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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb.cc @ 4541

Last change on this file since 4541 was 4541, checked in by patrick, 19 years ago

orxonox/trunk: added obb tree node structure to be more modular

File size: 994 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb.h"
19#include "list.h"
20
21using namespace std;
22
23
24/**
25   \brief standard constructor
26*/
27OBB::OBB () 
28{
29   this->setClassID(CL_OBB, "OBB"); 
30}
31
32
33/**
34   \brief standard deconstructor
35
36*/
37OBB::~OBB () 
38{
39  // delete what has to be deleted here
40}
41
42
43void OBB::createBV() const
44{}
45
46
47void OBB::mergeWith(const BoundingVolume &bv)
48{}
49
50
51void OBB::drawBV(int currentDepth, const int depth) const
52{}
53
54
55void OBB::drawBVPolygon(int currentDepth, const int depth) const
56{}
57
58
59void OBB::drawBVBlended(int currentDepth, const int depth) const
60{}
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