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source: orxonox.OLD/branches/scriptimprovements/src/world_entities/script_triggers/time_trigger.cc @ 10620

Last change on this file since 10620 was 10620, checked in by snellen, 17 years ago

added and tested a new kind of trigger: the time trigger

File size: 2.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: ...
14*/
15
16#include "util/loading/factory.h"
17#include "time_trigger.h"
18#include "debug.h"
19#include "script_class.h"
20
21ObjectListDefinition(TimeTrigger);
22CREATE_FACTORY(TimeTrigger);
23
24CREATE_SCRIPTABLE_CLASS(TimeTrigger,
25             // Coordinates
26                        addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
27                            ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
28                            ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
29                            ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
30             //Properties
31                            ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))
32                            ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))
33                            ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))
34                            ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))
35                            ->addMethod("start", Executor0<TimeTrigger, lua_State*>(&TimeTrigger::start))
36                            ->addMethod("stop", Executor0<TimeTrigger, lua_State*>(&TimeTrigger::stop))
37                            ->addMethod("reset", Executor0<TimeTrigger, lua_State*>(&TimeTrigger::reset))
38                            ->addMethod("setDelay", Executor1<TimeTrigger, lua_State*, float>(&TimeTrigger::setDelay))
39                           
40                       );
41
42
43/**
44 * Constructs a new TimeTrigger.
45 * @param root the xml element to load the parameters from.
46 *
47 */
48TimeTrigger::TimeTrigger(const TiXmlElement* root)
49{
50  this->registerObject(this, TimeTrigger::_objectList);
51 
52  this->delay = 1;
53  this->currentTime = delay;
54  this->isStopped = true;
55
56  if(root != NULL)
57  {
58    loadParams(root);
59
60    if(addToScript && scriptIsOk)
61    {
62      script->addObject( "TimeTrigger", this->getName());
63    }
64
65  }
66
67}
68
69/**
70 * Deletes the TimeTrigger.
71 *
72 */
73TimeTrigger::~TimeTrigger()
74{
75
76}
77
78
79void TimeTrigger::tick(float timestep)
80{
81  if( scriptFinished ) return;
82 
83  if( !isStopped )
84  {
85    currentTime -= timestep;
86   
87    if(currentTime < 0)
88    {
89      this->executeAction(timestep);
90      this->stop();
91    }
92 
93  }
94
95     
96}
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