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source: orxonox.OLD/branches/vs-enhencements/src/world_entities/spectator.cc @ 10642

Last change on this file since 10642 was 10642, checked in by rennerc, 17 years ago

implemented action box

File size: 7.9 KB
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[8067]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner
13   co-programmer: ...
14
15*/
16
17#include "spectator.h"
18
19#include "src/lib/util/loading/factory.h"
20#include "key_mapper.h"
21
[8708]22#include "shared_network_data.h"
[8067]23
[10114]24#include "src/world_entities/creatures/fps_player.h"
25#include "src/world_entities/npcs/generic_npc.h"
26
[10618]27#include "src/lib/util/loading/load_param.h"
[10114]28
[10618]29#include "player.h"
30
[10642]31#include "util/track/action_box.h"
[10618]32
[10642]33
[10114]34ObjectListDefinition(Spectator);
[9869]35CREATE_FACTORY(Spectator);
[8067]36
[10618]37Spectator* Spectator::ghost = NULL;
38Playable* Spectator::regularPlayable = NULL;
[8067]39
[10108]40#include "state.h"
[10618]41#include "shell_command.h"
42             
43SHELL_COMMAND( enableGhost, Spectator, enableGhost )
44             ->describe("fly around")
45             ->setAlias("ghost");
[10108]46
47
[8067]48/**
[8228]49 *  destructs the Spectator, deletes alocated memory
[8067]50 */
[8228]51Spectator::~Spectator ()
[8067]52{
[8228]53  this->setPlayer(NULL);
54}
55
56
57/**
58 *  creates a new Spectator from Xml Data
59 * @param root the xml element containing Spectator data
60
61   @todo add more parameters to load
62 */
63Spectator::Spectator(const TiXmlElement* root)
64{
65  this->init();
66  if (root != NULL)
67    this->loadParams(root);
68
69}
70
71
72/**
73 * initializes a Spectator
74 */
75void Spectator::init()
76{
77//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
[9869]78  this->registerObject(this, Spectator::_objectList);
[8067]79
[8228]80  this->getWeaponManager().changeWeaponConfig(1);
81
[8067]82  this->bLeft = false;
83  this->bRight = false;
84  this->bForward = false;
85  this->bBackward = false;
86  this->xMouse = 0.0f;
87  this->yMouse = 0.0f;
[8228]88
89  this->setHealthMax(100);
90  this->setHealth(80);
91
92  this->mouseDir = this->getAbsDir();
93
94  //add events to the eventlist
[8067]95  registerEvent(KeyMapper::PEV_FORWARD);
96  registerEvent(KeyMapper::PEV_BACKWARD);
97  registerEvent(KeyMapper::PEV_LEFT);
98  registerEvent(KeyMapper::PEV_RIGHT);
99  registerEvent(KeyMapper::PEV_FIRE1);
[10114]100  registerEvent(KeyMapper::PEV_JUMP);
[8067]101  registerEvent(EV_MOUSE_MOTION);
[8228]102
103  this->getWeaponManager().setSlotCount(0);
104
105  this->getWeaponManager().getFixedTarget()->setParent(this);
106  this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0);
107
108  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
109
[9869]110
[8067]111  registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) );
112  registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) );
113  registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) );
114  registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) );
115  registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) );
[10401]116
117  this->setPlayDirection(Quaternion(0,Vector(0,1,0)), 0.);
[8067]118}
119
[8228]120
[8067]121/**
[8228]122 * loads the Settings of a Spectator from an XML-element.
[10618]123 * @param root the XML-element to load the Spectator's properties from
[8067]124 */
[8228]125void Spectator::loadParams(const TiXmlElement* root)
[8067]126{
[8228]127  Playable::loadParams(root);
[10618]128 
129  LoadParam(root, "allowGhost", this, Spectator, allowGhost)
130    .describe("Allows the Player to fly around");
[8067]131}
132
[10618]133
134
135void Spectator::allowGhost( bool flag )
136{
137  PRINTF(0)( "SPECTATOR ALLOWGHOST: %d\n", flag );
138  if ( flag )
139  {
140    assert( ghost == NULL && "only one flySpectator allowed" );
141   
142    ghost = this;
143  }
144  else
145  {
146    ghost = NULL;
147  }
148}
149
150
151void Spectator::enableGhost( )
152{
153  if ( !ghost )
154  {
155    Spectator* spec = new Spectator();
156    spec->allowGhost( true );
157  }
158 
159  if ( !regularPlayable )
160  {
161    if ( !State::getPlayer() || !State::getPlayer()->getPlayable() )
162      return;
163   
164    regularPlayable = State::getPlayer()->getPlayable();
165   
166    ghost->setAbsCoor( regularPlayable->getAbsCoor() );
167    ghost->setAbsDir( regularPlayable->getAbsDir() );
168   
169    State::getPlayer()->setPlayable( ghost );
170  }
171  else
172  {
173    if ( !State::getPlayer() || !State::getPlayer()->getPlayable() )
174      return;
175   
176    State::getPlayer()->setPlayable( regularPlayable );
177    regularPlayable = NULL;
178  }
179}
180
[8228]181void Spectator::setPlayDirection(const Quaternion& quat, float speed)
[8067]182{
[8228]183  this->mouseDir = quat;
184  this->angleY = quat.getHeading();
185  this->angleX = quat.getAttitude();
[8067]186}
187
[8228]188
189void Spectator::reset()
[8067]190{
[8228]191  this->bLeft = false;
192  this->bRight = false;
193  this->bForward = false;
194  this->bBackward = false;
195  this->xMouse = 0.0f;
196  this->yMouse = 0.0f;
197
198  this->setHealth(80);
199}
200
201
202void Spectator::enter()
203{
204  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false );
[8067]205  this->attachCamera();
206}
207
[8228]208void Spectator::leave()
[8067]209{
[8228]210  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
[8067]211  this->detachCamera();
212}
213
[8228]214
[8067]215/**
[8228]216 *  this function is called, when two entities collide
217 * @param entity: the world entity with whom it collides
218 *
219 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
220 * @todo dont let Spectator fly through walls
[8067]221 */
[8228]222void Spectator::collidesWith(WorldEntity* entity, const Vector& location)
[8067]223{
224}
225
[8228]226
227
228/**
229 *  the function called for each passing timeSnap
230 * @param time The timespan passed since last update
231 */
232void Spectator::tick (float time)
[8067]233{
[10401]234//   Playable::tick( time );
[9869]235
[10108]236  if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) )
[8067]237  {
238    xMouse *= time / 10;
239    yMouse *= time / 10;
[9869]240
[8147]241    angleX -= xMouse;
242    angleY -= yMouse;
[9869]243
[10401]244//     if ( angleY > 1.90 )
245//       angleY = 1.95;
246//
247//     if ( angleY < -1.07 )
248//       angleY = -1.07;
249   
250    xMouse = yMouse = 0;
[9869]251
[8147]252    this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) );
[9869]253
[10401]254   
255   
[8067]256  }
[9869]257
[8067]258  this->setAbsDir( this->mouseDir );
[9869]259
[8147]260  Vector velocity;
[9869]261
[8147]262  if ( this->bForward )
263  {
264    velocity += this->getAbsDirX();
265  }
[9869]266
[8147]267  if ( this->bBackward )
268  {
269    velocity -= this->getAbsDirX();
270  }
[9869]271
[8147]272  if ( this->bRight )
273  {
274    velocity += this->getAbsDirZ();
275  }
[9869]276
[8147]277  if ( this->bLeft )
278  {
279    velocity -= this->getAbsDirZ();
280  }
[9869]281
[8147]282  velocity *= 100;
[9869]283
[8147]284  this->shiftCoor( velocity*time );
[8067]285}
286
[8228]287/**
288 * @todo switch statement ??
289 */
290void Spectator::process(const Event &event)
[8067]291{
292  Playable::process(event);
293
294  if( event.type == KeyMapper::PEV_LEFT)
295    this->bLeft = event.bPressed;
296  else if( event.type == KeyMapper::PEV_RIGHT)
297    this->bRight = event.bPressed;
298  else if( event.type == KeyMapper::PEV_FORWARD)
299    this->bForward = event.bPressed; //this->shiftCoor(0,.1,0);
300  else if( event.type == KeyMapper::PEV_BACKWARD)
301    this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0);
[10642]302  else if ( event.type == KeyMapper::PEV_JUMP )
303  {
304    if ( State::getActionBox() && State::getActionBox()->isPointInBox( this->getAbsCoor() ) )
305    {
306      PRINTF(0)("IN BOX\n");
307    }
308    else
309    {
310      PRINTF(0)("NOT IN BOX\n");
311    }
312  }
[8067]313  else if( event.type == EV_MOUSE_MOTION)
314  {
315    this->xMouse += event.xRel;
316    this->yMouse += event.yRel;
317  }
[10618]318  else if( event.type == KeyMapper::PEV_FIRE1 )
[10114]319  {
[10618]320    PRINTF(0)( "CURRENT POS: (%f, %f, %f) ROT (%f, (%f, %f, %f))\n", this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ(), this->getAbsDir().w, this->getAbsDir().v.x, this->getAbsDir().v.y, this->getAbsDir().v.z );
[10114]321//     FPSPlayer * fps = new FPSPlayer();
[10401]322//     //GenericNPC* fps = new GenericNPC();
323//     WorldEntity* fps = new WorldEntity();
324//     //WorldEntity * fps = new WorldEntity();
325//
326//     fps->setAbsCoor( this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() );
327//     fps->setAbsDir( this->getAbsDir() );
328//     fps->loadMD2Texture( "doom_guy.png" );
329//     fps->loadModel( "models/creatures/doom_guy.md2", 10.0f );
330//     fps->toList( OM_GROUP_00);
331//     //fps->loadModel( "models/ships/terran_cruizer.obj" );
[10114]332
[10401]333//     ((Playable*)fps)->setPlayDirection(  0, 0, 1, 0 );
[10114]334  }
[8067]335}
[8228]336
337
338
339
[10618]340
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