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Changeset 5294 in orxonox.OLD


Ignore:
Timestamp:
Oct 7, 2005, 1:06:45 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: code should now also run on OS-X

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/story_entities/world.cc

    r5292 r5294  
    422422//   this->spawn(testEntity);
    423423
    424   TestEntity* testEntity2 = new TestEntity();
    425   testEntity2->setAnim(STAND);
    426   testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0));
    427   testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    428   //testEntity2->setParent(this->localPlayer);
    429   this->spawn(testEntity2);
    430 
    431   TestEntity* testEntity3 = new TestEntity();
    432   testEntity3->setAnim(BOOM);
    433   testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0));
    434   testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    435   this->spawn(testEntity3);
    436 
    437   TestEntity* testEntity4 = new TestEntity();
    438   testEntity4->setAnim(FLIP);
    439   testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0));
    440   testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    441   this->spawn(testEntity4);
    442 
    443   TestEntity* testEntity5 = new TestEntity();
    444   testEntity5->setAnim(WAVE);
    445   testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0));
    446   testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    447   this->spawn(testEntity5);
    448 
    449   TestEntity* testEntity6 = new TestEntity();
    450   testEntity6->setAnim(WAVE);
    451   testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0));
    452   testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    453   this->spawn(testEntity6);
    454 
    455   TestEntity* testEntity7 = new TestEntity();
    456   testEntity7->setAnim(WAVE);
    457   testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0));
    458   testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    459   this->spawn(testEntity7);
     424//   TestEntity* testEntity2 = new TestEntity();
     425//   testEntity2->setAnim(STAND);
     426//   testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0));
     427//   testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     428//   //testEntity2->setParent(this->localPlayer);
     429//   this->spawn(testEntity2);
     430//
     431//   TestEntity* testEntity3 = new TestEntity();
     432//   testEntity3->setAnim(BOOM);
     433//   testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0));
     434//   testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     435//   this->spawn(testEntity3);
     436//
     437//   TestEntity* testEntity4 = new TestEntity();
     438//   testEntity4->setAnim(FLIP);
     439//   testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0));
     440//   testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     441//   this->spawn(testEntity4);
     442//
     443//   TestEntity* testEntity5 = new TestEntity();
     444//   testEntity5->setAnim(WAVE);
     445//   testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0));
     446//   testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     447//   this->spawn(testEntity5);
     448//
     449//   TestEntity* testEntity6 = new TestEntity();
     450//   testEntity6->setAnim(WAVE);
     451//   testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0));
     452//   testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     453//   this->spawn(testEntity6);
     454//
     455//   TestEntity* testEntity7 = new TestEntity();
     456//   testEntity7->setAnim(WAVE);
     457//   testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0));
     458//   testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     459//   this->spawn(testEntity7);
    460460
    461461
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