    277       groupWidget = widget;
    278       continue;
    279     }
     276      {
     277        PRINTF(2)("!!There is no group called %s in this GUI.\n First best Widget will get the Infos assigned.\n Config-File will be updated in next Save\n", groupName);
     278        groupWidget = widget;
     279        continue;
     280      }
    280281    else
    281       PRINT(0)("Group %s located.\n", static_cast<Packer*>(groupWidget)->groupName);
    282 
    283     iniParser.getFirstVar();
    284     while(iniParser.getCurrentName())
    285     {
    286       varInfo.variableName = iniParser.getCurrentName();
     282      PRINT(4)("Group %s located.\n", static_cast<Packer*>(groupWidget)->groupName);
     283
     284    const char* entryName;
     285    iniParser.firstVar();
     286    while(entryName = iniParser.getCurrentName())
     287    {
     288      PRINTF(4)("ENTRY:::%s = %s\n", entryName, iniParser.getCurrentValue());
     289      varInfo.variableName = entryName;
    287290      varInfo.variableValue = iniParser.getCurrentValue();
    288291      groupWidget->walkThrough(this->readFileText, &varInfo, 0);
     
    303306{
    304307  VarInfo* info =(VarInfo*)varInfo;
     308  if (info == NULL || info->variableName == NULL)
     309    return;
     310
    305311  if(widget->title && !strcmp(widget->title, info->variableName))
    306312    {
    307313      PRINT(5)("Located Option %s.\n", widget->title);
    308314      if(widget->optionType > GUI_NOTHING)
    309         static_cast<Option*>(widget)->load(info->variableValue);
     315        if (info->variableValue != NULL)
     316          static_cast<Option*>(widget)->load(info->variableValue);
    310317    }
    311318}
     
    323330{
    324331  Widget* tmp;
     332  if (widget  == NULL || groupName == NULL)
     333    return NULL;
    325334
    326335  if(widget->optionType < GUI_NOTHING)
    327336    {
    328       if(static_cast<Packer*>(widget)->getGroupName() &&
     337      if(static_cast<Packer*>(widget)->getGroupName() != NULL &&
    329338         !strcmp(groupName, static_cast<Packer*>(widget)->getGroupName()))
    330         {
    331           return widget;
    332         }
     339        return widget;
    333340      else
    334341        {
    335           if((tmp = locateGroup(static_cast<Packer*>(widget)->down, groupName, depth+1)) != NULL)
     342          if((tmp = locateGroup(static_cast<Packer*>(widget)->down,
     343                                groupName, depth+1)) != NULL)
    336344            return tmp;
    337345        }
  • branches/network/src/lib/gui/gtk_gui/gui_keys.cc

    r5766 r5968  
    119119        pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_LEFT, "LEFT"));
    120120        pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_RIGHT, "RIGHT"));
    121         pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_FIRE, "MOUSE_LEFT"));
     121        pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_FIRE, "BUTTON_LEFT"));
    122122        pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_NEXT_WEAPON, "m"));
    123123        pKeysBox->fill(addKey(CONFIG_NAME_PLAYER_PREV_WEAPON, "n"));
  • branches/network/src/lib/lang/base_object.cc

    r5791 r5968  
    112112  else if (classID & CL_MASK_SUBSUPER_CLASS)
    113113  {
    114     if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) &&
    115         this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2))
     114    if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_IDA) == (this->classID & CL_MASK_SUBSUPER_CLASS_IDA)) &&
     115        this->classID & classID & CL_MASK_SUBSUPER_CLASS_IDB))
    116116      return true;
    117117  }
  • branches/network/src/lib/lang/class_list.cc

    r5822 r5968  
    133133 * @return the List accessed by classID, or NULL if not found
    134134 */
    135 std::list<BaseObject*>* ClassList::getList(ClassID classID)
     135const std::list<BaseObject*>* ClassList::getList(ClassID classID)
    136136{
    137137  ClassList* fl;
     
    156156 * @return the List accessed by classID, or NULL if not found
    157157 */
    158 std::list<BaseObject*>* ClassList::getList(const char* className)
     158const std::list<BaseObject*>* ClassList::getList(const char* className)
    159159{
    160160  ClassList* fl;
  • branches/network/src/lib/lang/class_list.h

    r5821 r5968  
    4040    static void                           removeFromClassList(BaseObject* objectPointer);
    4141
    42     static std::list<BaseObject*>*        getList(ClassID classID = CL_NULL);// { return (ClassList* fl = ClassList::getClassList(classID) != NULL)? &(fl->objectList) : NULL; };
    43     static std::list<BaseObject*>*        getList(const char* className); // { return (ClassList* fl = ClassList::getClassList(className) != NULL)? &(fl->objectList) : NULL;  };
     42    static const std::list<BaseObject*>*  getList(ClassID classID = CL_NULL);// { return (ClassList* fl = ClassList::getClassList(classID) != NULL)? &(fl->objectList) : NULL; };
     43    static const std::list<BaseObject*>*  getList(const char* className); // { return (ClassList* fl = ClassList::getClassList(className) != NULL)? &(fl->objectList) : NULL;  };
    4444    static const std::list<const char*>*  getClassNames();
    4545    static BaseObject*                    getObject(const char* name, ClassID classID = CL_NULL);
    4646    static bool                           exists(const BaseObject* object, ClassID classID = CL_NULL);
     47
     48    void                                  sendBack(std::list<BaseObject*>::const_iterator it);
    4749
    4850    static void                           whatIs(const BaseObject* object);
     
    5153    static long                           StringToID(const char* className);
    5254    static void                           debug(unsigned int debugLevel = 0, long classID = CL_NULL);
    53     static void                           debugS(const char* className = 0x0, unsigned int debugLevel = 0);
     55    static void                           debugS(const char* className = NULL, unsigned int debugLevel = 0);
    5456
    5557    inline bool                           operator==(ClassID classID) { return (this->classID == classID); };
  • branches/network/src/lib/network/network_manager.cc

    r5829 r5968  
    156156{
    157157  if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL)
    158   {
    159 //     tIterator<BaseObject>* iterator = this->netStreamList->getIterator();
    160 //     NetworkStream* stream = (NetworkStream*)(iterator->firstElement());
    161 //     while( stream)
    162 //     {
    163 //       if(stream->isActive())
    164 //         stream->processData();
    165 //       stream = (NetworkStream*)(iterator->nextElement());
    166 //     }
    167 //     delete iterator;
    168     std::list<BaseObject*>::iterator stream;
     158{
     159    std::list<BaseObject*>::const_iterator stream;
    169160    for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream)
    170161      if( static_cast<NetworkStream*>(*stream)->isActive())
  • branches/network/src/lib/network/network_manager.h

    r5829 r5968  
    4242    void shutdownConnection();
    4343
     44
    4445    void connectSynchronizeable(Synchronizeable& sync);
    45 
    4646    void synchronize();
     47   
    4748
    4849  private:
     
    5152
    5253  private:
    53     std::list<BaseObject*>*    netStreamList;            // list with refs to all network streams
    54     std::list<BaseObject*>*    syncList;                 // list of synchronizeables
     54    const std::list<BaseObject*>*    netStreamList;            // list with refs to all network streams
     55    const std::list<BaseObject*>*    syncList;                 // list of synchronizeables
    5556    static NetworkManager* singletonRef;           //!< Pointer to the only instance of this Class
    5657    NetworkStream*         tmpStream;              //!< FIXME: this is only for testing purposes
  • branches/network/src/lib/particles/particle_engine.h

    r5447 r5968  
    1212#include "particle_emitter.h"
    1313
    14 #include "tinyxml.h"
     14#include "parser/tinyxml/tinyxml.h"
    1515
    1616// FORWARD DECLARATION
  • branches/network/src/lib/particles/particle_system.cc

    r5750 r5968  
    3030#include "shell_command.h"
    3131
    32 #include "tinyxml.h"
     32#include "parser/tinyxml/tinyxml.h"
    3333
    3434CREATE_FACTORY(ParticleSystem, CL_PARTICLE_SYSTEM);
  • branches/network/src/lib/physics/physics_engine.cc

    r5779 r5968  
    2020#include "class_list.h"
    2121#include "list.h"
    22 #include "tinyxml.h"
     22#include "parser/tinyxml/tinyxml.h"
    2323#include "factory.h"
    2424#include "load_param.h"
  • branches/network/src/lib/shell/shell_command.cc

    r5791 r5968  
    159159  long classID = CL_NULL;                      //< the classID retrieved from the Class.
    160160  ShellCommandClass* commandClass = NULL;      //< the command class this command applies to.
    161   std::list<BaseObject*>* objectList = NULL;   //< the list of Objects stored in classID
     161  const std::list<BaseObject*>* objectList = NULL;   //< the list of Objects stored in classID
    162162  BaseObject* objectPointer = NULL;            //< a pointer to th Object to Execute the command on
    163163  bool emptyComplete = false;                  //< if the completion input is empty string. e.g ""
  • branches/network/src/lib/shell/shell_completion.cc

    r5791 r5968  
    5858
    5959  long classID;                         //< the classID retrieved from the Class.
    60   std::list<BaseObject*>* objectList;   //< the list of Objects stored in classID
     60  const std::list<BaseObject*>* objectList;   //< the list of Objects stored in classID
    6161  bool emptyComplete = false;           //< if the completion input is empty string. e.g ""
    6262  long completeType = SHELLC_NONE;      //< the Type we'd like to complete.
  • branches/network/src/lib/sound/sound_buffer.cc

    r5422 r5968  
    2020#include "sound_engine.h"
    2121
    22 
    2322using namespace std;
    24 
    2523
    2624//////////////////
     
    3634  this->setName(fileName);
    3735
    38   SoundEngine::getInstance()->addBuffer(this);
    39 
    4036  ALenum format;
    4137  ALvoid* data;
     
    4743  alGenBuffers(1, &this->bufferID);
    4844  if ((result = alGetError()) != AL_NO_ERROR)
    49     SoundEngine::PrintALErrorString(result);
     45    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
    5046
    5147  // read in the wav data
     
    5955#endif
    6056  if ((result = alGetError()) != AL_NO_ERROR)
    61     SoundEngine::PrintALErrorString(result);
     57    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
    6258
    6359  // send the loaded wav data to the buffer
    6460  alBufferData(this->bufferID, format, data, this->size, freq);
    6561  if ((result = alGetError()) != AL_NO_ERROR)
    66     SoundEngine::PrintALErrorString(result);
     62    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
    6763
    6864  // remove the wav data (redundant)
    6965  alutUnloadWAV(format, data, this->size, freq);
    7066  if ((result = alGetError()) != AL_NO_ERROR)
    71     SoundEngine::PrintALErrorString(result);
     67    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
    7268}
    7369
  • branches/network/src/lib/sound/sound_engine.cc

    r5832 r5968  
    2727#include "resource_manager.h"
    2828#include "debug.h"
    29 #include "ini_parser.h"
     29#include "parser/ini_parser/ini_parser.h"
    3030#include "globals.h"
    3131
     
    4747  this->bufferList = NULL;
    4848  this->sourceList = NULL;
     49
     50  this->device = NULL;
     51  this->context = NULL;
     52
     53  this->maxSourceCount = 32;
    4954}
    5055
     
    6469    while (this->sourceList->size() > 0)
    6570      delete dynamic_cast<SoundSource*>(this->sourceList->front());
     71  }
     72
     73  while(!this->ALSources.empty())
     74  {
     75    alDeleteSources(1, &this->ALSources.top());
     76    this->ALSources.pop();
    6677  }
    6778
     
    8697void SoundEngine::loadSettings(IniParser* iniParser)
    8798{
     99  const char* channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32");
     100  this->maxSourceCount = atoi(channels);
    88101  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80");
    89102  this->musicVolume = atof(musicVolume)/100.0;
     
    118131
    119132
    120 /**
    121  *  adds a SoundBuffer to the bufferList of the SoundEngine
    122  * @param buffer The buffer to add to the bufferList
    123 */
    124 void SoundEngine::addBuffer(SoundBuffer* buffer)
    125 {
    126   if (unlikely(this->bufferList == NULL))
    127     this->bufferList = ClassList::getList(CL_SOUND_BUFFER);
    128 }
    129 
    130 /**
    131  *  removes a SoundBuffer from the bufferList of the SoundEngine
    132  * @param buffer The buffer to delete from the SoundEngine
    133 */
    134 void SoundEngine::removeBuffer(SoundBuffer* buffer)
    135 {
    136   // look if there are any sources that have the buffer still loaded
    137   if (this->sourceList != NULL)
    138   {
    139     list<BaseObject*>::iterator source;
    140     for (source = this->sourceList->begin(); source != this->sourceList->end(); source++)
    141     {
    142       if (buffer == static_cast<SoundSource*>(*source)->getBuffer())
    143         delete (*source);
     133void SoundEngine::popALSource(ALuint& source)
     134{
     135  if (source != 0)
     136    return;
     137  else
     138  {
     139
     140    /// @TODO try to create more sources if needed
     141    if (!this->ALSources.empty())
     142    {
     143
     144      source = this->ALSources.top();
     145      printf("test: : %d\n", source);
     146      this->ALSources.pop();
    144147    }
    145148  }
    146149}
    147150
    148 /**
    149  * adds a SoundSource to the sourceList of the SoundEngine
    150  * @param source The source to add to the sourceList
    151 */
    152 void SoundEngine::addSource(SoundSource* source)
    153 {
    154   this->sourceList = ClassList::getList(CL_SOUND_SOURCE);
    155 }
    156151
    157152/**
     
    180175
    181176  // updating all the Sources positions
    182   if (likely(this->sourceList != NULL))
    183   {
    184     list<BaseObject*>::iterator sourceIT;
     177  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
     178  {
     179    list<BaseObject*>::const_iterator sourceIT;
    185180    SoundSource* source;
    186181    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
    187182    {
    188183      source = static_cast<SoundSource*>(*sourceIT);
    189       if (likely(source->getNode() != NULL))
     184      if (source->isPlaying())
    190185      {
    191         alSource3f(source->getID(), AL_POSITION,
    192                    source->getNode()->getAbsCoor().x,
    193                    source->getNode()->getAbsCoor().y,
    194                    source->getNode()->getAbsCoor().z);
    195         alSource3f(source->getID(), AL_VELOCITY,
    196                    source->getNode()->getVelocity().x,
    197                    source->getNode()->getVelocity().y,
    198                    source->getNode()->getVelocity().z);
     186        int play;
     187        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
     188        if(play == AL_PLAYING)
     189        {
     190          if (likely(source->getNode() != NULL))
     191          {
     192            alSource3f(source->getID(), AL_POSITION,
     193                       source->getNode()->getAbsCoor().x,
     194                       source->getNode()->getAbsCoor().y,
     195                       source->getNode()->getAbsCoor().z);
     196            alSource3f(source->getID(), AL_VELOCITY,
     197                       source->getNode()->getVelocity().x,
     198                       source->getNode()->getVelocity().y,
     199                       source->getNode()->getVelocity().z);
     200          }
     201
     202        }
     203        else
     204        {
     205          source->stop();
     206        }
    199207      }
    200208    }
     
    282290  // INITIALIZING THE DEVICE:
    283291
    284   ALchar deviceName[] =
     292#ifdef AL_VERSION_1_1
     293  ALubyte deviceName[] =
     294#else
     295  ALCchar deviceName[] =
     296#endif
     297
    285298#ifdef __WIN32__
    286       "native";
     299      "Direct3D";
    287300#else
    288       "'( ( devices '( native arts null ) ) )";
     301      "'( ( devices '( native null ) ) )";
    289302#endif
    290303  //
     
    297310
    298311  if ((result = alGetError()) != AL_NO_ERROR)
    299     SoundEngine::PrintALErrorString(result);
     312    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
    300313
    301314  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
     315}
     316
     317
     318/**
     319 * Allocates openAL sources
     320 * @param count how many sources to allocate
     321 * @returns true on success, false if at least one source could not be allocated
     322 */
     323bool SoundEngine::allocateSources(unsigned int count)
     324{
     325  ALenum result;
     326  // Setting default values.
     327  for (unsigned int i = 0; i < count; i++)
     328  {
     329    ALuint source;
     330
     331    alGenSources(1, &source);
     332    if ((result = alGetError()) != AL_NO_ERROR)
     333      PRINTF(1)("Error Generating Sources: '%s'\n", SoundEngine::getALErrorString(result));
     334
     335    alSourcef (source, AL_PITCH,    1.0      );
     336    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
     337    alSourcei (source, AL_LOOPING,  AL_FALSE );
     338    this->ALSources.push(source);
     339  }
     340  return true;
    302341}
    303342
     
    306345 * @param err The error found
    307346*/
    308 void SoundEngine::PrintALErrorString(ALenum err)
     347const char* SoundEngine::getALErrorString(ALenum err)
    309348{
    310349  switch(err)
    311350    {
    312351    case AL_NO_ERROR:
    313       PRINTF(4)("AL_NO_ERROR\n");
    314       break;
    315 
     352      return ("AL_NO_ERROR");
    316353    case AL_INVALID_NAME:
    317       PRINTF(2)("AL_INVALID_NAME\n");
    318       break;
    319 
     354      return ("AL_INVALID_NAME");
    320355    case AL_INVALID_ENUM:
    321       PRINTF(2)("AL_INVALID_ENUM\n");
    322       break;
    323 
     356      return ("AL_INVALID_ENUM");
    324357    case AL_INVALID_VALUE:
    325       PRINTF(2)("AL_INVALID_VALUE\n");
    326       break;
    327 
     358      return ("AL_INVALID_VALUE");
    328359    case AL_INVALID_OPERATION:
    329       PRINTF(2)("AL_INVALID_OPERATION\n");
    330       break;
    331 
     360      return ("AL_INVALID_OPERATION");
    332361    case AL_OUT_OF_MEMORY:
    333       PRINTF(2)("AL_OUT_OF_MEMORY\n");
    334       break;
     362      return ("AL_OUT_OF_MEMORY");
    335363    };
    336364}
     
    338366void SoundEngine::listDevices()
    339367{
    340 
    341368  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
    342369}
  • branches/network/src/lib/sound/sound_engine.h

    r5819 r5968  
    1414
    1515#include <list>
     16#include <stack>
    1617
    1718#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
     
    2223class IniParser;
    2324
     25
    2426//! A class that handles audio via the openAudioLibrary
    2527class SoundEngine : public BaseObject {
    26 
    2728  public:
    2829    virtual ~SoundEngine();
     
    4748
    4849  // administrative
    49     void addBuffer(SoundBuffer* buffer);
    50     void removeBuffer(SoundBuffer* buffer);
    51     void addSource(SoundSource* source);
     50    void popALSource(ALuint& source);
     51    void pushALSource(ALuint& source) { if (source != 0) this->ALSources.push(source); };
    5252
    5353    void flushUnusedBuffers();
    5454    void flushAllBuffers();
    5555    void flushAllSources();
     56
    5657    bool initAudio();
     58    bool allocateSources(unsigned int count);
    5759
    5860  // error handling:
    59     static void PrintALErrorString(ALenum err);
    60   //  static void PrintALCErrorString(ALenum err);
    61 
     61    static const char* getALErrorString(ALenum err);
    6262
    6363  private:
    6464    SoundEngine();
     65
    6566    void listDevices();
    6667
    6768  private:
    68     static SoundEngine*      singletonRef;             //!< Reference to this class
     69    static SoundEngine*            singletonRef;             //!< Reference to this class
    6970
    70     ALCdevice*               device;                   //!< the used audio-device.
    71     ALCcontext*              context;                  //!< the context, currently in use.
     71    ALCdevice*                     device;                   //!< the used audio-device.
     72    ALCcontext*                    context;                  //!< the context, currently in use.
    7273
    73     float                    musicVolume;              //!< the maximum volume of the music in % (0f,1f]
    74     float                    effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f]
    75     PNode*                   listener;                 //!< The listener of the Scene
     74    float                          musicVolume;              //!< the maximum volume of the music in % (0f,1f]
     75    float                          effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f]
     76    PNode*                         listener;                 //!< The listener of the Scene
    7677
    77     std::list<BaseObject*>*  bufferList;               //!< A list of buffers
    78     std::list<BaseObject*>*  sourceList;               //!< A list for all the sources in the scene.
     78    const std::list<BaseObject*>*  bufferList;               //!< A list of buffers
     79    const std::list<BaseObject*>*  sourceList;               //!< A list for all the sources in the scene.
    7980
    80 
     81    unsigned int                   maxSourceCount;           //!< How many Sources is the Maximum
     82    std::stack<ALuint>             ALSources;                //!< A list of real openAL-Sources, the engine allocates, and stores for reuse.
    8183};
    8284
  • branches/network/src/lib/sound/sound_source.cc

    r5386 r5968  
    1818#include "sound_source.h"
    1919#include "sound_engine.h"
     20
    2021#include "alincl.h"
    2122#include "compiler.h"
     
    3334
    3435  // adding the Source to the SourcesList of the SoundEngine
    35   SoundEngine::getInstance()->addSource(this);
    36 
    3736  this->buffer = buffer;
    3837  this->sourceNode = sourceNode;
    3938
    40   alGenSources(1, &this->sourceID);
    41   if ((result = alGetError()) != AL_NO_ERROR)
    42     SoundEngine::PrintALErrorString(result);
    43   if (this->buffer != NULL)
    44     alSourcei (this->sourceID, AL_BUFFER,   this->buffer->getID());
    45   alSourcef (this->sourceID, AL_PITCH,    1.0      );
    46   alSourcef (this->sourceID, AL_GAIN,     SoundEngine::getInstance()->getEffectsVolume() );
    47   alSourcei (sourceID, AL_LOOPING,  AL_FALSE     );
     39  this->sourceID = 0;
     40  this->bPlay = false;
    4841}
    4942
     
    5346SoundSource::~SoundSource()
    5447{
    55   //SoundEngine::getInstance()->removeSource(this);
    56   alDeleteSources(1, &this->sourceID);
     48  SoundEngine::getInstance()->pushALSource(this->sourceID);
    5749}
    5850
     
    6254void SoundSource::play()
    6355{
     56  if (this->sourceID == 0)
     57    SoundEngine::getInstance()->popALSource(this->sourceID);
    6458  alSourcePlay(this->sourceID);
     59  this->bPlay = true;
    6560}
    6661
     
    7166void SoundSource::play(const SoundBuffer* buffer)
    7267{
     68  if (unlikely(this->sourceID == 0))
     69    SoundEngine::getInstance()->popALSource(this->sourceID);
     70
     71  printf("%d\n",sourceID);
    7372  alSourceStop(this->sourceID);
    7473  alSourcei (this->sourceID, AL_BUFFER, buffer->getID());
     
    7776  if (unlikely(this->buffer != NULL))
    7877    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
     78  this->bPlay = true;
    7979}
    8080
     
    8484void SoundSource::stop()
    8585{
     86  this->bPlay = false;
    8687  alSourceStop(this->sourceID);
     88  SoundEngine::getInstance()->pushALSource(this->sourceID);
    8789}
    8890
  • branches/network/src/lib/sound/sound_source.h

    r5386 r5968  
    3131    /** @returns The ID of this Source */
    3232    inline ALuint getID() const { return this->sourceID; }
     33    /** @returns true, if the Source is Playing */
     34    inline bool   isPlaying() const { return this->bPlay; };
    3335    /** @returns the SoundBuffer of this Source */
    3436    inline const SoundBuffer* getBuffer() const { return this->buffer; }
     
    3941
    4042  private:
     43    bool                   bPlay;                 //!< If the Source is Playing.
    4144    ALuint                 sourceID;              //!< The ID of the Source
    4245    const SoundBuffer*     buffer;                //!< The buffer to play in this source.
  • branches/network/src/lib/util/executor/executor_specials.h

    r5754 r5968  
    1010
    1111#include "compiler.h"
    12 #include "tinyxml.h"
     12#include "parser/tinyxml/tinyxml.h"
    1313// FORWARD DECLARATION
    1414
  • branches/network/src/lib/util/list.h

    r5403 r5968  
    44 */
    55
    6 #ifndef _LIST_H
    7 #define _LIST_H
     6#ifndef _T_LIST_H
     7#define _T_LIST_H
    88
    99#include "compiler.h"
     
    645645}
    646646
    647 #endif /* _LIST_H */
     647#endif /* _T_LIST_H */
  • branches/network/src/orxonox.cc

    r5829 r5968  
    3333
    3434#include "world.h"
    35 #include "ini_parser.h"
     35#include "parser/ini_parser/ini_parser.h"
    3636#include "game_loader.h"
    3737
     
    250250  // SDL_InitSubSystem(SDL_INIT_AUDIO);
    251251  SoundEngine::getInstance()->initAudio();
     252  SoundEngine::getInstance()->allocateSources(1);
    252253
    253254  SoundEngine::getInstance()->loadSettings(this->iniParser);
  • branches/network/src/story_entities/world.cc

    r5829 r5968  
    2626#include "null_parent.h"
    2727#include "pilot_node.h"
    28 #include "track_node.h"
    2928#include "world_entity.h"
    3029#include "player.h"
     
    4039#include "shell.h"
    4140
    42 #include "track_manager.h"
    4341#include "garbage_collector.h"
    4442#include "fast_factory.h"
     
    6361#include "weapons/projectile.h"
    6462#include "event_handler.h"
    65 
    6663#include "sound_engine.h"
    6764#include "ogg_player.h"
     
    7471
    7572#include "network_manager.h"
     73#include "playable.h"
     74
    7675
    7776SHELL_COMMAND(speed, World, setSpeed);
     
    124123  PRINTF(3)("World::~World() - deleting current world\n");
    125124
     125
    126126  // here everything that is alocated by the World is deleted
    127127  delete this->entities;
    128128  State::setWorldEntityList(NULL);
    129129
     130  delete this->localPlayer;
    130131
    131132  // delete all the initialized Engines.
    132133  FastFactory::flushAll(true);
    133134  delete LightManager::getInstance();
    134   delete TrackManager::getInstance();
    135135  delete ParticleEngine::getInstance();
    136136  delete AnimationPlayer::getInstance();
     
    144144  // erease everything that is left.
    145145  delete NullParent::getInstance();
     146
    146147  Shader::suspendShader();
    147148
     
    174175  this->shell = NULL;
    175176  this->entities = NULL;
     177  this->localPlayer = NULL;
     178  this->localCamera = NULL;
    176179
    177180  this->showPNodes = false;
     
    215218
    216219  AnimationPlayer::getInstance(); // initializes the animationPlayer
     220  ParticleEngine::getInstance();
    217221  PhysicsEngine::getInstance();
    218222
     
    244248    }
    245249
    246   TiXmlDocument* XMLDoc = new TiXmlDocument( path);
     250  TiXmlDocument* XMLDoc = new TiXmlDocument( getPath());
    247251  // load the campaign document
    248252  if( !XMLDoc->LoadFile())
    249253  {
    250254    // report an error
    251     PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol());
     255    PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol());
    252256    delete XMLDoc;
    253257    return (ErrorMessage){213,"XML File parsing error","World::load()"};
     
    315319      while( element != NULL)
    316320        {
    317           WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element));
    318           if( created != NULL) this->spawn( created);
    319           // if we load a 'Player' we use it as localPlayer
    320           //todo do this more elegant
    321           if( element->Value() != NULL && !strcmp( element->Value(), "Player"))
     321          BaseObject* created = (loader->fabricate(element));
     322          if( created != NULL )
    322323          {
    323             localPlayer = (Player*) created;
    324             CDEngine::getInstance()->setPlayer(localPlayer);
     324            if(created->isA(CL_WORLD_ENTITY))
     325              this->spawn(dynamic_cast<WorldEntity*>(created));
     326            printf("Created a %s: %s\n", created->getClassName(), created->getName());
    325327            NetworkManager::getInstance()->connectSynchronizeable(*(Synchronizeable*)this->localPlayer);
    326328          }
    327           if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created;
     329
     330          // if we load a 'Player' we use it as localPlayer
     331
     332
     333          //todo do this more elegant
     334          if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox"))
     335            sky = dynamic_cast<SkyBox*>(created);
    328336          if( element->Value() != NULL && !strcmp( element->Value(), "Terrain"))
    329337          {
    330             terrain = (Terrain*) created;
     338            terrain = dynamic_cast<Terrain*>(created);
    331339            CDEngine::getInstance()->setTerrain(terrain);
    332340          }
     
    343351    LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams);
    344352
    345     LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams);
    346     LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams);
    347 
    348   // find Track
    349   element = root->FirstChildElement( "Track");
    350   if( element == NULL)
    351     {
    352       PRINTF(0)("World is missing a 'Track'\n");
    353     }
    354   else
    355     {
    356       //load track
    357       PRINTF(4)("Loading Track\n");
    358 
    359       TrackManager::getInstance()->loadParams( element);
    360       TrackManager::getInstance()->finalize();
    361     }
     353   LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams);
     354//   LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams);
    362355
    363356  // free the XML data
     
    366359  /* GENERIC LOADING PROCESS FINISHED */
    367360
    368   // bind input
    369   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP);
    370   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN);
    371   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT);
    372   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT);
    373   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1);
    374   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON);
    375   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON);
    376   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEUP);
    377   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEDOWN);
     361
     362  // Create a Player
     363  this->localPlayer = new Player();
     364
     365  Playable* playable;
     366  const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
     367  if (playableList != NULL)
     368  {
     369    playable = dynamic_cast<Playable*>(playableList->front());
     370    this->localPlayer->setControllable(playable);
     371  }
    378372
    379373  // bind camera
    380   //this->localCamera->bind (localPlayer);
    381  // this->localPlayer->addChild (this->localCamera);
    382 
    383 
    384   //        TrackManager::getInstance()->setBindSlave(env);
    385   PNode* tn = TrackManager::getInstance()->getTrackNode();
    386   tn->addChild(this->localPlayer);
    387 
    388   //localCamera->setParent(TrackNode::getInstance());
    389   tn->addChild(this->localCamera);
    390   localCamera->lookAt(tn);
     374  playable->addChild (this->localCamera);
     375
     376//   //localCamera->setParent(TrackNode::getInstance());
     377//  tn->addChild(this->localCamera);
    391378  localCamera->setClipRegion(1, 10000.0);
    392   this->localPlayer->setParentMode(PNODE_ALL);
    393   TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer);
    394 
     379  localCamera->lookAt(playable);
     380//  this->localPlayer->setParentMode(PNODE_ALL);
    395381  if (sky != NULL)
    396382  {
     
    403389  glNewList (objectList, GL_COMPILE);
    404390
    405   //TrackManager::getInstance()->drawGraph(.01);
    406   //TrackManager::getInstance()->debug(2);
    407391  glEndList();
    408392
     
    415399  ////////////
    416400
    417   Gravity* test = new Gravity();
    418 
    419   // SYSTEM TRAILING THE PLAYER
    420   // Creating a Test Particle System
    421 
    422   //new PhysicsConnection(system, gravity);
    423   //    new PhysicsConnection(this->localPlayer, gravity);
    424401
    425402//   TestEntity* testEntity = new TestEntity();
     
    427404//   testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    428405//   this->spawn(testEntity);
    429 
    430 //   TestEntity* testEntity2 = new TestEntity();
    431 //   testEntity2->setAnim(STAND);
    432 //   testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0));
    433 //   testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    434 //   //testEntity2->setParent(this->localPlayer);
    435 //   this->spawn(testEntity2);
    436 //
    437 //   TestEntity* testEntity3 = new TestEntity();
    438 //   testEntity3->setAnim(BOOM);
    439 //   testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0));
    440 //   testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    441 //   this->spawn(testEntity3);
    442 //
    443 //   TestEntity* testEntity4 = new TestEntity();
    444 //   testEntity4->setAnim(FLIP);
    445 //   testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0));
    446 //   testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    447 //   this->spawn(testEntity4);
    448 //
    449 //   TestEntity* testEntity5 = new TestEntity();
    450 //   testEntity5->setAnim(WAVE);
    451 //   testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0));
    452 //   testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    453 //   this->spawn(testEntity5);
    454 //
    455 //   TestEntity* testEntity6 = new TestEntity();
    456 //   testEntity6->setAnim(WAVE);
    457 //   testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0));
    458 //   testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    459 //   this->spawn(testEntity6);
    460 //
    461 //   TestEntity* testEntity7 = new TestEntity();
    462 //   testEntity7->setAnim(WAVE);
    463 //   testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0));
    464 //   testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    465 //   this->spawn(testEntity7);
    466 
    467 
    468 
    469 //  PhysicsEngine::getInstance()->debug();
    470 
    471 
    472406
    473407  for(int i = 0; i < 100; i++)
     
    479413    tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30);
    480414    this->spawn(tmp);
    481 
    482 
    483415  }
    484 
    485 
    486 
    487 //  ClassList::debug();
    488416
    489417  this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL);
     
    501429  this->glmis->step();
    502430  // stuff beyond this point remains to be loaded properly
    503 
    504   // initializing the TrackManager
    505   TrackManager::getInstance()->addPointV(Vector(150, -35, 5));
    506   TrackManager::getInstance()->addPointV(Vector(200,-35, 5));
    507   TrackManager::getInstance()->addPointV(Vector(250, -35, 5));
    508   TrackManager::getInstance()->addPointV(Vector(320,-33,-.55));
    509   TrackManager::getInstance()->setDuration(1);
    510   TrackManager::getInstance()->setSavePoint();
    511 
    512   TrackManager::getInstance()->addPointV(Vector(410, 0, 0));
    513   TrackManager::getInstance()->addPointV(Vector(510, 20, -10));
    514   TrackManager::getInstance()->addPointV(Vector(550, 20, -10));
    515   TrackManager::getInstance()->addPointV(Vector(570, 20, -10));
    516   TrackManager::getInstance()->setDuration(2);
    517 
    518   TrackManager::getInstance()->forkS("testFork1,testFork2");
    519   TrackManager::getInstance()->workOnS("testFork1");
    520   TrackManager::getInstance()->addPointV(Vector(640, 25, -30));
    521   TrackManager::getInstance()->addPointV(Vector(700, 40, -120));
    522   TrackManager::getInstance()->addPointV(Vector(800, 50, -150));
    523   TrackManager::getInstance()->addPointV(Vector(900, 60, -100));
    524   TrackManager::getInstance()->addPointV(Vector(900, 60, -70));
    525   TrackManager::getInstance()->addPointV(Vector(990, 65, -15));
    526   TrackManager::getInstance()->addPointV(Vector(1050, 65, -10));
    527   TrackManager::getInstance()->addPointV(Vector(1100, 65, -20));
    528   TrackManager::getInstance()->setDuration(4);
    529 
    530   TrackManager::getInstance()->workOnS("testFork2");
    531   TrackManager::getInstance()->addPointV(Vector(640, 25, 20));
    532   TrackManager::getInstance()->addPointV(Vector(670, 50, 120));
    533   TrackManager::getInstance()->addPointV(Vector(700, 70, 80));
    534   TrackManager::getInstance()->addPointV(Vector(800, 70, 65));
    535   TrackManager::getInstance()->addPointV(Vector(850, 65, 65));
    536   TrackManager::getInstance()->addPointV(Vector(920, 35, 40));
    537   TrackManager::getInstance()->addPointV(Vector(945, 40, 40));
    538   TrackManager::getInstance()->addPointV(Vector(970, 24, 40));
    539   TrackManager::getInstance()->addPointV(Vector(1000, 40, -7));
    540 
    541   TrackManager::getInstance()->setDuration(4);
    542 
    543 
    544   TrackManager::getInstance()->joinS("testFork1,testFork2");
    545 
    546   TrackManager::getInstance()->addPointV(Vector(1200, 60, -50));
    547   TrackManager::getInstance()->addPointV(Vector(1300, 50, -50));
    548   TrackManager::getInstance()->addPointV(Vector(1400, 40, -50));
    549   TrackManager::getInstance()->addPointV(Vector(1500, 40, -60));
    550   TrackManager::getInstance()->addPointV(Vector(1600, 35, -55));
    551   TrackManager::getInstance()->addPointV(Vector(1700, 45, -40));
    552   TrackManager::getInstance()->addPointV(Vector(1750, 60, -40));
    553   TrackManager::getInstance()->addPointV(Vector(1770, 80, -40));
    554   TrackManager::getInstance()->addPointV(Vector(1800, 100, -40));
    555   TrackManager::getInstance()->setDuration(10);
    556 
    557   TrackManager::getInstance()->finalize();
    558 
    559431
    560432  // LIGHT initialisation
     
    574446      {
    575447        LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0);
    576 
    577 
    578         this->localPlayer = new Player ();
    579         this->localPlayer->setName ("player");
    580         this->spawn (this->localPlayer);
    581         this->localPlayer->setRelCoor(Vector(5,0,0));
    582448        /*monitor progress*/
    583449        this->glmis->step();
    584 
    585 
    586         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1);
    587         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON);
    588         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON);
    589 
    590         /*
    591         Field* testField = new Gravity();
    592         testField->setMagnitude(10);
    593         new PhysicsConnection(this->localPlayer, testField);
    594         */
    595450
    596451        // bind camera
     
    617472        this->glmis->step();
    618473
    619         this->pilotNode = new PilotNode();
    620         this->spawn(this->pilotNode);
    621         this->pilotNode->setAbsCoor(Vector(150, -35, 5));
    622         this->pilotNode->addChild(this->localPlayer);
    623         this->pilotNode->addChild(this->localCamera);
    624         this->localCamera->lookAt(this->localPlayer);
    625 
    626         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP);
    627         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN);
    628         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT);
    629         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT);
    630         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION);
    631 
    632         /*
    633         PNode* tn = TrackManager::getInstance()->getTrackNode();
    634         tn->addChild(this->localPlayer);
    635         this->localCamera->lookAt(tn);
    636 
    637         tn->addChild(this->localCamera);
    638         this->localPlayer->setParentMode(PNODE_ALL);
    639         TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer);
    640         */
    641474        this->glmis->step();
    642475        break;
     
    666499{
    667500  this->bPause = false;
    668   this->pilotNode = NULL;
    669501
    670502  /* update the object position before game start - so there are no wrong coordinates used in the first processing */
     
    842674void World::handleInput ()
    843675{
    844   // localinput
    845   //CommandNode* cn = Orxonox::getInstance()->getLocalInput();
    846   //cn->process();
    847 
    848676  EventHandler::getInstance()->process();
    849677
     
    897725
    898726      /* update tick the rest */
    899       TrackManager::getInstance()->tick(this->dtS);
    900727      this->localCamera->tick(this->dtS);
    901728      // tick the engines
  • branches/network/src/story_entities/world.h

    r5429 r5968  
    1616class Camera;
    1717class Player;
    18 class PNode;
    1918class GLMenuImageScreen;
    2019class Terrain;
     
    2221class Text;
    2322class TiXmlElement;
    24 class PilotNode;
    2523
    2624class Shell;
     
    121119    tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
    122120    Player* localPlayer;                //!< The Player, you fly through the level.
    123     PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
    124 
    125 
    126121};
    127122
  • branches/network/src/subprojects/framework.cc

    r5819 r5968  
    2424#include "resource_manager.h"
    2525#include "camera.h"
    26 #include "ini_parser.h"
     26#include "parser/ini_parser/ini_parser.h"
    2727#include "globals.h"
    2828
  • branches/network/src/subprojects/importer/Makefile.am

    r5750 r5968  
    66importer_LDFLAGS = $(MWINDOWS)
    77
    8 bin_PROGRAMS = importer
     8bin_PROGRAMS = importer \
     9               multitex
    910
    1011importer_LDADD = $(MAINSRCDIR)/lib/event/libORXevent.a \
     
    3233                  $(MAINSRCDIR)/lib/util/color.cc \
    3334                  $(MAINSRCDIR)/lib/util/multi_type.cc \
     35                  $(MAINSRCDIR)/lib/util/executor/executor.cc \
    3436                  $(MAINSRCDIR)/util/loading/factory.cc
     37
     38
     39multitex_LDADD = $(MAINSRCDIR)/lib/event/libORXevent.a \
     40                 $(MAINSRCDIR)/lib/tinyxml/libtinyxml.a \
     41                 $(MAINSRCDIR)/lib/graphics/libORXgraphics.a \
     42                 $(MAINSRCDIR)/lib/shell/libORXshell.a \
     43                 $(MAINSRCDIR)/lib/sound/libORXsound.a \
     44                 $(MAINSRCDIR)/lib/graphics/importer/libORXimporter.a
     45
     46multitex_SOURCES= ../framework.cc \
     47                  multitex.cc \
     48                  $(MAINSRCDIR)/util/state.cc \
     49                  $(MAINSRCDIR)/world_entities/camera.cc \
     50                  $(MAINSRCDIR)/lib/lang/base_object.cc \
     51                  $(MAINSRCDIR)/lib/lang/class_list.cc \
     52                  $(MAINSRCDIR)/lib/math/vector.cc \
     53                  $(MAINSRCDIR)/util/loading/resource_manager.cc \
     54                  $(MAINSRCDIR)/lib/util/ini_parser.cc \
     55                  $(MAINSRCDIR)/lib/coord/p_node.cc \
     56                  $(MAINSRCDIR)/lib/coord/null_parent.cc \
     57                  $(MAINSRCDIR)/util/loading/load_param.cc \
     58                  $(MAINSRCDIR)/util/loading/load_param_description.cc \
     59                  $(MAINSRCDIR)/lib/util/helper_functions.cc \
     60                  $(MAINSRCDIR)/lib/util/substring.cc \
     61                  $(MAINSRCDIR)/lib/util/color.cc \
     62                  $(MAINSRCDIR)/lib/util/multi_type.cc \
     63                  $(MAINSRCDIR)/lib/util/executor/executor.cc \
     64                  $(MAINSRCDIR)/util/loading/factory.cc
  • branches/network/src/util/loading/factory.h

    r5750 r5968  
    2525class BaseObject;
    2626
    27 #include "tinyxml.h"
     27#include "parser/tinyxml/tinyxml.h"
    2828#include "base_object.h"
    2929#include "debug.h"
  • branches/network/src/util/loading/resource_manager.cc

    r5483 r5968  
    3333#endif /* NO_TEXT */
    3434#ifndef NO_AUDIO
    35 #include "sound_engine.h"
     35#include "sound_buffer.h"
    3636#include "ogg_player.h"
    3737#endif /* NO_AUDIO */
  • branches/network/src/util/object_manager.cc

    r5795 r5968  
    6262    list<BaseObject*>::const_iterator node;
    6363    for (node = objectList->begin(); node != objectList->end(); node++)
    64     {
    65       printf("1:::%s\n", (*node)->getName());
    6664      if ((dynamic_cast<PNode*>(*node)->getAbsCoor() - center.getAbsCoor()).len() < radius)
    67       {
    6865        newList->push_back(dynamic_cast<WorldEntity*>(*node));
    69         printf("%s\n",(*node)->getName());
    70       }
    71     }
    7266    return newList;
    7367  }
  • branches/network/src/util/track/track_manager.cc

    r5767 r5968  
    2828
    2929
    30 #include "tinyxml.h"
     30#include "parser/tinyxml/tinyxml.h"
    3131#include "substring.h"
    3232
  • branches/network/src/world_entities/Makefile.am

    r5750 r5968  
    77                  world_entity.cc \
    88                  camera.cc \
    9                   player.cc \
     9                  playable.cc \
     10                  player.cc \
    1011                  npc.cc \
    1112                  npc2.cc \
     
    1718                  character_attributes.cc \
    1819                  test_entity.cc \
     20                  space_ships/space_ship.cc \
    1921                  weapons/weapon_manager.cc \
    2022                  weapons/weapon.cc \
     
    3537                 world_entity.h \
    3638                 camera.h \
    37                  player.h \
     39                 playable.h \
     40                 player.h \
    3841                 npc.h \
    3942                 npc2.h \
     
    4548                 character_attributes.h \
    4649                 test_entity.h \
     50                 space_ships/space_ship.h \
    4751                 weapons/weapon_manager.h \
    4852                 weapons/weapon.h \
  • branches/network/src/world_entities/player.cc

    r5833 r5968  
    1010
    1111   ### File Specific:
    12    main-programmer: Patrick Boenzli
    13    co-programmer: Christian Meyer
     12   main-programmer: Silvan Nellen
     13   co-programmer: Benjamin Knecht
    1414*/
    1515
    16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
    17 
    18 
    19 #include "executor/executor.h"
    2016#include "player.h"
    21 
    22 #include "track_manager.h"
    23 #include "objModel.h"
    24 #include "resource_manager.h"
    25 #include "factory.h"
    26 
    27 #include "weapons/weapon_manager.h"
    28 #include "weapons/test_gun.h"
    29 #include "weapons/turret.h"
    30 #include "weapons/cannon.h"
    31 
    32 #include "list.h"
     17#include "playable.h"
    3318
    3419#include "event_handler.h"
    3520
    36 #include "event.h"
    37 
    3821using namespace std;
    39 
    40 CREATE_FACTORY(Player, CL_PLAYER);
    41 
    42 
    43 
    44 #define UP    0
    45 #define DOWN  1
    46 #define RIGHT 2
    47 #define LEFT  3
    48 #define TIME  4
    4922
    5023
    5124/**
    5225 * creates a new Player
    53  * @param isFree if the player is free
    5426*/
    5527Player::Player()
     
    5830}
    5931
    60 /**
    61  * loads a Players information from a specified file.
    62  * @param fileName the name of the File to load the player from (absolute path)
    63  */
    64 Player::Player(const char* fileName)
    65 {
    66   this->init();
    67   TiXmlDocument doc(fileName);
    68 
    69   if(!doc.LoadFile())
    70   {
    71     PRINTF(2)("Loading file %s failed for player.\n", fileName);
    72     return;
    73   }
    74 
    75   this->loadParams(doc.RootElement());
    76 }
    77 
    78 /**
    79  *  creates a new Player from Xml Data
    80  * @param root the xml element containing player data
    81 
    82    @todo add more parameters to load
    83 */
    84 Player::Player(const TiXmlElement* root)
    85 {
    86   this->init();
    87   if (root != NULL)
    88     this->loadParams(root);
    89 
    90   //weapons:
    91   Weapon* wpRight = new TestGun(0);
    92   wpRight->setName("testGun Right");
    93   Weapon* wpLeft = new TestGun(1);
    94   wpLeft->setName("testGun Left");
    95   Weapon* cannon = dynamic_cast<Weapon*>(Factory::getFirst()->fabricate(CL_CANNON));
    96 
    97   cannon->setName("BFG");
    98 
    99   this->weaponMan->addWeapon(wpLeft, 1, 0);
    100   this->weaponMan->addWeapon(wpRight,1 ,1);
    101   this->weaponMan->addWeapon(cannon, 0, 6);
    102 
    103   //this->weaponMan->addWeapon(turret, 3, 0);
    104 
    105   this->weaponMan->changeWeaponConfig(1);
    106 }
    10732
    10833/**
     
    11136Player::~Player ()
    11237{
    113   /* do not delete the weapons, they are contained in the pnode tree
    114   and will be deleted there.
    115   this only frees the memory allocated to save the list.
    116   */
    117   delete this->weaponMan;
    118   if( this->outData)
    119     delete[] this->outData;
    120   if( this->inData)
    121     delete[] this->inData;
    12238}
    12339
    124 //#include "glgui_pushbutton.h"
    12540
    12641/**
     
    13348
    13449  PRINTF(4)("PLAYER INIT\n");
    135   travelSpeed = 15.0;
    136   bUp = bDown = bLeft = bRight = bAscend = bDescend = false;
    137   bFire = false;
    138   acceleration = 10.0;
    13950
    140 //   GLGuiButton* button = new GLGuiPushButton();
    141 //   button->show();
    142 //   button->setLabel("orxonox");
    143 //   button->setBindNode(this);
    144 
    145   this->weaponMan = new WeaponManager(this);
    146   this->weaponMan->setSlotCount(7);
    147 
    148   this->weaponMan->setSlotPosition(0, Vector(-2.6, .1, -3.0));
    149   this->weaponMan->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    150 
    151   this->weaponMan->setSlotPosition(1, Vector(-2.6, .1, 3.0));
    152   this->weaponMan->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    153 
    154   this->weaponMan->setSlotPosition(2, Vector(-1.5, .5, -.5));
    155   this->weaponMan->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0)));
    156 
    157   this->weaponMan->setSlotPosition(3, Vector(-1.5, .5, .5));
    158   this->weaponMan->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0)));
    159 
    160   this->weaponMan->setSlotPosition(4, Vector(-1.5, -.5, .5));
    161   this->weaponMan->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0)));
    162 
    163   this->weaponMan->setSlotPosition(5, Vector(-1.5, -.5, -.5));
    164   this->weaponMan->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0)));
    165 //
    166    this->weaponMan->setSlotPosition(6, Vector(-1, 0.0, 0));
    167    this->weaponMan->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    168    //
    169 //   this->weaponMan->setSlotPosition(8, Vector(-2.5, -0.3, -2.0));
    170 //   this->weaponMan->setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0)));
    171 //
    172 //   this->weaponMan->setSlotPosition(9, Vector(-2.5, -0.3, 2.0));
    173 //   this->weaponMan->setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));:
    174 
    175   this->outBufferLength = 100;
    176   this->outLength = 0;
    177   this->recLength = 0;
    178   this->inBufferLength = 100;
    179   this->inLength = 0;
    180   this->sentLength = 0;
    181   this->outData = new byte[this->outBufferLength];
    182   this->inData = new byte[this->inBufferLength];
     51  this->controllable = NULL;
    18352}
    18453
    18554
    186 /**
    187  * loads the Settings of a Player from an XML-element.
    188  * @param root the XML-element to load the Player's properties from
    189  */
    190 void Player::loadParams(const TiXmlElement* root)
     55bool Player::setControllable(Playable* controllable)
    19156{
    192   static_cast<WorldEntity*>(this)->loadParams(root);
    193 
    194 
    195 
     57  if(controllable != NULL && controllable->subscribePlayer(this))
     58  {
     59      this->controllable = controllable;
     60      return true;
     61  }
     62  else
     63    return false;
    19664}
    19765
    198 /**
    199  * adds a weapon to the weapon list of player
    200  * @param weapon to add
    201 */
    202 void Player::addWeapon(Weapon* weapon)
    203 {
    204   this->weaponMan->addWeapon(weapon);
    205 }
     66bool Player::disconnectControllable()
     67 {
     68   if(this->controllable == NULL) return true;
    20669
     70   if(this->controllable->unsubscribePlayer(this))
     71   {
     72     this->controllable = NULL;
     73     return true;
     74   }
     75   else
     76     return false;
     77 }
    20778
    208 /**
    209  *  removes a weapon from the player
    210  * @param weapon to remove
    211 */
    212 void Player::removeWeapon(Weapon* weapon)
    213 {
    214   this->weaponMan->removeWeapon(weapon);
    215 }
     79 void Player::process(const Event &event)
     80 {
     81   if (likely(this->controllable != NULL))
     82     this->controllable->process(event);
     83 }
    21684
    217 
    218 /**
    219  *  effect that occurs after the player is spawned
    220 */
    221 void Player::postSpawn ()
    222 {
    223   //setCollision(new CollisionCluster(1.0, Vector(0,0,0)));
    224 }
    225 
    226 
    227 /**
    228  *  the action occuring if the player left the game
    229 */
    230 void Player::leftWorld ()
    231 {}
    232 
    233 
    234 WorldEntity* ref = NULL;
    235 /**
    236  *  this function is called, when two entities collide
    237  * @param entity: the world entity with whom it collides
    238  *
    239  * Implement behaviour like damage application or other miscellaneous collision stuff in this function
    240  */
    241 void Player::collidesWith(WorldEntity* entity, const Vector& location)
    242 {
    243   if (entity->isA(CL_TURRET_POWER_UP) && entity != ref)
    244   {
    245     this->ADDWEAPON();
    246     ref = entity;
    247     }
    248 //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
    249 }
    250 
    251 /**
    252  *  draws the player after transforming him.
    253 */
    254 void Player::draw () const
    255 {
    256   glMatrixMode(GL_MODELVIEW);
    257   glPushMatrix();
    258   /* translate */
    259   glTranslatef (this->getAbsCoor ().x,
    260                 this->getAbsCoor ().y,
    261                 this->getAbsCoor ().z);
    262   /* rotate */
    263   Vector tmpRot = this->getAbsDir().getSpacialAxis();
    264   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
    265   this->model->draw();
    266   glPopMatrix();
    267 
    268   this->weaponMan->draw();
    269 
    270   //this->debug(0);
    271 }
    272 
    273 
    274 /**
    275  *  the function called for each passing timeSnap
    276  * @param time The timespan passed since last update
    277 */
    278 void Player::tick (float time)
    279 {
    280   // player controlled movement
    281   this->move(time);
    282 
    283   this->weaponMan->tick(time);
    284   // weapon system manipulation
    285   this->weaponAction();
    286 }
    287 
    288 
    289 /**
    290  *  action if player moves
    291  * @param time the timeslice since the last frame
    292 */
    293 void Player::move (float time)
    294 {
    295   Vector accel(0.0, 0.0, 0.0);
    296   Vector rot(0.0, 0.0, 0.0);
    297   float rotVal = 0.0;
    298   /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */
    299   /* calculate the direction in which the craft is heading  */
    300   Vector direction (1.0, 0.0, 0.0);
    301   //direction = this->absDirection.apply (direction);
    302   Vector orthDirection (0.0, 0.0, 1.0);
    303   //orthDirection = orthDirection.cross (direction);
    304 
    305 
    306   if( this->outLength >= this->outBufferLength) return;
    307 
    308   if( this->bUp || this->bDown || this->bRight || this->bLeft)
    309   {
    310     this->outData[this->outLength++] = TIME;
    311     this->outData[this->outLength++] = (byte)(lround(time * 100.0f));
    312 
    313     PRINTF(0)("Writing TIME = %i, or %f\n", this->outData[this->outLength-1], time);
    314   }
    315 
    316   if( this->bUp && this->getRelCoor().x < 20)
    317   {
    318     accel += direction;
    319     this->outData[this->outLength++] = UP;
    320   }
    321   if( this->bDown && this->getRelCoor().x > -5)
    322   {
    323     accel -= direction;
    324     this->outData[this->outLength++] = DOWN;
    325   }
    326   if( this->bLeft && TrackManager::getInstance()->getWidth() > -this->getRelCoor().z*2)
    327   {
    328     accel -=(orthDirection);
    329     rot +=Vector(1,0,0);
    330     rotVal -= .4;
    331     this->outData[this->outLength++] = LEFT;
    332   }
    333   if( this->bRight && TrackManager::getInstance()->getWidth() > this->getRelCoor().z*2)
    334   {
    335     accel += orthDirection;
    336     rot += Vector(1,0,0);
    337     rotVal += .4;
    338     this->outData[this->outLength++] = RIGHT;
    339   }
    340   if (this->bAscend )
    341   {
    342     accel += Vector(0,1,0);
    343     rot += Vector(0,0,1);
    344     rotVal += .4;
    345   }
    346   if (this->bDescend )
    347   {
    348     accel -= Vector(0,1,0);
    349     rot += Vector(0,0,1);
    350     rotVal -= .4;
    351   }
    352 
    353 
    354   Vector move = accel * time *acceleration;
    355 
    356 /*  if (accel.z < 0)
    357     this->setRelDirSoft(Quaternion(-.4, accel), 5);
    358   else if (accel.z > 0)
    359     this->setRelDirSoft(Quaternion(.4, accel), 5);
    360   else*/
    361   rot.normalize();
    362   this->setRelDirSoft(Quaternion(rotVal, rot), 5);
    363   this->shiftCoor (move);
    364 
    365 
    366 }
    367 
    368 
    369 /**
    370  * weapon manipulation by the player
    371 */
    372 void Player::weaponAction()
    373 {
    374   if( this->bFire)
    375     {
    376       this->weaponMan->fire();
    377     }
    378 }
    379 
    380 /**
    381  * @todo switch statement ??
    382  */
    383 void Player::process(const Event &event)
    384 {
    385   if( event.type == KeyMapper::PEV_UP)
    386       this->bUp = event.bPressed;
    387   else if( event.type == KeyMapper::PEV_DOWN)
    388       this->bDown = event.bPressed;
    389   else if( event.type == KeyMapper::PEV_RIGHT)
    390       this->bRight= event.bPressed;
    391   else if( event.type == KeyMapper::PEV_LEFT)
    392       this->bLeft = event.bPressed;
    393   else if( event.type == KeyMapper::PEV_FIRE1)
    394       this->bFire = event.bPressed;
    395   else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed)
    396     this->weaponMan->nextWeaponConfig();//if( !event.bPressed) this->bWeaponChange = !this->bWeaponChange;
    397   else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed)
    398     this->weaponMan->previousWeaponConfig();
    399 
    400   else if( event.type == SDLK_PAGEUP)
    401     this->bAscend = event.bPressed; //this->shiftCoor(0,.1,0);
    402   else if( event.type == SDLK_PAGEDOWN)
    403     this->bDescend = event.bPressed; //this->shiftCoor(0,-.1,0);
    404 }
    405 
    406 #include "weapons/aiming_turret.h"
    407 // FIXME THIS MIGHT BE CONSIDERED EITHER A FEATURE, OR A BUG
    408 void Player::ADDWEAPON()
    409 {
    410   Weapon* turret = NULL;
    411 
    412   if ((float)rand()/RAND_MAX < .1)
    413   {
    414     //if (this->weaponMan->hasFreeSlot(2, WTYPE_TURRET))
    415     {
    416       turret = new Turret();
    417       this->weaponMan->addWeapon(turret, 2);
    418       this->weaponMan->changeWeaponConfig(2);
    419     }
    420   }
    421   else
    422   {
    423     //if (this->weaponMan->hasFreeSlot(3))
    424     {
    425       turret = new AimingTurret();
    426       this->weaponMan->addWeapon(turret, 3);
    427 
    428       this->weaponMan->changeWeaponConfig(3);
    429     }
    430   }
    431 
    432   if(turret != NULL)
    433   {
    434     turret->setName("Turret");
    435     turret->setStateDuration(WS_SHOOTING, (float)rand()/RAND_MAX*.5+.1);
    436   }
    437 }
    438 
    439 
    440 
    441 
    442 /**
    443  *  write data to Synchronizeable
    444  */
    445 void Player::writeBytes(const byte* data, int length)
    446 {
    447  // PRINTF(0)("Player: got %i bytes of data\n", length);
    448   this->inLength = length;
    449 
    450   /*
    451    bytes:  | 0  |  1  |
    452            CODE  DIST
    453 
    454 
    455   CODE:
    456        0 :   Up
    457        1 :   Down
    458        2 :   Right
    459        3 :   Left
    460        4 :   TIME
    461 
    462   DIST:
    463       Coordinate diff multiplied by 100 and casted to a byte: byte a = (byte)(x * 100)
    464 
    465   */
    466 
    467   float time = 0.0f;
    468 
    469   Vector accel(0.0, 0.0, 0.0);
    470   Vector direction (1.0, 0.0, 0.0);
    471   Vector orthDirection (0.0, 0.0, 1.0);
    472 
    473   byte code = 0;
    474 
    475   /* iterate through all bytes */
    476   for( int i = 0; i < length; i++)
    477   {
    478    
    479     code = data[i];
    480 
    481     //PRINTF(0)("got byte: %u\n", data[i]);
    482     /* is it a time code? */
    483     if( code == TIME)
    484     {
    485       /* is it the first time */
    486      
    487       /* read out new movement */
    488       time = (float)(data[++i] / 100.0f);
    489       //PRINTF(0)("Got time: %f msec\n", time);
    490     }
    491    
    492     else if( code == UP && this->getRelCoor().x < 20)
    493       accel = accel+(direction*acceleration);
    494     else if( code == DOWN && this->getRelCoor().x > -5)
    495       accel = accel -(direction*acceleration);
    496     else if( code == LEFT && TrackManager::getInstance()->getWidth() > -this->getRelCoor().z*2)
    497       accel = accel - (orthDirection*acceleration);
    498     else if( code == RIGHT && TrackManager::getInstance()->getWidth() > this->getRelCoor().z*2)
    499       accel = accel + (orthDirection*acceleration);
    500  
    501     if( time > 0.0f )
    502     {
    503       /* apply movement */
    504       Vector move = accel * time;
    505 
    506       if (accel.z < 0)
    507         this->setRelDirSoft(Quaternion(-.4, Vector(1,0,0)), 5);
    508       else if (accel.z > 0)
    509         this->setRelDirSoft(Quaternion(.4, Vector(1,0,0)), 5);
    510       else
    511         this->setRelDirSoft(Quaternion(0, Vector(1,0,0)), 5);
    512       this->shiftCoor (move);
    513     }
    514 
    515   }
    516 
    517  
    518 
    519 
    520 
    521   /* and debug output */
    522   this->writeDebug();
    523 }
    524 
    525 
    526 /**
    527  *  read data from Synchronizeable
    528  */
    529 int Player::readBytes(byte* data)
    530 {
    531  // PRINTF(0)("Player: sent %i bytes of data\n", this->sentLength);
    532 
    533   /* copy data */
    534   for( int i = 0; i < this->outLength; ++i)
    535     data[i] = this->outData[i];
    536 
    537 
    538 
    539   /* debug msg */
    540   this->readDebug();
    541 
    542   int length = this->outLength;
    543   this->outLength = 0;
    544   /* return the length of the test */
    545   return length;
    546 }
    547 
    548 
    549 void Player::writeDebug() const
    550 {
    551 
    552 }
    553 
    554 
    555 void Player::readDebug() const
    556 {
    557 
    558 }
    559 
  • branches/network/src/world_entities/player.h

    r5829 r5968  
    77#define _PLAYER_H
    88
    9 #include "world_entity.h"
    10 #include "physics_interface.h"
    119#include "event_listener.h"
    1210
    13 template<class T>
    14 class tList;
    15 class Weapon;
    16 class WeaponManager;
    17 class Vector;
    18 class Event;
     11/* Forward Declaration */
     12class Playable;
    1913
    2014//! Basic controllable WorldEntity
     
    2418     the player.cc for debug also
    2519*/
    26 class Player : public WorldEntity, public EventListener
     20class Player : public EventListener
    2721{
    28     friend class World;
    2922
    3023  public:
    3124    Player();
    32     Player(const char* fileName);
    33     Player(const TiXmlElement* root);
    3425    virtual ~Player();
    3526
    36     void init();
    37     void loadParams(const TiXmlElement* root);
     27    bool              setControllable(Playable* controllalble);
     28    inline Playable*  getControllable() { return this->controllable; };
    3829
    39     void addWeapon(Weapon* weapon);
    40     void removeWeapon(Weapon* weapon);
     30    bool              disconnectControllable();
    4131
    42     /* WorldEntity functions */
    43     virtual void postSpawn();
    44     virtual void leftWorld();
    45 
    46     virtual void collidesWith(WorldEntity* entity, const Vector& location);
    47     virtual void tick(float time);
    48     virtual void draw() const;
    49 
    50     virtual void process(const Event &event);
    51 
    52     /* Synchronizeable functions */
    53     virtual void writeBytes(const byte* data, int length);
    54     virtual int readBytes(byte* data);
     32    // eventListener extension.
     33    virtual void      process(const Event &event);
    5534
    5635  private:
    57     void move(float time);
    58     void weaponAction();
     36    void              init();
    5937
    60     /* Synchronizeable functions */
    61     virtual void writeDebug() const;
    62     virtual void readDebug() const;
    63 
    64     // !! temporary !!
    65     void ADDWEAPON();
    6638
    6739  private:
    68     bool                  bUp;                //!< up button pressed.
    69     bool                  bDown;              //!< down button pressed.
    70     bool                  bLeft;              //!< left button pressed.
    71     bool                  bRight;             //!< right button pressed.
    72     bool                  bAscend;            //!< ascend button pressed.
    73     bool                  bDescend;           //!< descend button presses.
    74     bool                  bFire;              //!< fire button pressed.
    75 
    76     WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
    77 
    78     Vector                velocity;           //!< the velocity of the player.
    79     float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
    80     float                 acceleration;       //!< the acceleration of the player.
    81 
    82     byte*                 inData;
    83     int                   inLength;
    84     int                   inBufferLength;
    85     int                   recLength;
    86     byte*                 outData;
    87     int                   outLength;
    88     int                   outBufferLength;
    89     int                   sentLength;
    90 
     40    Playable*         controllable;                  //!< The one we controll or NULL if none
    9141};
    9242
  • branches/network/src/world_entities/power_ups/laser_power_up.cc

    r5750 r5968  
    7979{
    8080 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
    81  if (entity->isA(CL_PLAYER))
     81 if (entity->isA(CL_PLAYABLE))
    8282  State::getWorldEntityList()->remove(this);
    8383}
  • branches/network/src/world_entities/power_ups/turret_power_up.cc

    r5750 r5968  
    7979{
    8080 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
    81  if (entity->isA(CL_PLAYER))
     81 if (entity->isA(CL_PLAYABLE))
    8282  State::getWorldEntityList()->remove(this);
    8383}
  • branches/network/src/world_entities/weapons/aiming_turret.cc

    r5819 r5968  
    2626
    2727#include "animation3d.h"
    28 #include "sound_engine.h"
    2928
    3029#include "factory.h"
     
    9392
    9493  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
    95   this->setProjectileType(CL_ROCKET);
     94  this->setProjectileType(CL_GUIDED_MISSILE);
    9695
    9796
     
    142141    return;
    143142
    144     pj->setVelocity(/*this->getVelocity()+*/(this->getAbsDir().apply(Vector(1,0,0))*250.0 + VECTOR_RAND(13)
     143  pj->setVelocity(/*this->getVelocity()+*/(this->getAbsDir().apply(Vector(1,0,0))*250.0 + VECTOR_RAND(13)
    145144            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
    146145
     146  pj->setTarget(this->target->getParent());
    147147  pj->setParent(NullParent::getInstance());
    148148  pj->setAbsCoor(this->getEmissionPoint());
  • branches/network/src/world_entities/weapons/bomb.cc

    r5769 r5968  
    1717#include "glincl.h"
    1818#include "state.h"
     19#include "model.h"
     20#include "primitive_model.h"
     21
     22#include "fast_factory.h"
    1923#include "list.h"
    20 #include "model.h"
    21 #include "vector.h"
    22 #include "fast_factory.h"
    2324
     25#include "object_manager.h"
    2426
    2527#include "particle_engine.h"
     
    5961Bomb::~Bomb ()
    6062{
     63  delete this->detonationSphere;
     64  delete this->detonationMaterial;
    6165
    6266}
     
    7175  this->setClassID(CL_BOMB, "Bomb");
    7276
     77
     78  this->detonationSphere = new PrimitiveModel(PRIM_SPHERE);
     79  this->detonationMaterial = new Material();
     80  this->detonationMaterial->setDiffuse(1, 0, 0);
     81  //   this->detonationMaterial->setTransparency(.1);
    7382  /**
    7483   * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition)
     
    101110void Bomb::tick(float time)
    102111{
    103   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
    104   Vector v = this->velocity * (time);
    105   this->shiftCoor(v);
    106 
    107112  this->lifeCycle += time/this->lifeSpan;
    108113  if( this->lifeCycle >= 1.0)
     
    114119      this->deactivate();
    115120    }
     121  else if (this->lifeCycle > 0.9f)
     122    this->detonate ((this->lifeCycle-.89) *1000.0);
     123  else
     124  {
     125    Vector v = this->velocity * (time);
     126    this->shiftCoor(v);
     127  }
    116128}
    117129
     
    133145  glMultMatrixf((float*)matrix);
    134146
    135   if (model)
    136     model->draw();
     147  if (this->lifeCycle < .9)
     148  {
     149    if (model)
     150      model->draw();
     151  }
     152  else
     153  {
     154    glScalef((this->lifeCycle-.89) *1000.0,
     155              (this->lifeCycle-.89) *1000.0,
     156              (this->lifeCycle-.89) *1000.0);
     157    this->detonationMaterial->select();
     158    this->detonationSphere->draw();
     159  }
    137160  glPopMatrix();
    138161}
     
    145168void Bomb::collidesWith (WorldEntity* entity, const Vector& location)
    146169{
    147         this->detonate();
     170  if (this->lifeCycle < .9f && entity->isA(CL_NPC))
     171    this->lifeCycle = 0.9f;
    148172}
    149173
     
    157181{
    158182  State::getWorldEntityList()->remove(this);
     183  this->lifeCycle = 0.0f;
    159184  Bomb::fastFactory->kill(this);
    160185}
    161186
    162 void Bomb::detonate()
     187void Bomb::detonate(float size)
    163188{
    164   tIterator<WorldEntity>* it = State::getWorldEntityList()->getIterator();
    165   WorldEntity* lm = it->firstElement();
    166 
    167   while(lm != NULL)
     189  std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC);
     190  if (detonationList != NULL)
    168191  {
    169 
    170     lm = it->nextElement();
     192    while( !detonationList->empty() )
     193    {
     194      detonationList->front()->collidesWith(this, Vector(0,0,0));
     195      detonationList->pop_front();
     196    }
     197    delete detonationList;
    171198  }
    172199}
  • branches/network/src/world_entities/weapons/bomb.h

    r5750 r5968  
    88
    99#include "projectile.h"
     10
    1011class FastFactory;
    1112class ParticleSystem;
    1213class ParticleEmitter;
     14class Material;
    1315
    1416//! A Class to ...
     
    3133  virtual void collidesWith (WorldEntity* entity, const Vector& location);
    3234  virtual void activate();
    33   virtual void detonate();
    3435  virtual void deactivate();
     36
     37  void detonate(float size);
    3538
    3639 private:
     
    4043
    4144  ParticleEmitter*                  emitter;
    42 
     45  Model*                            detonationSphere;
     46  Material*                         detonationMaterial;
    4347};
    4448
  • branches/network/src/world_entities/weapons/cannon.cc

    r5819 r5968  
    3232#include "list.h"
    3333#include "animation3d.h"
    34 #include "sound_engine.h"
    3534
    3635#include "null_parent.h"
     
    8382  this->setStateDuration(WS_DEACTIVATING, .4);
    8483
    85   this->setMaximumEnergy(100, 1);
    86   this->increaseEnergy(30);
     84  this->setMaximumEnergy(100, 20);
     85  this->increaseEnergy(100);
    8786  //this->minCharge = 2;
    8887
  • branches/network/src/world_entities/weapons/ground_turret.cc

    r5819 r5968  
    145145void GroundTurret::collidesWith (WorldEntity* entity, const Vector& location)
    146146{
    147 
     147  if (entity->isA(CL_PROJECTILE))
     148    this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90);
    148149}
    149150
  • branches/network/src/world_entities/weapons/guided_missile.cc

    r5779 r5968  
    4848  this->energyMin = 1;
    4949  this->energyMax = 10;
    50   this->lifeSpan = 5;
    51   this->agility = 5;
     50  this->lifeSpan = 5.0;
     51  this->agility = 5.0;
    5252  this->maxVelocity = 100;
    5353
  • branches/network/src/world_entities/weapons/test_gun.cc

    r5819 r5968  
    3232#include "list.h"
    3333#include "animation3d.h"
    34 #include "sound_engine.h"
    3534
    3635#include "null_parent.h"
  • branches/network/src/world_entities/weapons/turret.cc

    r5819 r5968  
    2626#include "list.h"
    2727#include "animation3d.h"
    28 #include "sound_engine.h"
    2928
    3029#include "factory.h"
  • branches/network/src/world_entities/weapons/weapon.cc

    r5750 r5968  
    2828#include "load_param.h"
    2929#include "state.h"
    30 #include "sound_engine.h"
    3130#include "animation3d.h"
    3231#include "vector.h"
     32
     33#include "sound_source.h"
     34#include "sound_buffer.h"
    3335
    3436////////////////////
  • branches/network/src/world_entities/weapons/weapon_manager.cc

    r5779 r5968  
    110110  this->crossHairSizeAnim->addKeyFrame(100, .05, ANIM_LINEAR);
    111111  this->crossHairSizeAnim->addKeyFrame(50, .01, ANIM_LINEAR);
    112 
    113   this->targetIterator = NULL;
    114112}
    115113
     
    337335    }
    338336  }
    339 }
    340 
    341 
    342 /**
    343  * Selects an Entity from the NPC-list, and returns the Target
    344  */
    345 PNode* WeaponManager::getSomeTarget()
    346 {
    347    if (this->targetIterator == NULL)
    348    {
    349      std::list<BaseObject*>* npcList = ClassList::getList(CL_NPC);
    350      if (npcList != NULL)
    351      {
    352        this->targetIterator = npcList->begin();
    353      }
    354      else
    355        return NULL;
    356    }
    357 
    358    ///FIXME
    359 //   this->targetIterator++;
    360    PNode* retNode = dynamic_cast<PNode*>((*targetIterator));
    361 //   if (retNode == NULL && this->targetIterator->getList()->getSize() > 0)
    362 //     retNode =  dynamic_cast<PNode*>(targetIterator->firstElement());
    363 
    364    return retNode;
    365 }
    366 
    367 
    368 /**
    369  * Selects an Entity from the Entity-List, that is near of the carrier PNode.
    370  * @param carrier: The PNode from which the distance should be measured
    371  * @param distance: The Maximum Distance to Return.
    372  */
    373 PNode* WeaponManager::getDistanceTarget(const PNode* carrier, float distance)
    374 {
    375   std::list<BaseObject*>* npcList = ClassList::getList(CL_NPC);
    376   if (npcList != NULL)
    377   {
    378     list<BaseObject*>::iterator node;
    379     for (node= npcList->begin(); node != npcList->end(); node++)
    380       if ((carrier->getAbsCoor() - dynamic_cast<PNode*>(*node)->getAbsCoor()).len() < distance)
    381         return dynamic_cast<PNode*>(*node);
    382   }
    383   return this->getFixedTarget();
    384337}
    385338
  • branches/network/src/world_entities/weapons/weapon_manager.h

    r5779 r5968  
    8080    /** @returns a fixed target namely the Crosshair's 3D position */
    8181    inline PNode* getFixedTarget() const { return this->crosshair; };
    82     PNode* getSomeTarget();
    83     PNode* getDistanceTarget(const PNode* carrier, float distance);
    8482
    8583    void fire();
     
    109107    Crosshair*              crosshair;                                //!< an aim.
    110108    tAnimation<Crosshair>*  crossHairSizeAnim;                        //!< An animation for the crosshair (scaling)
    111 
    112     std::list<BaseObject*>::iterator  targetIterator;                           //!< An iterator for traversion lists of enemies.
    113109};
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