[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[6799] | 19 | #include "hover.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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| 26 | #include "factory.h" |
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| 27 | #include "key_mapper.h" |
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| 28 | #include "event_handler.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | #include "graphics_engine.h" |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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[6799] | 35 | CREATE_FACTORY(Hover, CL_HOVER); |
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[6443] | 36 | |
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| 37 | /** |
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[6799] | 38 | * destructs the hover, deletes alocated memory |
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[6443] | 39 | */ |
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[6799] | 40 | Hover::~Hover () |
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[6805] | 41 | {} |
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[6443] | 42 | |
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| 43 | /** |
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[6799] | 44 | * loads a Hover information from a specified file. |
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| 45 | * @param fileName the name of the File to load the hover from (absolute path) |
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[6443] | 46 | */ |
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[6799] | 47 | Hover::Hover(const char* fileName) |
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[6443] | 48 | { |
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| 49 | this->init(); |
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| 50 | TiXmlDocument doc(fileName); |
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| 51 | |
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| 52 | if(!doc.LoadFile()) |
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| 53 | { |
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[6799] | 54 | PRINTF(2)("Loading file %s failed for Hover.\n", fileName); |
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[6443] | 55 | return; |
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| 56 | } |
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| 57 | |
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| 58 | this->loadParams(doc.RootElement()); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | * creates a new Spaceship from Xml Data |
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| 63 | * @param root the xml element containing spaceship data |
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| 64 | |
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| 65 | @todo add more parameters to load |
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| 66 | */ |
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[6799] | 67 | Hover::Hover(const TiXmlElement* root) |
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[6443] | 68 | { |
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| 69 | this->init(); |
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| 70 | if (root != NULL) |
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| 71 | this->loadParams(root); |
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| 72 | |
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| 73 | //weapons: |
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| 74 | Weapon* wpRight = new TestGun(0); |
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| 75 | wpRight->setName("testGun Right"); |
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| 76 | Weapon* wpLeft = new TestGun(1); |
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| 77 | wpLeft->setName("testGun Left"); |
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| 78 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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| 79 | |
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| 80 | cannon->setName("BFG"); |
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| 81 | |
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| 82 | this->addWeapon(wpLeft, 1, 0); |
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| 83 | this->addWeapon(wpRight,1 ,1); |
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[6803] | 84 | this->addWeapon(cannon, 0, 2); |
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[6443] | 85 | |
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| 86 | this->getWeaponManager()->changeWeaponConfig(1); |
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| 87 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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[6800] | 88 | |
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| 89 | this->loadModel("models/ships/hoverglider_mainbody.obj"); |
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[6443] | 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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[6799] | 94 | * initializes a Hover |
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[6443] | 95 | */ |
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[6799] | 96 | void Hover::init() |
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[6443] | 97 | { |
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[6805] | 98 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[6799] | 99 | this->setClassID(CL_HOVER, "Hover"); |
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[6443] | 100 | |
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[6799] | 101 | PRINTF(4)("HOVER INIT\n"); |
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[6443] | 102 | |
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[6799] | 103 | this->loadModel("models/ships/hover_#.obj", 1.0); |
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[6443] | 104 | |
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| 105 | EventHandler::getInstance()->grabEvents(true); |
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| 106 | |
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[6805] | 107 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = false; |
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[6443] | 108 | xMouse = yMouse = 0; |
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[6637] | 109 | mouseSensitivity = 0.05; |
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[6724] | 110 | controlVelocityX = 100; |
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| 111 | controlVelocityY = 100; |
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[6443] | 112 | |
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[6806] | 113 | this->rotorSpeed = 1000.0f; |
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| 114 | this->rotorCycle = 0.0f; |
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[6799] | 115 | |
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[6806] | 116 | // camera - issue |
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[6800] | 117 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6806] | 118 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6724] | 119 | this->cameraNode.setParent(this); |
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[6799] | 120 | |
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[6724] | 121 | // rotors |
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[6803] | 122 | this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT ); |
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| 123 | this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6801] | 124 | this->wingNodeLeft.setParent(this); |
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| 125 | this->wingNodeLeft.setRelCoor(-1.5, -.3, -1.0); |
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[6800] | 126 | this->rotorNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6801] | 127 | this->rotorNodeLeft.setParent(&this->wingNodeLeft); |
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| 128 | this->rotorNodeLeft.setRelCoor(0, 1.0, -2.3); |
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[6799] | 129 | |
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[6801] | 130 | this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6803] | 131 | this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6800] | 132 | this->wingNodeRight.setParent(this); |
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[6801] | 133 | this->wingNodeRight.setRelCoor(-1.5, -0.3, 1.0); |
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| 134 | this->rotorNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6800] | 135 | this->rotorNodeRight.setParent(&this->wingNodeRight); |
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[6801] | 136 | this->rotorNodeRight.setRelCoor(0, 1.0, 2.3); |
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[6443] | 137 | |
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[6803] | 138 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 139 | |
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[6800] | 140 | this->loadModel("models/ships/hoverglider_wing.obj", 1.0f, 3); |
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| 141 | this->loadModel("models/ships/hoverglider_rotor.obj", 1.0f, 4); |
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[6806] | 142 | this->loadModel("models/ships/rotor.obj", .45f, 5); |
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[6800] | 143 | |
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[6443] | 144 | //add events to the eventlist |
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[6637] | 145 | registerEvent(KeyMapper::PEV_UP); |
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| 146 | registerEvent(KeyMapper::PEV_DOWN); |
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| 147 | registerEvent(KeyMapper::PEV_LEFT); |
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| 148 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 149 | //registerEvent(SDLK_q); |
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[6443] | 150 | registerEvent(SDLK_e); |
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| 151 | registerEvent(SDLK_c); |
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| 152 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 153 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 154 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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[6637] | 155 | //registerEvent(SDLK_PAGEUP); |
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| 156 | //registerEvent(SDLK_PAGEDOWN); |
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[6443] | 157 | registerEvent(EV_MOUSE_MOTION); |
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| 158 | |
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| 159 | |
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[6803] | 160 | // WEAPON_MANAGER configuration |
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| 161 | this->getWeaponManager()->setSlotCount(5); |
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| 162 | |
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| 163 | this->getWeaponManager()->setSlotPosition(0, Vector(-0.28, 1.186, -2.750), &this->wingNodeLeft); |
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[6443] | 164 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 165 | |
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[6803] | 166 | this->getWeaponManager()->setSlotPosition(1, Vector(-0.28, 1.186, 2.750), &this->wingNodeRight); |
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[6443] | 167 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 168 | |
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[6803] | 169 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.63, .809, -.003)); |
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| 170 | this->getWeaponManager()->setSlotCapability(2, WTYPE_HEAVY); |
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[6443] | 171 | |
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[6803] | 172 | /// TODO: THESE ARE TOO MUCH |
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| 173 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.63, .678, -.652)); |
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| 174 | this->getWeaponManager()->setSlotDirection(3, Quaternion(-24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 175 | |
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[6803] | 176 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.63, .678, .652)); |
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| 177 | this->getWeaponManager()->setSlotDirection(4, Quaternion(24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 178 | |
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[6724] | 179 | this->getWeaponManager()->getFixedTarget()->setParent(&(this->cameraNode)); |
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[6443] | 180 | } |
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| 181 | |
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| 182 | /** |
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[6799] | 183 | * loads the Settings of a Hover from an XML-element. |
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[6443] | 184 | * @param root the XML-element to load the Spaceship's properties from |
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| 185 | */ |
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[6799] | 186 | void Hover::loadParams(const TiXmlElement* root) |
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[6443] | 187 | { |
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[6512] | 188 | WorldEntity::loadParams(root); |
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[6443] | 189 | } |
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| 190 | |
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[6799] | 191 | void Hover::attachCamera() |
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[6724] | 192 | { |
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[6803] | 193 | State::getCamera()->setParentSoft(&this->cameraNode); |
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[6724] | 194 | State::getCameraTarget()->setParentSoft(this->getWeaponManager()->getFixedTarget()); |
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[6443] | 195 | |
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[6724] | 196 | } |
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[6443] | 197 | |
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| 198 | |
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[6799] | 199 | void Hover::enter() |
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[6443] | 200 | { |
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| 201 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
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| 202 | this->attachCamera(); |
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| 203 | |
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| 204 | |
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| 205 | } |
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| 206 | |
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[6799] | 207 | void Hover::leave() |
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[6443] | 208 | { |
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| 209 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 210 | this->detachCamera(); |
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| 211 | |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | /** |
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[6799] | 216 | * effect that occurs after the Hover is spawned |
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[6443] | 217 | */ |
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[6799] | 218 | void Hover::postSpawn () |
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[6443] | 219 | { |
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| 220 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 221 | } |
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| 222 | |
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| 223 | /** |
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[6799] | 224 | * the action occuring if the hover left the game |
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[6443] | 225 | */ |
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[6799] | 226 | void Hover::leftWorld () |
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[6443] | 227 | {} |
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| 228 | |
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| 229 | /** |
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| 230 | * this function is called, when two entities collide |
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| 231 | * @param entity: the world entity with whom it collides |
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| 232 | * |
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| 233 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 234 | */ |
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[6799] | 235 | void Hover::collidesWith(WorldEntity* entity, const Vector& location) |
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[6443] | 236 | { |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | |
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| 241 | /** |
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| 242 | * the function called for each passing timeSnap |
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| 243 | * @param time The timespan passed since last update |
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| 244 | */ |
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[6804] | 245 | void Hover::tick (float dt) |
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[6443] | 246 | { |
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[6804] | 247 | Playable::tick(dt); |
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| 248 | |
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[6724] | 249 | if( xMouse != 0 || yMouse != 0) |
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[6805] | 250 | { |
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[6724] | 251 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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| 252 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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| 253 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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| 254 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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| 255 | } |
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[6799] | 256 | |
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[6443] | 257 | // spaceship controlled movement |
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[6805] | 258 | this->movement(dt); |
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[6806] | 259 | this->rotorCycle += this->rotorSpeed * dt; |
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[6443] | 260 | |
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[6804] | 261 | Vector move = (velocity)*dt; |
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[6443] | 262 | |
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| 263 | // this is the air friction (necessary for a smooth control) |
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| 264 | if(velocity.len() != 0) velocity -= velocity*0.1; |
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[6805] | 265 | this->shiftCoor (move); |
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[6443] | 266 | |
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| 267 | } |
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| 268 | |
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| 269 | /** |
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| 270 | * calculate the velocity |
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| 271 | * @param time the timeslice since the last frame |
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| 272 | */ |
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[6806] | 273 | void Hover::movement (float dt) |
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[6443] | 274 | { |
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| 275 | Vector accel(0.0, 0.0, 0.0); |
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[6805] | 276 | float rotVal = .3; |
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[6443] | 277 | |
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[6805] | 278 | if( this->bForward ) { |
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| 279 | accel += Vector(rotVal, 0, 0); |
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[6443] | 280 | } |
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| 281 | |
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[6805] | 282 | if( this->bBackward ) { |
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| 283 | accel -= Vector(rotVal,0,0); |
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[6443] | 284 | } |
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[6805] | 285 | if( this->bLeft) { |
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| 286 | accel -= Vector(0,0,rotVal); |
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[6443] | 287 | } |
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[6805] | 288 | if( this->bRight) { |
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| 289 | accel += Vector(0,0,rotVal); |
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[6443] | 290 | } |
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| 291 | |
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[6805] | 292 | if (this->bAscend ) { |
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| 293 | accel += Vector(0,rotVal,0); |
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[6443] | 294 | } |
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| 295 | if (this->bDescend ) |
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[6805] | 296 | accel -= Vector(0,rotVal,0); |
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[6443] | 297 | |
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[6805] | 298 | velocity += accel * 3.0; |
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[6443] | 299 | |
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[6805] | 300 | this->setRelDirSoft(this->direction * Quaternion(-accel.x, Vector(0,0,1)) * Quaternion(accel.z, Vector(1,0,0)), 5); |
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| 301 | |
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| 302 | this->wingNodeLeft.setRelDirSoft(Quaternion(accel.z, Vector(1,0,0)), 10); |
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| 303 | this->rotorNodeLeft.setRelDirSoft(Quaternion(-2.0*accel.x, Vector(0,0,1)), 10); |
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| 304 | |
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| 305 | this->wingNodeRight.setRelDirSoft(Quaternion(accel.z, Vector(1,0,0)), 10); |
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| 306 | this->rotorNodeRight.setRelDirSoft(Quaternion(-2.0*accel.x, Vector(0,0,1)), 10); |
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[6443] | 307 | } |
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| 308 | |
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| 309 | |
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[6799] | 310 | void Hover::draw() const |
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[6443] | 311 | { |
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[6801] | 312 | Vector tmpRot; |
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[6443] | 313 | WorldEntity::draw(); |
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[6799] | 314 | |
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[6801] | 315 | glPushMatrix(); |
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| 316 | /// LEFT SIDE |
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| 317 | glTranslatef (this->wingNodeLeft.getAbsCoor ().x, |
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| 318 | this->wingNodeLeft.getAbsCoor ().y, |
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| 319 | this->wingNodeLeft.getAbsCoor ().z); |
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| 320 | tmpRot = this->wingNodeLeft.getAbsDir().getSpacialAxis(); |
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| 321 | glRotatef (this->wingNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 322 | this->getModel(3)->draw(); |
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| 323 | glPopMatrix (); |
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[6443] | 324 | |
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[6801] | 325 | glPushMatrix(); |
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| 326 | glTranslatef (this->rotorNodeLeft.getAbsCoor ().x, |
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| 327 | this->rotorNodeLeft.getAbsCoor ().y, |
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| 328 | this->rotorNodeLeft.getAbsCoor ().z); |
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| 329 | tmpRot = this->rotorNodeLeft.getAbsDir().getSpacialAxis(); |
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| 330 | glRotatef (this->rotorNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 331 | this->getModel(4)->draw(); |
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[6806] | 332 | glTranslatef(0,-1,0); |
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| 333 | glRotatef(this->rotorCycle, 0,1,0); |
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| 334 | this->getModel(5)->draw(); |
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[6801] | 335 | glPopMatrix (); |
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[6724] | 336 | |
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[6801] | 337 | /// RIGHT SIDE |
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| 338 | glPushMatrix(); |
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| 339 | glTranslatef (this->wingNodeRight.getAbsCoor ().x, |
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| 340 | this->wingNodeRight.getAbsCoor ().y, |
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| 341 | this->wingNodeRight.getAbsCoor ().z); |
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| 342 | tmpRot = this->wingNodeRight.getAbsDir().getSpacialAxis(); |
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| 343 | glRotatef (this->wingNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 344 | glScalef(1,1,-1); |
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| 345 | this->getModel(3)->draw(); |
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| 346 | glPopMatrix (); |
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[6724] | 347 | |
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[6801] | 348 | glPushMatrix(); |
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| 349 | glTranslatef (this->rotorNodeRight.getAbsCoor ().x, |
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| 350 | this->rotorNodeRight.getAbsCoor ().y, |
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| 351 | this->rotorNodeRight.getAbsCoor ().z); |
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| 352 | tmpRot = this->rotorNodeRight.getAbsDir().getSpacialAxis(); |
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| 353 | glRotatef (this->rotorNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 354 | glScalef(1,1,-1); |
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| 355 | this->getModel(4)->draw(); |
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[6806] | 356 | glTranslatef(0,-1,0); |
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| 357 | glRotatef(this->rotorCycle, 0,1,0); |
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| 358 | this->getModel(5)->draw(); |
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[6801] | 359 | glPopMatrix (); |
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[6443] | 360 | } |
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| 361 | |
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| 362 | /** |
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| 363 | * @todo switch statement ?? |
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| 364 | */ |
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[6799] | 365 | void Hover::process(const Event &event) |
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[6443] | 366 | { |
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[6804] | 367 | Playable::process(event); |
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[6443] | 368 | |
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[6637] | 369 | if( event.type == KeyMapper::PEV_LEFT) |
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[6805] | 370 | this->bLeft = event.bPressed; |
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[6637] | 371 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6805] | 372 | this->bRight = event.bPressed; |
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[6443] | 373 | else if( event.type == SDLK_e) |
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| 374 | this->bAscend = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 375 | else if( event.type == SDLK_c) |
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| 376 | this->bDescend = event.bPressed; //this->shiftCoor(0,-.1,0); |
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[6637] | 377 | else if( event.type == KeyMapper::PEV_UP) |
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[6805] | 378 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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[6637] | 379 | else if( event.type == KeyMapper::PEV_DOWN) |
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[6805] | 380 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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[6443] | 381 | else if( event.type == EV_MOUSE_MOTION) |
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| 382 | { |
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| 383 | this->xMouse = event.xRel*mouseSensitivity; |
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| 384 | this->yMouse = event.yRel*mouseSensitivity; |
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| 385 | |
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[6805] | 386 | // rotate the Player around the y-axis |
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| 387 | this->direction *= Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0)); |
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[6799] | 388 | |
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[6805] | 389 | // rotate the Camera around the z-axis |
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[6724] | 390 | Quaternion yDir = Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); |
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| 391 | if ((this->cameraNode.getAbsDirY()).y < 0.5) |
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| 392 | { |
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[6805] | 393 | if((this->cameraNode.getAbsDirX()).y > 0) |
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| 394 | { |
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[6724] | 395 | if(yMouse > 0) this->cameraNode.shiftDir(yDir); |
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[6805] | 396 | } |
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| 397 | else |
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| 398 | { |
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| 399 | if(yMouse < 0) this->cameraNode.shiftDir(yDir); |
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| 400 | } |
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[6724] | 401 | } |
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[6805] | 402 | else this->cameraNode.shiftDir(yDir); |
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| 403 | } |
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[6443] | 404 | } |
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