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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/particles/particle_system.h @ 4394

Last change on this file since 4394 was 4394, checked in by bensch, 19 years ago

orxonox/trunk: PhysicsEngine is now aware of the existing fields and interfaces

File size: 5.7 KB
Line 
1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "base_object.h"
10#include "physics_interface.h"
11
12#include "glincl.h"
13#include "vector.h"
14
15#define PARTICLE_DOT_MASK           0x000001
16#define PARTICLE_SPARK_MASK         0x000010
17#define PARTICLE_SPRITE_MASK        0x000100
18#define PARTICLE_MODEL_MASK         0x001000
19#define PARTICLE_WORDL_ENTITY_MASK  0x010000
20#define PARTICLE_MULTI_MASK         0x100000
21
22//! An enumerator for the different types of particles.
23typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK,
24                            PARTICLE_SPARK = PARTICLE_SPARK_MASK,
25                            PARTICLE_SPRITE = PARTICLE_SPRITE_MASK,
26                            PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
27                            PARTICLE_MODEL = PARTICLE_MODEL_MASK,
28                            PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK};
29
30#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
31#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
32
33// FORWARD DEFINITION
34class Material;
35class ParticleEmitter;
36class Field;
37
38//! A struct for one Particle
39typedef struct Particle
40{
41  float lifeTime;             //!< The time this particle has to live.
42  float lifeCycle;            //!< The fraction of time passed. (in percentage of its lifeTime)
43
44  Vector position;            //!< The current position of this particle.
45  Vector velocity;            //!< The current velocity of this particle.
46  Vector extForce;            //!< The external Force that influences this Particle.
47  Quaternion rotation;        //!< The current rotation of this particle.
48  float mass;                 //!< The mass of this particle.
49  float radius;               //!< The current size of this particle.
50  float radiusIt;             //!< The difference of the Size per second.
51
52  GLfloat color [4];          //!< A Color for the particles.
53
54  PARTICLE_TYPE type;
55
56  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
57};
58
59//! A class to handle ParticleSystems
60class ParticleSystem : public PhysicsInterface {
61
62 public:
63  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
64                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
65  virtual ~ParticleSystem();
66  void setName(const char* name);
67  const char* getName(void) const;
68
69  void setType(PARTICLE_TYPE particleType, int count = 0);
70  void setMaterial(Material* material);
71  void setInheritSpeed(float value);
72  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
73  void setRadius(float startRadius, float endRadius,
74                 float randomStartRadius = 0.0, float randomEndRadius = 0.0);
75  void setConserve(float conserve);
76  void setMass(float mass, float randomMass = 0.0);
77
78  void setColor(GLfloat br, GLfloat bg, GLfloat bb, GLfloat ba,
79                GLfloat mr, GLfloat mg, GLfloat mb, GLfloat ma,
80                GLfloat er, GLfloat eg, GLfloat eb, GLfloat ea);
81
82  /** \returns the Type of the particles */
83  inline PARTICLE_TYPE getType(void) const { return this->particleType; };
84  /** \returns the Material that lies on this particles */
85  inline const Material* getMaterial(void) const { return this->material; };
86  /** \returns the inherit-speed-factor */
87  inline float getInheritSpeed(void) const { return this->inheritSpeed; };
88  /** \returns the lifespan of the particles */
89  inline float getLifeSpan(void) const { return this->lifeSpan; };
90  /** \returns the starting-radius of the particles */
91  inline float getStartRadius(void) const { return this->startRadius; };
92  /** \returns the end-radius of the particles */
93  inline float getEndRadius(void) const { return this->endRadius; };
94  /** \returns the conserve-factor of the particles */
95  inline float getConserve(void) const { return this->conserve; };
96  /** \returns the initial mass of the particles */
97  inline float getMass(void) const { return this->initialMass; };
98
99  virtual void applyField(Field* field, float dt);
100
101  void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0);
102
103  void tick(float dt);
104  void draw(void) const;
105
106  void debug(void);
107
108 private:
109  char* name;                // the Name of the Particle System
110
111  float conserve;            //!< How much energy gets conserved to the next Tick.
112  float lifeSpan;            //!< Initial lifetime of a Particle.
113  float randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
114  float startRadius;         //!< The beginning Radius of the Particle
115  float endRadius;           //!< The end Radius of the Particle
116  float randomStartRadius;   //!< The Random start Radius (begin + rand*randomValue)
117  float randomEndRadius;     //!< Random end value
118  float initialMass;         //!< The initial Mass of the Particle
119  float randomInitialMass;   //!< The random initial Mass of the Particle
120  float inheritSpeed;        //!< How much speed the particle inherits from the Emitters speed \todo move this to the emitter
121
122  GLfloat startColor[4];     //!< Color of the Particle at the beginning
123  GLfloat midColor[4];       //!< Color of the Particle at the middle of its lifeSpan
124  GLfloat endColor[4];       //!< Color of the Particle at the end of its lifeSpan
125
126  // particles
127  int maxCount;              //!< The maximum count of Particles.
128  int count;                 //!< The current count of Particles.
129  PARTICLE_TYPE particleType;//!< A type for all the Particles
130  Material* material;        //!< A Material for all the Particles.
131  Particle* particles;       //!< A list of particles of this System.
132  Particle* deadList;        //!< A list of dead Particles in the System.
133
134  GLuint* glID;              //!< A List of different gl-List-ID's
135  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System 
136};
137
138#endif /* _PARTICLE_SYSTEM_H */
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