[2842] | 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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| 4 | */ |
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| 5 | |
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[2776] | 6 | #ifndef _MATERIAL_H |
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| 7 | #define _MATERIAL_H |
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[2804] | 8 | |
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[2842] | 9 | extern int verbose; //!< will be obsolete soon. |
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[2804] | 10 | |
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[2776] | 11 | #include <GL/gl.h> |
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| 12 | #include <GL/glu.h> |
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[3070] | 13 | #include <SDL/SDL.h> |
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[2776] | 14 | #include <stdlib.h> |
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[2823] | 15 | #include <fstream> |
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[2776] | 16 | |
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[3085] | 17 | // IMAGE LIBS // |
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| 18 | #include <jpeglib.h> |
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| 19 | |
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[2842] | 20 | //! Class to handle Materials. |
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[2776] | 21 | class Material |
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| 22 | { |
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| 23 | public: |
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| 24 | Material (); |
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| 25 | Material (char* mtlName); |
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[2778] | 26 | Material* addMaterial(char* mtlName); |
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[3085] | 27 | ~Material (); |
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[2776] | 28 | void init(void); |
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[2778] | 29 | |
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[3085] | 30 | Material* search (char* mtlName); |
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| 31 | bool select (void); |
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| 32 | |
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[3070] | 33 | GLuint diffuseTexture; |
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| 34 | GLuint ambientTexture; |
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| 35 | GLuint specularTexture; |
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| 36 | |
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| 37 | bool diffuseTextureSet; |
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| 38 | bool ambientTextureSet; |
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| 39 | bool specularTextureSet; |
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[2778] | 40 | |
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[2776] | 41 | void setName (char* mtlName); |
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[2778] | 42 | char* getName (void); |
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[2776] | 43 | void setIllum (int illum); |
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| 44 | void setIllum (char* illum); |
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| 45 | void setDiffuse (float r, float g, float b); |
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| 46 | void setDiffuse (char* rgb); |
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| 47 | void setAmbient (float r, float g, float b); |
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| 48 | void setAmbient (char* rgb); |
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| 49 | void setSpecular (float r, float g, float b); |
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| 50 | void setSpecular (char* rgb); |
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[2836] | 51 | void setShininess (float shini); |
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| 52 | void setShininess (char* shini); |
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[2776] | 53 | void setTransparency (float trans); |
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| 54 | void setTransparency (char* trans); |
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| 55 | |
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[3085] | 56 | |
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| 57 | |
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| 58 | |
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[3070] | 59 | // MAPPING // |
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| 60 | void setDiffuseMap(char* dMap); |
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| 61 | void setAmbientMap(char* aMap); |
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| 62 | void setSpecularMap(char* sMap); |
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| 63 | void setBump(char* bump); |
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| 64 | |
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[3085] | 65 | // TEXTURING |
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[3070] | 66 | bool loadBMP (char* bmpName, GLuint* texture); |
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| 67 | |
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[2776] | 68 | private: |
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[3069] | 69 | char* name; |
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[2776] | 70 | int illumModel; |
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[2780] | 71 | float diffuse [4]; |
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| 72 | float ambient [4]; |
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| 73 | float specular [4]; |
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[2836] | 74 | float shininess; |
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[2776] | 75 | float transparency; |
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[3085] | 76 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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[2776] | 77 | |
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| 78 | }; |
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| 79 | #endif |
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