1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | this code has been borrowed from: |
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16 | http://www.easyrgb.com/math.php |
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17 | */ |
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18 | |
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19 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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20 | |
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21 | #include "color.h" |
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22 | #include "vector.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | |
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27 | |
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28 | |
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29 | #include <stdio.h> |
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30 | |
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31 | // Needed by rgb2hsv() |
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32 | float Color::maxrgb(float r, float g, float b) |
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33 | { |
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34 | float max; |
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35 | |
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36 | if( r > g) |
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37 | max = r; |
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38 | else |
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39 | max = g; |
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40 | if( b > max ) |
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41 | max = b; |
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42 | return( max ); |
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43 | } |
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44 | |
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45 | |
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46 | // Needed by rgb2hsv() |
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47 | float Color::minrgb(float r,float g,float b) |
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48 | { |
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49 | float min; |
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50 | |
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51 | if( r < g) |
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52 | min = r; |
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53 | else |
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54 | min = g; |
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55 | if( b < min ) |
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56 | min = b; |
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57 | return( min ); |
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58 | } |
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59 | |
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60 | |
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61 | /* Taken from "Fund'l of 3D Computer Graphics", Alan Watt (1989) |
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62 | Assumes (r,g,b) range from 0.0 to 1.0 |
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63 | Sets h in degrees: 0.0 to 360.; |
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64 | s,v in [0.,1.] |
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65 | */ |
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66 | Vector Color::RGBtoHSV(const Vector& RGB) |
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67 | { |
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68 | float r = RGB.x; |
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69 | float g = RGB.y; |
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70 | float b = RGB.z; |
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71 | |
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72 | float h=0,s=1.0,v=1.0; |
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73 | float max_v,min_v,diff,r_dist,g_dist,b_dist; |
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74 | float undefined = 0.0; |
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75 | |
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76 | max_v = maxrgb(r,g,b); |
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77 | min_v = minrgb(r,g,b); |
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78 | diff = max_v - min_v; |
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79 | v = max_v; |
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80 | |
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81 | if( max_v != 0 ) |
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82 | s = diff/max_v; |
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83 | else |
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84 | s = 0.0; |
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85 | if( s == 0 ) |
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86 | h = undefined; |
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87 | else { |
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88 | r_dist = (max_v - r)/diff; |
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89 | g_dist = (max_v - g)/diff; |
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90 | b_dist = (max_v - b)/diff; |
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91 | if( r == max_v ) |
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92 | h = b_dist - g_dist; |
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93 | else |
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94 | if( g == max_v ) |
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95 | h = 2 + r_dist - b_dist; |
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96 | else |
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97 | if( b == max_v ) |
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98 | h = 4 + g_dist - r_dist; |
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99 | else |
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100 | printf("rgb2hsv::How did I get here?\n"); |
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101 | h *= 60; |
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102 | if( h < 0) |
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103 | h += 360.0; |
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104 | } |
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105 | return Vector(h, s, v); |
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106 | } |
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107 | |
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108 | /* Taken from "Fund'l of 3D Computer Graphics", Alan Watt (1989) |
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109 | Assumes H in degrees, s,v in [0.,1.0]; |
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110 | (r,g,b) range from 0.0 to 1.0 |
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111 | */ |
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112 | Vector Color::HSVtoRGB(const Vector& HSV) |
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113 | { |
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114 | float h = HSV.x; |
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115 | float s = HSV.y; |
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116 | float v = HSV.z; |
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117 | float r=0, g=0, b=0; |
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118 | float f,p,q,t; |
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119 | int i; |
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120 | |
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121 | if( s == 0 ) { |
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122 | r = v; |
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123 | g = v; |
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124 | b = v; |
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125 | } |
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126 | else { |
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127 | if(h == 360.) |
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128 | h = 0.0; |
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129 | h /= 60.; |
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130 | i = (int) h; |
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131 | f = h - i; |
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132 | p = v*(1-s); |
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133 | q = v*(1-(s*f)); |
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134 | t = v*(1-s*(1-f)); |
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135 | switch(i) { |
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136 | case 0: |
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137 | r = v; |
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138 | g = t; |
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139 | b = p; |
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140 | break; |
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141 | case 1: |
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142 | r = q; |
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143 | g = v; |
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144 | b = p; |
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145 | break; |
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146 | case 2: |
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147 | r = p; |
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148 | g = v; |
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149 | b = t; |
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150 | break; |
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151 | case 3: |
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152 | r = p; |
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153 | g = q; |
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154 | b = v; |
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155 | break; |
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156 | case 4: |
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157 | r = t; |
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158 | g = p; |
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159 | b = v; |
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160 | break; |
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161 | case 5: |
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162 | r = v; |
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163 | g = p; |
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164 | b = q; |
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165 | break; |
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166 | default: |
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167 | r = 1.0; |
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168 | g = 1.0; |
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169 | b = 1.0; |
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170 | //printf("hsv2rgb::How did I get here?\n"); |
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171 | // printf("h: %f, s: %f, v: %f; i: %d\n",hin,s,v,i); |
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172 | break; |
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173 | } |
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174 | } |
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175 | return Vector(r,g,b); |
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176 | } |
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