Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/graphics/importer/bsp/bsp_manager.h @ 10618

Last change on this file since 10618 was 10618, checked in by bknecht, 17 years ago

merged cleanup into trunk (only improvements)

File size: 4.1 KB
RevLine 
[7353]1/*
2   orxonox - the future of 3D-vertical-scrollers
[8490]3
[7353]4   Copyright (C) 2006 orx
[8490]5
[7353]6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[8490]10
[7353]11   ### File Specific:
12   main-programmer: bottac@ee.ethz.ch
[8490]13
[8081]14   Inspired by:
15   Rendering Q3 Maps by Morgan McGuire                  http://graphics.cs.brown.edu/games/quake/quake3.html
16   Unofficial Quake 3 Map Specs by Kekoa Proudfoot      http://graphics.stanford.edu/~kekoa/q3/
[8490]17
[8081]18   Collision detection adapted from:
19   Quake 3 Collision Detection by Nathan Ostgard        http://www.devmaster.net/articles/quake3collision/
[7353]20*/
21
[8490]22#ifndef _BSP_MANAGER_H
23#define _BSP_MANAGER_H
24
25
[7385]26#include <vector>
27#include <deque>
[7353]28
[8490]29
[9110]30#define BSP_X_OFFSET 20.0f
[9003]31#define BSP_Y_OFFSET 40.0f
[9110]32#define BSP_Z_OFFSET 20.0f
[8490]33
[9003]34
[7563]35// FORWARD DECLARATIONS
[7353]36class  BspFile;
37class BspTreeLeaf;
38class BspTreeNode;
39class Vector;
40class set;
41struct face;
[7563]42struct brush;
[8030]43struct plane;
44
[7833]45class WorldEntity;
[7353]46
[9003]47
48// Obsolete
[8081]49struct BspCollisionEvent
50{
51  Vector normal; //!< normal Vector, length 1
52  Vector place;  //!< Absoloute coordinates of collision
53};
54
[7353]55class BspManager
56{
57public:
[7395]58  // Constructors
[8490]59  BspManager(WorldEntity* parent);
60
[8081]61  BspManager(const char* fileName, float scale = 0.4f);
[7353]62
[9003]63  // Deconstructor
64  ~BspManager();
65
66
67
[7395]68  // Functions
[9003]69  int load(const char* fileName, float scale);
[8081]70  const void draw();
[8490]71  const void tick(float time);
72  void draw_debug_face(int Face);
[7395]73  void draw_face(int Face);
74  void draw_patch(face* Face);
[7353]75
[7395]76
[8490]77  void checkCollision(WorldEntity* worldEntity); /*!< WorldEntities use this function to check wheter they collided with the BspEntity.
78                                                      If a collision has been detected, the collides-function of worldEntity will be called.*/
79
[10519]80  int sortTransparency;              //!< sort transparent textures
81  int sortTransparencyMore;          //!< sort transparent textures better
82
[7353]83private:
[9110]84  // collision functions
[7395]85  BspTreeNode* getLeaf(BspTreeNode*  node,   Vector* cam) ;  //!< Traverses the tree
[8490]86  void  checkCollision(BspTreeNode* node, Vector* cam); //!< Obsolete. Use this function for debugging only!
87  void  checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);
88  void  checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);
[9110]89
[10618]90  bool checkCollisionX(WorldEntity* entity);
91  bool checkCollisionY(WorldEntity* entity);
92  bool checkCollisionZ(WorldEntity* entity);
93  bool checkCollisionWay(WorldEntity* entity);
[9110]94
[8490]95  void  checkCollisionBox(void);
[7563]96  void  checkBrushRay(brush* curBrush);
[8081]97  void  checkBrushRayN(brush* curBrush);
[8724]98  void  checkBrushRayN(brush* curBrush, Vector& inputStart, Vector& inputEnd);
[9110]99  float checkPatchAltitude(BspTreeNode* node); //! To be implemented...
[8490]100
[9110]101  void  TraceBox( Vector& inputStart, Vector& inputEnd,Vector& inputMins, Vector& inputMaxs );
102
103
104  // visibility functions
[7395]105  void drawDebugCube(Vector* cam);
[7563]106  bool isAlreadyVisible(int Face);
107  void addFace(int Face);
[8490]108
[7563]109  // Data
110  BspFile*  bspFile;
111  BspTreeNode* root;
[7395]112  Vector cam;
113  Vector ship;
114  Vector  viewDir;
[8030]115  plane* collPlane;
[7563]116  int lastTex;
[8490]117
118  //obsolete: global variables for collision detection
[7563]119  bool  outputStartsOut;
120  bool  outputAllSolid;
121  float outputFraction;
[8490]122  Vector inputStart;
123  Vector inputEnd;
[9003]124
[8490]125  Vector traceMins; //!< Mins of current bbox
126  Vector traceMaxs; //!< Maxs of current bbox
127  Vector traceExtents; /*!< Stores the maximum of the absolute value of each axis in the box.
128                            For example, if traceMins was (-100,-3,-15) and traceMaxs was (55,22,7), traceExtents */
129
130  WorldEntity* parent;          //!< the parent entity of the bspManager: interface to this
131
[7395]132  bool * alreadyVisible;
133  // Deques to store the visible faces
[10314]134  ::std::vector<int> trasparent; //!< the ones with transparancy go here
135  ::std::vector<int> opal; //!< the others here.
[7385]136
[9003]137  Vector out;  //!< Stores collision coordinates
[8490]138  Vector out1; //!< For debugging only
139  Vector out2; //!< For debugging only
[9003]140
[8490]141  int tgl;
[7353]142};
143
[8490]144#endif /* _BSP_MANAGER_H */
Note: See TracBrowser for help on using the repository browser.