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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 6849

Last change on this file since 6849 was 6849, checked in by bensch, 18 years ago

trunk: alc-stuff

File size: 11.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
20
21#include "sound_engine.h"
22
23#include "class_list.h"
24
25#include "p_node.h"
26#include "resource_manager.h"
27#include "debug.h"
28#include "parser/ini_parser/ini_parser.h"
29#include "globals.h"
30
31using namespace std;
32
33
34//////////////////
35/* SOUND-ENGINE */
36//////////////////
37/**
38 *  standard constructor
39*/
40SoundEngine::SoundEngine ()
41{
42  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
43  this->setName("SoundEngine");
44
45  this->listener = NULL;
46  this->bufferList = NULL;
47  this->sourceList = NULL;
48
49  this->device = NULL;
50  this->context = NULL;
51
52  this->maxSourceCount = 32;
53
54  this->effectsVolume = .80;
55  this->musicVolume = .75;
56}
57
58/**
59 *  the singleton reference to this class
60*/
61SoundEngine* SoundEngine::singletonRef = NULL;
62
63/**
64 *  standard deconstructor
65 */
66SoundEngine::~SoundEngine ()
67{
68  // deleting all the SoundSources
69  if(this->sourceList != NULL)
70  {
71    while (this->sourceList->size() > 0)
72      delete dynamic_cast<SoundSource*>(this->sourceList->front());
73  }
74
75  while(!this->ALSources.empty())
76  {
77    alDeleteSources(1, &this->ALSources.top());
78    this->ALSources.pop();
79  }
80
81  // deleting all the SoundBuffers
82  if (this->bufferList != NULL)
83  {
84    while(this->bufferList->size() > 0)
85      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
86  }
87
88  // removing openAL from AudioResource
89  //! @todo this should be terminated through alc
90  //alutExit();
91
92  SoundEngine::singletonRef = NULL;
93}
94
95/**
96 * loads the settings of the SoundEngine from an ini-file
97 * @param iniParser the IniParser of the inifile
98 */
99void SoundEngine::loadSettings(IniParser* iniParser)
100{
101  const char* channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32");
102  this->maxSourceCount = atoi(channels);
103
104  const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
105  this->effectsVolume = atof(effectsVolume)/100.0;
106
107  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "75");
108  this->musicVolume = atof(musicVolume)/100.0;
109}
110
111/**
112 *  creates a new SoundSource.
113 * @param fileName The Name to load the SoundBuffer from
114 * @param sourceNode The sourceNode to bind this SoundSource to.
115 * @returns The newly created SoundSource
116
117   acctualy this is nothing more than a wrapper around the ResourceManager.
118*/
119SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode)
120{
121  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
122}
123
124/**
125 *  Sets the doppler values of openAL
126 * @param dopplerFactor the extent of the doppler-effect
127 * @param dopplerVelocity the Speed the sound travels
128*/
129void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
130{
131  alDopplerFactor(dopplerFactor);
132  this->checkError("Setting Doppler Factor", __LINE__);
133
134  alDopplerVelocity(dopplerVelocity);
135  this->checkError("Setting Doppler Velocity", __LINE__);
136}
137
138
139void SoundEngine::popALSource(ALuint& source)
140{
141  if (source != 0)
142    return;
143  else
144  {
145
146    /// @TODO try to create more sources if needed
147    if (!this->ALSources.empty())
148    {
149      source = this->ALSources.top();
150      this->ALSources.pop();
151    }
152  }
153}
154
155
156/**
157 *  updates all The positions, Directions and Velocities of all Sounds
158*/
159void SoundEngine::update()
160{
161
162  // updating the Listeners Position
163  if (likely(this->listener != NULL))
164  {
165    alListener3f(AL_POSITION,
166                 this->listener->getAbsCoor().x,
167                 this->listener->getAbsCoor().y,
168                 this->listener->getAbsCoor().z);
169    alListener3f(AL_VELOCITY,
170                 this->listener->getVelocity().x,
171                 this->listener->getVelocity().y,
172                 this->listener->getVelocity().z);
173    Vector absDirV = this->listener->getAbsDirV();
174    ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
175    alListenerfv(AL_ORIENTATION, orientation);
176  }
177  else
178    PRINTF(2)("no listener defined\n");
179
180  // updating all the Sources positions
181  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
182  {
183    list<BaseObject*>::const_iterator sourceIT;
184    SoundSource* source;
185    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
186    {
187      source = static_cast<SoundSource*>(*sourceIT);
188      if (source->isPlaying())
189      {
190        int play = 0x000;
191        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
192        if(play == AL_PLAYING)
193        {
194          if (likely(source->getNode() != NULL))
195          {
196            alSource3f(source->getID(), AL_POSITION,
197                       source->getNode()->getAbsCoor().x,
198                       source->getNode()->getAbsCoor().y,
199                       source->getNode()->getAbsCoor().z);
200            alSource3f(source->getID(), AL_VELOCITY,
201                       source->getNode()->getVelocity().x,
202                       source->getNode()->getVelocity().y,
203                       source->getNode()->getVelocity().z);
204          }
205
206        }
207        else
208        {
209          source->stop();
210        }
211      }
212    }
213  }
214}
215
216/**
217 *  Removes all the Buffers that are not anymore needed by any Sources
218*/
219void SoundEngine::flushUnusedBuffers()
220{
221  /// FIXME
222  /*  if(this->sourceList && this->bufferList)
223    {
224      tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
225      SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
226      while (enumBuffer)
227      {
228        tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
229        SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
230        while (enumSource)
231        {
232          if (enumBuffer == enumSource->getBuffer())
233            break;
234          enumSource = (SoundSource*)sourceIterator->nextElement();
235        }
236        delete sourceIterator;
237        if (enumSource == NULL)
238          ResourceManager::getInstance()->unload(enumBuffer);
239        enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
240      }
241      delete bufferIterator;
242  }*/ /// FIXME
243}
244
245/**
246 * flushes all the Buffers
247 * deletes them from the BufferList, and also removes them via the ResourceManager.
248 */
249void SoundEngine::flushAllBuffers()
250{
251  if (this->bufferList)
252  {
253    while (this->bufferList->size() > 0)
254      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
255  }
256}
257
258/**
259 * deletes all the Sources.
260 */
261void SoundEngine::flushAllSources()
262{
263  if (this->sourceList)
264  {
265    while(this->sourceList->size() > 0)
266      delete this->sourceList->front();
267  }
268}
269
270/**
271 *  initializes Audio in general
272*/
273bool SoundEngine::initAudio()
274{
275  ALenum result;
276  PRINTF(3)("Initialisazing openAL sound engine\n");
277  const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
278  const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
279  const char* devWalk = deviceList;
280  //  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
281  { // try out enumeration extension
282    PRINTF(3)("Enumeration-extension found\n");
283
284    PRINTF(3)("Default device: %s\n", defaultDevice);
285    do
286    {
287      PRINTF(3)("%s\n", devWalk);
288      devWalk += strlen(devWalk)+1;
289    }
290    while (devWalk[0] != '\0');
291
292
293
294  }
295
296  // INITIALIZING THE DEVICE:
297  /*
298  #ifdef AL_VERSION_1_1
299    ALCchar deviceName[] =
300
301  #ifdef __WIN32__
302        "Direct3D";
303  #else
304        "'( ( devices '( native null ) ) )";
305  #endif
306    //
307    this->device = alcOpenDevice(deviceName);
308
309    this->context = alcCreateContext(this->device, NULL);
310
311    alcMakeContextCurrent(this->context);
312  #else*/
313  this->device = alcOpenDevice(NULL);
314  this->checkError("Error opening Device", __LINE__);
315
316  this->context = alcCreateContext(this->device, NULL);
317  this->checkALCError("Error creating Context", __LINE__);
318
319  alcMakeContextCurrent(this->context);
320  this->checkALCError("Making Context Current", __LINE__);
321  // #endif
322
323  if ((result = alGetError()) != AL_NO_ERROR)
324    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
325
326  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
327  this->allocateSources(this->maxSourceCount);
328}
329
330
331/**
332 * Allocates openAL sources
333 * @param count how many sources to allocate
334 * @returns true on success, false if at least one source could not be allocated
335 */
336bool SoundEngine::allocateSources(unsigned int count)
337{
338  unsigned int failCount = 0;
339  for (unsigned int i = 0; i < count; i++)
340  {
341    ALuint source = 0;
342
343    alGenSources(1, &source);
344    this->checkError("allocate Source", __LINE__);
345    if (!alIsSource(source))
346    {
347      PRINTF(5)("not allocated Source\n");
348      failCount++;
349      continue;
350    }
351
352    alSourcef (source, AL_PITCH,    1.0      );
353    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
354    alSourcei (source, AL_LOOPING,  AL_FALSE );
355    this->ALSources.push(source);
356  }
357  if (failCount == 0)
358    return true;
359  else
360  {
361    PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count);
362  }
363}
364
365bool SoundEngine::checkError(const char* error, unsigned int line)
366{
367  ALenum errorCode;
368  if ((errorCode = alGetError()) != AL_NO_ERROR)
369  {
370    PRINTF(1)("Error %s (line:%d): '%s'\n", error, line, SoundEngine::getALErrorString(errorCode));
371    return false;
372  }
373  else
374    return true;
375}
376
377bool SoundEngine::checkALCError(const char* error, unsigned int line)
378{
379  ALenum errorCode;
380  if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR)
381  {
382    PRINTF(1)("Error %s (line:%d): '%s'\n", error, line, SoundEngine::getALCErrorString(errorCode));
383    return false;
384  }
385  else
386    return true;
387}
388
389
390
391void SoundEngine::listDevices()
392{
393  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
394}
395
396/**
397 *  Transforms AL-errors into something readable
398 * @param err The error found
399*/
400const char* SoundEngine::getALErrorString(ALenum err)
401{
402  switch(err)
403  {
404    case AL_NO_ERROR:
405      return ("AL_NO_ERROR");
406    case AL_INVALID_NAME:
407      return ("AL_INVALID_NAME");
408    case AL_INVALID_ENUM:
409      return ("AL_INVALID_ENUM");
410    case AL_INVALID_VALUE:
411      return ("AL_INVALID_VALUE");
412    case AL_INVALID_OPERATION:
413      return ("AL_INVALID_OPERATION");
414    case AL_OUT_OF_MEMORY:
415      return ("AL_OUT_OF_MEMORY");
416  };
417}
418
419
420const char* SoundEngine::getALCErrorString(ALenum err)
421{
422  switch(err)
423    {
424    case ALC_NO_ERROR:
425      return ("AL_NO_ERROR");
426    case ALC_INVALID_DEVICE:
427      return ("ALC_INVALID_DEVICE");
428    case ALC_INVALID_CONTEXT:
429      return("ALC_INVALID_CONTEXT");
430    case ALC_INVALID_ENUM:
431      return("ALC_INVALID_ENUM");
432    case ALC_INVALID_VALUE:
433      return ("ALC_INVALID_VALUE");
434    case ALC_OUT_OF_MEMORY:
435      return("ALC_OUT_OF_MEMORY");
436    };
437}
438
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