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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/test_bullet.cc @ 4947

Last change on this file since 4947 was 4947, checked in by bensch, 19 years ago

orxonox/trunk: ProjectileFactory now handled in Weapon-class

File size: 2.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "garbage_collector.h"
24#include "fast_factory.h"
25
26using namespace std;
27
28CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
29
30/**
31 *  standard constructor
32*/
33TestBullet::TestBullet () : Projectile()
34{
35  this->setClassID(CL_TEST_BULLET, "TestBullet");
36
37  float modelSize = .5;
38  this->model = (Model*)ResourceManager::getInstance()->load("models/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
39}
40
41
42/**
43 *  standard deconstructor
44*/
45TestBullet::~TestBullet ()
46{
47  /*
48     do not delete the test projectModel, since it is pnode
49     and will be cleaned out by world
50  */
51  //delete this->projectileModel;
52}
53
54
55
56/**
57 *  signal tick, time dependent things will be handled here
58 * @param time since last tick
59*/
60void TestBullet::tick (float time)
61{
62  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
63  Vector v = this->velocity * (time);
64  this->shiftCoor(v);
65
66  this->lifeCycle += time/this->lifeSpan;
67  if( this->lifeCycle >= 1)
68    {
69      PRINTF(5)("FINALIZE==========================\n");
70      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
71      PRINTF(5)("FINALIZE===========================\n");
72//      this->finalize();
73      GarbageCollector::getInstance()->collect(this);
74      this->lifeCycle = 0.0;
75
76    }
77}
78
79/**
80 *  the function gets called, when the projectile is destroyed
81*/
82void TestBullet::destroy ()
83{}
84
85
86void TestBullet::draw ()
87{
88  glMatrixMode(GL_MODELVIEW);
89  glPushMatrix();
90
91  float matrix[4][4];
92  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
93  this->getAbsDir().matrix (matrix);
94  glMultMatrixf((float*)matrix);
95  glScalef(2.0, 2.0, 2.0);
96  this->model->draw();
97
98  glPopMatrix();
99}
100
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