[4838] | 1 | /*! |
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[5391] | 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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[1853] | 5 | |
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[5362] | 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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[1853] | 8 | |
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[5362] | 9 | #include "element_2d.h" |
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[5391] | 10 | #include "event.h" |
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[1853] | 11 | |
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[5690] | 12 | #include "glincl.h" |
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| 13 | #include "executor/executor.h" |
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| 14 | |
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[4838] | 15 | // FORWARD DECLARATION |
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[5365] | 16 | class Material; |
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[3543] | 17 | |
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[5391] | 18 | typedef enum |
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| 19 | { |
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| 20 | GLGuiSignal_click = 0, |
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| 21 | GLGuiSignal_release = 1, |
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| 22 | GLGuiSignal_rollOn = 2, |
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| 23 | GLGuiSignal_rollOff = 3, |
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| 24 | GLGuiSignal_open = 4, |
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| 25 | GLGuiSignal_close = 5, |
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| 26 | GLGuiSignal_destroy = 6, |
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| 27 | |
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| 28 | GLGuiSignalCount = 7, |
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| 29 | } GLGuiSignalType; |
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| 30 | |
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[5387] | 31 | //! if the Element should be visible by default. |
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| 32 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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| 33 | |
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[5384] | 34 | //! This is widget part of the openglGUI class |
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[5359] | 35 | /** |
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[5387] | 36 | * A widget is the main class of all the elements of th GUI. |
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| 37 | */ |
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[5362] | 38 | class GLGuiWidget : public Element2D { |
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[5366] | 39 | public: |
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| 40 | GLGuiWidget(); |
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| 41 | virtual ~GLGuiWidget(); |
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[2036] | 42 | |
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[5366] | 43 | void init(); |
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[5392] | 44 | /** @returns a new char-array containing a string with the options. Delete with delete[]; */ |
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| 45 | virtual char* save() {}; |
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| 46 | /** loads options of the Widget. @param loadString a string containing the Options */ |
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| 47 | virtual void load(const char* loadString) {}; |
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[1853] | 48 | |
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[5366] | 49 | void show(); |
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[5456] | 50 | void hide() {}; |
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[5364] | 51 | |
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[5690] | 52 | void connectSignal(GLGuiSignalType signalType, const Executor& signal); |
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[5392] | 53 | void disconnectSignal(GLGuiSignalType signalType); |
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[5391] | 54 | bool focusOverWidget(float x, float y); |
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[5364] | 55 | |
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[5391] | 56 | // if something was clickt on the GUI-widget. |
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| 57 | virtual void click(const Event& event) {}; |
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| 58 | virtual void release(const Event& event) {}; |
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| 59 | |
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| 60 | virtual void receiveFocus() {}; |
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| 61 | virtual void removeFocus() {}; |
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| 62 | |
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[5366] | 63 | virtual void update() = 0; |
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[6287] | 64 | virtual void draw() const; |
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[1853] | 65 | |
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[5366] | 66 | protected: |
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[6287] | 67 | inline void startDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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| 68 | inline void endDraw() const { glPopMatrix(); }; |
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| 69 | |
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| 70 | private: |
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[5387] | 71 | Material* backMat; |
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| 72 | GLuint backModel; |
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[3245] | 73 | |
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[5387] | 74 | Material* frontMat; |
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| 75 | GLuint frontModel; |
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| 76 | |
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[5395] | 77 | private: |
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[5690] | 78 | Executor* widgetSignals[GLGuiSignalCount]; |
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[5391] | 79 | |
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[5387] | 80 | bool focusable; //!< If this widget can receive focus. |
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| 81 | bool clickable; //!< if this widget can be clicked upon. |
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[1853] | 82 | }; |
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| 83 | |
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[5362] | 84 | #endif /* _GLGUI_WIDGET_H */ |
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