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source: orxonox.OLD/trunk/src/lib/graphics/text_engine.h @ 5179

Last change on this file since 5179 was 5179, checked in by bensch, 19 years ago

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1/*!
2 * @file text_engine.h
3  *  Definition of textEngine, the Font and the Text
4
5    Text is the text outputed.
6    Font is a class that loads a certain ttf-file with a specific height into memory
7    TextEngine is used to manage the all the different Fonts that might be included
8
9    for more information see the specific classes.
10
11    !! IMPORTANT !! When using ttf fonts clear the license issues prior to
12   adding them to orxonox. This is really important, because we do not want
13   to offend anyone.
14*/
15
16#ifndef _TEXT_ENGINE_H
17#define _TEXT_ENGINE_H
18
19
20#include "glincl.h"
21
22#ifdef HAVE_SDL_IMAGE_H
23#include "SDL_ttf.h"
24#else
25#include "SDL/SDL_ttf.h"
26#endif
27
28#include "base_object.h"
29#include "element_2d.h"
30
31#include "vector.h"
32
33// FORWARD DECLARATION
34class PNode;
35class Font;
36
37#define  TEXT_ALIGN_LEFT             E2D_ALIGN_LEFT
38#define  TEXT_ALIGN_RIGHT            E2D_ALIGN_RIGHT
39#define  TEXT_ALIGN_CENTER           E2D_ALIGN_CENTER
40#define  TEXT_ALIGN_SCREEN_CENTER    E2D_ALIGN_SCREEN_CENTER
41#define  TEXT_DEFAULT_COLOR          Vector(1.0, 1.0, 1.0)      //!< the default Color (white)
42#define  TEXT_DEFAULT_BLENDING       1.0f                       //!< the default blending of the text, (no blending at all)
43
44/* some default values */
45#define FONT_DEFAULT_SIZE            50                         //!< default size of the Text
46#define FONT_NUM_COLORS              256                        //!< number of colors.
47
48#define FONT_HIGHEST_KNOWN_CHAR      128                        //!< The highest character known to the textEngine.
49
50#define TEXT_DEFAULT_ALIGNMENT       TEXT_ALIGN_CENTER          //!< default alignment
51
52typedef enum TEXT_RENDER_TYPE
53{
54  TEXT_RENDER_STATIC      = 1,
55  TEXT_RENDER_DYNAMIC     = 2
56};
57/**
58 * STATIC means: a font, that is only one GL-face.
59 ** it is very fast, and can be used for all text
60 ** that does not have to be changed anymore, or if
61 ** the the text should look very nice
62 * DYNAMIC means: a very fast font, that will is build
63 ** from multiple quads.
64 ** Use this type, if you want to create fast changing
65 ** text like a counter.
66 */
67
68
69//! A Struct to handel Texture Coordinates for quads
70struct TexCoord
71{
72  float    minU;              //!< The minimum U-Coordinate
73  float    maxU;              //!< The maximum U-Coordinate
74  float    minV;              //!< The minimum V-Coordinate
75  float    maxV;              //!< The maximum V-Coordinate
76};
77
78//! A struct for handling glyphs
79/**
80   a Glyph is one letter of a certain font
81*/
82struct Glyph
83{
84  // Glyph-specific (size and so on)
85  Uint16   character;         //!< The character
86  int      minX;              //!< The minimum distance from the origin in X
87  int      maxX;              //!< The maximum distance from the origin in X
88  int      minY;              //!< The minimum distance from the origin in Y
89  int      maxY;              //!< The maximum distance from the origin in Y
90  int      width;             //!< The width of the Glyph
91  int      height;            //!< The height of the Glyph
92  int      bearingX;          //!< How much is right of the Origin
93  int      bearingY;          //!< How much is above the Origin
94  int      advance;           //!< How big a Glyph would be in monospace-mode
95
96  // OpenGL-specific
97  //  TexCoord texCoord;      //!< A Texture Coordinate for this glyph.
98  GLuint   displayList;       //!< DiplayList to render this Glyph.
99};
100
101////////////
102/// TEXT ///
103////////////
104//! Represents one textElement.
105class Text : public Element2D
106{
107 public:
108   Text(Font* font = NULL, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC);
109  ~Text();
110
111  void setFont(Font* font);
112  void setFont(const char* fontFile, unsigned int fontSize);
113  void setType(TEXT_RENDER_TYPE type);
114  void setText(const char* text, bool isExtern = false);
115  /** @param blending the blending intensity to set (between 0.0 and 1.0) */
116  inline void setBlending(float blending) { this->blending = blending; };
117
118  /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */
119  void setColor(float r, float g, float b) { this->color = Vector(r,g,b); };
120
121  void createTexture();
122
123  virtual void draw() const;
124
125  void debug() const;
126
127 private:
128  static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
129  static int powerOfTwo(int input);
130
131 private:
132  Font*             font;           //!< Font of this text
133
134  TEXT_RENDER_TYPE  type;           //!< The type of this Font.
135  char*             text;           //!< The text to display
136  const char*       externText;     //!< the text to Display from an external Source.
137  Vector            color;          //!< The color of the font.
138  float             blending;       //!< The blending intensity.
139
140  // placement in openGL
141  GLuint            texture;        //!< A GL-texture to hold the text
142  TexCoord          texCoord;       //!< Texture-coordinates @todo fix this to have a struct
143  float             height;
144  float             width;
145};
146
147////////////
148/// FONT ///
149////////////
150//! A class to handle a Font of a certain ttf-File, Size and Color.
151class Font : public BaseObject
152{
153  friend class Text;
154
155 public:
156  Font(const char* fontFile,
157       unsigned int fontSize = FONT_DEFAULT_SIZE);
158
159  virtual ~Font();
160
161  // font
162  bool loadFont(const char* fontFile);
163  void setSize(unsigned int fontSize);
164  void setStyle(const char* renderStyle);
165
166  /** @returns a Pointer to the Array of Glyphs */
167  inline Glyph** getGlyphArray() const { return glyphArray; };
168  /** @returns the texture to the fast-texture */
169  inline GLuint getFastTextureID() const { return fastTextureID; };
170
171 private:
172  int getMaxHeight();
173  int getMaxAscent();
174  int getMaxDescent();
175  Glyph* getGlyphMetrics(Uint16 character);
176
177  GLuint createFastTexture();
178
179  void initGlyphs(Uint16 from, Uint16 count);
180  int findOptimalFastTextureSize();
181
182  void debug();
183
184 private:
185  // general purpose
186  GLdouble      projMat[16];         //!< The Projection Matrix
187
188  // information about the Font
189  TTF_Font*     font;                //!< The font we use for this.
190  char*         fontFile;            //!< The fontfile from whitch the font was loaded.
191  unsigned int  fontSize;            //!< The size of the font in pixels. each Font has one size.
192  int           renderStyle;         //!< The Renderstyle
193
194  Glyph**       glyphArray;          //!< An Array of all the Glyphs stored in the Array of Glyphs.
195  GLuint        fastTextureID;       //!< The fast textureID.
196
197  tList<Text>*  textList;            //!< A list of texts this Font is mapped to.
198};
199
200///////////////////
201/// TEXT-ENGINE ///
202///////////////////
203//! A singleton Class that operates as a Handler for generating and rendering Text in 2D
204class TextEngine : public BaseObject
205{
206 public:
207  virtual ~TextEngine();
208  /** @returns a Pointer to the only object of this Class */
209  inline static TextEngine* getInstance() { if (!singletonRef) singletonRef = new TextEngine();  return singletonRef; };
210
211  Text* createText(const char* fontFile,
212                   unsigned int fontSize = FONT_DEFAULT_SIZE,
213                   int textType = TEXT_RENDER_DYNAMIC);
214
215  void debug() const;
216
217 private:
218  TextEngine();
219  static TextEngine* singletonRef;
220
221  // general
222  static void enableFonts();
223  static void disableFonts();
224  static bool checkVersion();
225};
226
227#endif /* _TEXT_ENGINE_H */
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