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source: orxonox.OLD/branches/scriptimprovements/src/world_entities/script_triggers/script_trigger.h @ 10607

Last change on this file since 10607 was 10607, checked in by snellen, 17 years ago

Introduced new scripttrigger: space trigger

File size: 1.7 KB
RevLine 
[8711]1/*!
2 * @file scrip_trigger.h
3 *  triggeres a script
4 */
5
[8170]6#ifndef _SCRIPT_TRIGGER_H
7#define _SCRIPT_TRIGGER_H
8
[8171]9#include <string>
10
[8170]11#include "world_entity.h"
12#include "loading/load_param.h"
[8171]13#include "vector.h"
14#include "script_manager.h"
[8211]15#include "script.h"
[8783]16#include "script_class.h"
[8170]17
18class ScriptTrigger : public WorldEntity
19{
[9869]20  ObjectListDeclaration(ScriptTrigger);
[8170]21  public:
[8207]22    ScriptTrigger(const TiXmlElement* root = NULL);
[8170]23    ~ScriptTrigger();
24
[8207]25    ///LOADING
[8170]26    virtual void loadParams(const TiXmlElement* root);
[8211]27
28
[8208]29    /// DO WORK
[8171]30    virtual void tick(float timestep);
[8711]31    virtual void executeAction(float timestep);
[8243]32    void testScriptingFramework();
[8170]33
[8208]34    /// SET MEMBER
[10607]35 
[9298]36    void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; }
[9006]37    void setDelay(float delay) { this->delay = delay; };
[8211]38    void setScript(const std::string& file);
[8711]39    void setFunction(const std::string& function){ this->functionName = function;}
[8408]40    void setDebugDraw(const bool draw) { this->doDebugDraw = draw; }
[8783]41    void setAddToScript(const bool add) { this->addToScript = add; }
[10607]42    void setTriggerParent(const std::string& name);
[8408]43
[8262]44    ///DRAWING
[8408]45    void draw()const{if(doDebugDraw)this->debugDraw();};
[8171]46
[8170]47  private:
48
[9298]49    bool         activeOnCreation;
[8202]50    float        delay;
[8211]51    Script*      script;
[8202]52    std::string  functionName;
[8408]53    bool         doDebugDraw;
[8783]54    bool         addToScript;
[10607]55   
[8208]56    //for internal use
[8205]57    bool         scriptCalled;
[8211]58    bool         scriptIsOk;
[10565]59    bool         executionStopped;   // true when something goes wrong and the trigger has to be stopped
[8894]60    bool         scriptFinished;
[8711]61    int          returnCount;        //TODO: set return count correctly
[8173]62
[8170]63};
64
[8783]65
[8171]66#endif
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