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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4541

Last change on this file since 4541 was 4541, checked in by patrick, 19 years ago

orxonox/trunk: added obb tree node structure to be more modular

File size: 1.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19#include "obb.h"
20
21using namespace std;
22
23
24/**
25   \brief standard constructor
26*/
27OBBTree::OBBTree () 
28{
29   this->setClassID(CL_OBB_TREE, "OBBTree"); 
30
31}
32
33
34/**
35   \brief standard deconstructor
36
37*/
38OBBTree::~OBBTree () 
39{
40  // delete what has to be deleted here
41}
42
43
44void OBBTree::spawnBVTree(int depth)
45{
46  float area[this->numberOfVertices];  //!< surface area of the i'th triangle of the convex hull
47  float areaTotal; //!< surface area of the entire convex hull
48  float centroid[this->numberOfVertices]; //!< centroid of the i'th convex hull
49 
50
51  //OBB obb();
52  float muX, muY, muZ;
53  for(int i = 0; i < this->numberOfVertices; ++i)
54    {
55     
56    }
57}
58
59
60void OBBTree:: flushTree()
61{}
62
63
64void OBBTree::collideWith(const OBBTree &tree)
65{}
66
67
68void OBBTree::drawBV(int currentDepth, const int depth) const
69{}
70
71
72void OBBTree::drawBVPolygon(int currentDepth, const int depth) const
73{}
74
75
76void OBBTree::drawBVBlended(int currentDepth, const int depth) const
77{}
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