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source: orxonox.OLD/trunk/src/story_entities/world.h @ 5205

Last change on this file since 5205 was 5205, checked in by bensch, 19 years ago

orxonox/trunk: new ShellCommand, that allows the user to set the speed of the game
try: 'world [tab] speed [value]

File size: 3.6 KB
Line 
1/*!
2 * @file world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "comincl.h"
11#include "story_entity.h"
12#include "p_node.h"
13
14class World;
15class WorldEntity;
16class Camera;
17class Player;
18class PNode;
19class GLMenuImageScreen;
20class Terrain;
21class GarbageCollector;
22class Text;
23class TiXmlElement;
24class PilotNode;
25
26class OggPlayer;
27
28//! The game world
29/**
30   this class initializes everything that should be displayed inside of the current level.
31   it is the main driving factor during gameplay.
32*/
33class World : public StoryEntity {
34
35 public:
36  World (const char* name);
37  World (int worldID);
38  World (const TiXmlElement* root = NULL);
39  virtual ~World ();
40
41  void loadParams(const TiXmlElement* root);
42
43  double getGameTime();
44
45  /* classes from story-entity */
46  virtual ErrorMessage preLoad();
47  virtual ErrorMessage load ();
48  virtual ErrorMessage init ();
49  virtual ErrorMessage start ();
50  virtual ErrorMessage stop ();
51  virtual ErrorMessage pause ();
52  virtual ErrorMessage resume ();
53  virtual ErrorMessage destroy ();
54
55  void loadDebugWorld(int worldID);
56
57  virtual void displayLoadScreen();
58  virtual void releaseLoadScreen();
59
60  /* command node functions */
61  bool command (Command* cmd);
62
63  tList<WorldEntity>* getEntities();
64
65  /* interface to world */
66  void spawn (WorldEntity* entity);
67  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
68  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
69
70  /** @param speed sets the speed of the Game */
71  inline void setSpeed(float speed) { this->speed = speed; };
72  const char* getPath();
73  void setPath( const char* name);
74
75  inline Camera* getLocalCamera() {return this->localCamera;}
76
77 private:
78  void constuctorInit(const char* name, int worldID);
79
80  Uint32 lastFrame;                   //!< last time of frame
81  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
82  Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
83  float dtS;                          //!< The time needed for caluculations in seconds
84  float speed;                        //!< how fast the game flows
85  double gameTime;                    //!< this is where the game time is saved
86  bool bQuitOrxonox;                  //!< quit this application
87  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
88  bool bPause;                        //!< pause mode
89
90  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
91
92  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
93  char* path;                         //!< The file from which this world is loaded
94
95
96  OggPlayer* music;
97
98  // IMPORTANT WORLD-ENTITIES
99  Camera* localCamera;                //!< The current Camera
100  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
101  Terrain* terrain;                   //!< The Terrain of the World.
102
103  GLuint objectList;                  //!< temporary: @todo this will be ereased soon
104  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
105  Player* localPlayer;                //!< The Player, you fly through the level.
106  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
107
108  /* function for main-loop */
109  void mainLoop ();
110  void synchronize ();
111  void handleInput ();
112  void tick ();
113  void update ();
114  void collide ();
115  void draw ();
116  void display ();
117  void debug ();
118
119};
120
121#endif /* _WORLD_H */
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