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source: orxonox.OLD/trunk/src/world_entities/npcs/npc.h @ 10376

Last change on this file since 10376 was 10376, checked in by patrick, 17 years ago

merged branche ai to trunk

File size: 1.3 KB
RevLine 
[1853]1
[3224]2#ifndef _NPC_H
3#define _NPC_H
[1853]4
[2036]5#include "world_entity.h"
[10376]6#include "ai_module.h"
7#include "world_entities/weapons/weapon_manager.h"
[1853]8
[2036]9class AI;
[1904]10
[10376]11class NPC : public WorldEntity
12{
[9869]13  ObjectListDeclaration(NPC);
[10376]14
15public:
16  NPC(const TiXmlElement* root = NULL);
[6981]17  virtual ~NPC ();
[1853]18
[10376]19  virtual void loadParams(const TiXmlElement* root);
[1899]20
21
[10376]22  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
23  void removeWeapon(Weapon* weapon);
24  void nextWeaponConfig();
25  void previousWeaponConfig();
26  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
[5029]27
[10376]28
29  virtual void tick(float dt);
30  inline int getTeam()  { return teamNumber; }
31  inline void fire(){ this->bFire=true;}
32
33
34
35private:
36  inline void setTeamNumber(int number) { teamNumber=number; }
37  inline void setSwarmNumber(int number) { swarmNumber=number; }
38  inline void setMaxSpeed(float number) { maxSpeed=number; }
39  inline void setAttackDistance(float number) { attackDistance=number; }
40
[1858]41 private:
[5029]42
[10376]43  int                   teamNumber;   //!< number of the team
44  int                   swarmNumber;  //!< number of the swarm
45  int                   difficulty;   //!< difficulty
46  float                                         maxSpeed;
47  float                                         attackDistance;
48
49  WeaponManager         weaponMan;    //!< weapon manager
50  bool                  bFire;        //!< fire
51
52  AIModule*             aiModule;
[1853]53};
54
[3224]55#endif /* _NPC_H */
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