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source: orxonox.OLD/orxonox/trunk/importer/object.h @ 3068

Last change on this file since 3068 was 3068, checked in by bensch, 20 years ago

orxonox/trunk/importer: cleanup-procedure created, that deletes all the unneded stuff like faces, faceElements (does not really delete faceElements :( )

File size: 2.1 KB
Line 
1/*!
2  \file object.h
3  \brief Contains the Object Class that handles 3D-Objects
4*/
5
6#ifndef _OBJECT_H
7#define _OBJECT_H
8
9#include <GL/gl.h>
10#include <GL/glu.h>
11
12#include "array.h"
13#include "material.h"
14#include <fstream>
15
16using namespace std;
17
18extern int verbose; //!< Will be removed and added again as a verbose-class.
19
20
21
22//! Class that handles 3D-Objects. it can also read them in and display them.
23class Object
24{
25 public:
26  Object ();
27  Object (char* fileName);
28  Object(char* fileName, float scaling);
29  ~Object ();
30 
31  void draw (void) const;
32  void draw (int groupNumber) const;
33  void draw (char* groupName) const;
34  int getGroupCount() const;
35
36 private:
37  struct FaceElement
38  {
39    char* value;
40    FaceElement* next;
41  };
42
43  //! Face
44  struct Face
45  {
46    int vertexCount;
47    FaceElement* firstElem;
48
49    char* materialString;
50
51    Face* next;
52  };
53
54  //! Group to handle multiple Objects per obj-file
55  struct Group
56  {
57    char* name;
58
59    GLuint listNumber;
60    Face* firstFace;
61    Face* currentFace;
62    int faceMode;
63    int faceCount;
64
65    Group* next;
66  };
67
68
69  Array* vertices;
70  int verticesCount;
71  Array* colors;
72  Array* normals;
73  Array* vTexture;
74
75 
76  Group* firstGroup; //!< the first of all groups.
77  Group* currentGroup; //!< the currentGroup. this is the one we will work with.
78  int groupCount;
79
80  Material* material;
81  float scaleFactor;
82
83  char* objPath;
84  char* objFileName;
85  char* mtlFileName;
86  ifstream* OBJ_FILE;
87  ifstream* MTL_FILE;
88
89  bool initialize (void);
90  bool initGroup(Group* group);
91  bool initFace (Face* face);
92  bool cleanup(void);
93  bool cleanupGroup(Group* group);
94  bool cleanupFace(Face* face);
95  bool cleanupFaceElement(FaceElement* faceElem);
96
97  ///// readin ///
98  bool importFile (char* fileName);
99  bool readFromObjFile (char* fileName);
100 
101  bool readGroup (char* groupString);
102  bool readVertex (char* vertexString);
103  bool readFace (char* faceString);
104  bool readVertexNormal (char* normalString);
105  bool readVertexTexture (char* vTextureString);
106  bool readMtlLib (char* matFile);
107  bool readUseMtl (char* mtlString);
108
109  bool importToGL (void);
110  bool addGLElement (char* elementString);
111
112  void BoxObject (void);
113};
114
115#endif
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