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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9653

Last change on this file since 9653 was 9653, checked in by patrick, 18 years ago

some more smaller works:

  • fixed a bug preventing clients/proxies to connect to server
  • started an implementation of a soft-reconnection
  • fixed a bug preventing more than one proxy to connect to a ms
File size: 40.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22#include "proxy/proxy_control.h"
23
24#include "base_object.h"
25#include "network_protocol.h"
26#include "udp_socket.h"
27#include "udp_server_socket.h"
28#include "monitor/connection_monitor.h"
29#include "monitor/network_monitor.h"
30#include "synchronizeable.h"
31#include "ip.h"
32#include "network_game_manager.h"
33#include "shared_network_data.h"
34#include "message_manager.h"
35#include "preferences.h"
36#include "zip.h"
37
38#include "src/lib/util/loading/resource_manager.h"
39
40#include "network_log.h"
41
42#include "player_stats.h"
43
44#include "lib/util/loading/factory.h"
45
46#include "debug.h"
47#include "class_list.h"
48#include <algorithm>
49
50
51#include "network_stream.h"
52
53
54#include "converter.h"
55
56
57#define PACKAGE_SIZE  256
58
59
60/**
61 * empty constructor
62 */
63NetworkStream::NetworkStream()
64    : DataStream()
65{
66  this->init();
67  /* initialize the references */
68  this->pInfo->nodeType = NET_UNASSIGNED;
69}
70
71
72NetworkStream::NetworkStream( int nodeType)
73{
74  this->init();
75
76  this->pInfo->nodeType = nodeType;
77
78  switch( nodeType)
79  {
80    case NET_MASTER_SERVER:
81      // init the shared network data
82      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
83      this->pInfo->userId = NET_ID_MASTER_SERVER;
84      this->pInfo->nodeType = NET_MASTER_SERVER;
85
86      break;
87    case NET_PROXY_SERVER_ACTIVE:
88      // init the shared network data
89      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
90      this->pInfo->nodeType = NET_PROXY_SERVER_ACTIVE;
91
92      break;
93    case NET_PROXY_SERVER_PASSIVE:
94      // init the shared network data
95      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
96      this->pInfo->nodeType = NET_PROXY_SERVER_PASSIVE;
97
98      break;
99    case NET_CLIENT:
100      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
101      this->pInfo->nodeType = NET_CLIENT;
102      break;
103  }
104
105  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
106
107  // get the local ip address
108  IP ip("localhost", 0);
109  this->pInfo->ip = ip;
110}
111
112
113
114/**
115 * generic init functions
116 */
117void NetworkStream::init()
118{
119  /* set the class id for the base object */
120  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
121  this->clientSocket = NULL;
122  this->clientSoftSocket = NULL;
123  this->proxySocket = NULL;
124  this->networkGameManager = NULL;
125  this->networkMonitor = NULL;
126
127  this->pInfo = new PeerInfo();
128  this->pInfo->userId = NET_UID_UNASSIGNED;
129  this->pInfo->lastAckedState = 0;
130  this->pInfo->lastRecvedState = 0;
131  this->pInfo->bLocal = true;
132
133  this->bRedirect = false;
134
135  this->currentState = 0;
136  this->redirectionUID = NET_ID_MASTER_SERVER;
137
138  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
139
140  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
141  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
142  assert( this->dictClient >= 0 );
143  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
144  assert( this->dictServer >= 0 );
145}
146
147
148/**
149 * deconstructor
150 */
151NetworkStream::~NetworkStream()
152{
153  if ( this->clientSocket )
154  {
155    this->clientSocket->close();
156    delete this->clientSocket;
157    this->clientSocket = NULL;
158  }
159  if ( this->clientSoftSocket )
160  {
161    this->clientSoftSocket->close();
162    delete this->clientSoftSocket;
163    this->clientSoftSocket = NULL;
164  }
165  if ( this->proxySocket)
166  {
167    proxySocket->close();
168    delete proxySocket;
169    proxySocket = NULL;
170  }
171  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
172  {
173    if ( i->second.socket )
174    {
175      i->second.socket->disconnectServer();
176      delete i->second.socket;
177      i->second.socket = NULL;
178    }
179
180    if ( i->second.handshake )
181    {
182      delete i->second.handshake;
183      i->second.handshake = NULL;
184    }
185
186    if ( i->second.connectionMonitor )
187    {
188      delete i->second.connectionMonitor;
189      i->second.connectionMonitor = NULL;
190    }
191  }
192  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
193    (*it)->setNetworkStream( NULL );
194
195  if( this->pInfo)
196    delete this->pInfo;
197
198  if( this->networkMonitor)
199    delete this->networkMonitor;
200}
201
202
203/**
204 * establish a connection to a remote master server
205 * @param host: host name
206 * @param port: the port number
207 */
208void NetworkStream::connectToMasterServer(std::string host, int port)
209{
210  int node = NET_ID_MASTER_SERVER;
211  // this create the new node in the peers map
212  this->peers[node].socket = new UdpSocket( host, port );
213  this->peers[node].userId = NET_ID_MASTER_SERVER;
214
215  this->peers[node].nodeType = NET_MASTER_SERVER;
216  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
217  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
218  this->peers[node].bLocal = true;
219}
220
221
222/**
223 * establish a connection to a remote proxy server
224 * @param host: host name
225 * @param port: the port number
226 */
227void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
228{
229  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
230
231  // this creates the new proxyId in the peers map
232  this->peers[proxyId].socket = new UdpSocket( host, port );
233  this->peers[proxyId].userId = proxyId;
234
235  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
236  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
237  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
238  this->peers[proxyId].bLocal = true;
239}
240
241
242/**
243 * create a server
244 * @param port: interface port for all clients
245 */
246void NetworkStream::createServer(int clientPort, int proxyPort, int clientSoftPort)
247{
248  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
249  this->clientSocket= new UdpServerSocket(clientPort);
250  this->clientSoftSocket= new UdpServerSocket(clientSoftPort);
251  this->proxySocket = new UdpServerSocket(proxyPort);
252}
253
254
255/**
256 * creates a new instance of the network game manager
257 */
258void NetworkStream::createNetworkGameManager()
259{
260  this->networkGameManager = NetworkGameManager::getInstance();
261
262  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
263  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
264}
265
266
267/**
268 * starts the network handshake
269 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
270 * executed as client
271 * @param userId: start handshake for this user id (optional, default == 0)
272 */
273void NetworkStream::startHandshake(int userId)
274{
275  Handshake* hs = new Handshake(this->pInfo->nodeType);
276  // fake the unique id
277  hs->setUniqueID( userId);
278  assert( this->peers[userId].handshake == NULL );
279  this->peers[userId].handshake = hs;
280  this->peers[userId].bLocal = true;
281
282  // set the preferred nick name
283  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
284
285  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
286}
287
288
289/**
290 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
291 * it all over the network and creating it on the other platforms (if and only if it is a
292 * server
293 * @param sync: the synchronizeable to add
294 */
295void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
296{
297  this->synchronizeables.push_back(&sync);
298  sync.setNetworkStream( this );
299}
300
301
302/**
303 * removes the synchronizeable from the list of synchronized entities
304 * @param sync: the syncronizeable to remove
305 */
306void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
307{
308  // removing the Synchronizeable from the List.
309  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
310  if (disconnectSynchro != this->synchronizeables.end())
311    this->synchronizeables.erase(disconnectSynchro);
312
313  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
314}
315
316
317/**
318 * this is called to process data from the network socket to the synchronizeable and vice versa
319 */
320void NetworkStream::processData()
321{
322  // create the network monitor after all the init work and before there is any connection handlings
323  if( this->networkMonitor == NULL)
324  {
325    this->networkMonitor = new NetworkMonitor(this);
326    SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor);
327  }
328
329
330  int tick = SDL_GetTicks();
331
332  this->currentState++;
333  // there was a wrap around
334  if( this->currentState < 0)
335  {
336    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
337  }
338
339  if ( SharedNetworkData::getInstance()->isMasterServer())
340  {
341    // execute everytthing the master server shoudl do
342    if ( this->clientSocket )
343      this->clientSocket->update();
344    if ( this->clientSoftSocket)
345      this->clientSoftSocket->update();
346    if( this->proxySocket)
347      this->proxySocket->update();
348
349    this->updateConnectionList();
350  }
351  else if( SharedNetworkData::getInstance()->isProxyServerActive())
352  {
353    //execute everything the proxy server should do
354    if ( this->clientSocket )
355      this->clientSocket->update();
356    if ( this->clientSoftSocket)
357      this->clientSoftSocket->update();
358    if( this->proxySocket)
359      this->proxySocket->update();
360
361    this->updateConnectionList();
362  }
363
364#warning make this more modular: every proxy/master server connection should be watched for termination
365  if( !SharedNetworkData::getInstance()->isMasterServer())
366  {
367    // check if the connection is ok else terminate and remove
368    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
369          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
370          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
371    {
372      this->handleDisconnect( NET_ID_MASTER_SERVER);
373      PRINTF(1)("lost connection to server\n");
374    }
375    // check if there is a redirection command
376    if( this->bRedirect)
377    {
378      this->handleReconnect( this->redirectionUID);
379    }
380  }
381
382  this->cleanUpOldSyncList();
383  this->handleHandshakes();
384
385  // update the network monitor
386  this->networkMonitor->process();
387
388  // order of up/downstream is important!!!!
389  // don't change it
390  this->handleDownstream( tick );
391  this->handleUpstream( tick );
392
393  if( this->bSoftRedirect)
394    this->softReconnectToServer(0, IP("localhost", 10001));
395}
396
397
398/**
399 * @brief handles incoming connections
400 *
401 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
402 * start and initialize the handsake for the new clients
403 */
404void NetworkStream::updateConnectionList( )
405{
406  //check for new connections
407
408  NetworkSocket* tempNetworkSocket = NULL;
409  int userId;
410
411  if( this->clientSocket != NULL)
412  {
413    tempNetworkSocket = this->clientSocket->getNewSocket();
414
415    // we got new NET_CLIENT connecting
416    if ( tempNetworkSocket )
417    {
418      // get a userId
419//       if ( freeSocketSlots.size() > 0 )
420//       {
421//         // this should never be called
422//         userId = freeSocketSlots.back();
423//         freeSocketSlots.pop_back();
424//       }
425//       else
426      {
427        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
428        // the first NET_ID_PROXY_MAX are always reserved for proxy servers
429        userId = SharedNetworkData::getInstance()->getHostID() * 1000 + NET_ID_PROXY_MAX + 1;
430
431        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
432          if ( it->first >= userId )
433            userId = it->first + 1;
434
435        // make sure that this server only uses an address space of 1000
436        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
437      }
438      // this creates a new entry in the peers list
439      peers[userId].socket = tempNetworkSocket;
440      peers[userId].nodeType = NET_CLIENT;
441
442      // handle the newly connected client
443      this->handleConnect(userId);
444
445      PRINTF(0)("New Client: %d\n", userId);
446    }
447  }
448
449  if( this->clientSoftSocket != NULL)
450  {
451    tempNetworkSocket = this->clientSoftSocket->getNewSocket();
452
453    // we got new NET_CLIENT connecting
454    if ( tempNetworkSocket )
455    {
456
457      // this creates a new entry in the peers list
458      peers[userId].socket = tempNetworkSocket;
459      peers[userId].nodeType = NET_CLIENT;
460
461      // handle the newly connected client
462      this->handleSoftConnect(userId);
463
464      PRINTF(0)("New Client softly connected: %d :D\n", userId);
465    }
466  }
467
468
469  if( this->proxySocket != NULL)
470  {
471    tempNetworkSocket = this->proxySocket->getNewSocket();
472
473    // we got new NET_PROXY_SERVER_ACTIVE connecting
474    if ( tempNetworkSocket )
475    {
476      // determine the network node id
477//       if ( freeSocketSlots.size() > 0 )
478//       {
479//         userId = freeSocketSlots.back();
480//         freeSocketSlots.pop_back();
481//       }
482//       else
483      {
484        userId = 1;
485
486        // find an empty slot within the range
487        for( int i = 0; i < NET_ID_PROXY_MAX; i++)
488        {
489          if( this->peers.find( i) == this->peers.end())
490          {
491            userId = i;
492            break;
493          }
494        }
495
496//         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
497//           if ( it->first >= userId )
498//             userId = it->first + 1;
499      }
500
501      // this creates a new entry in the peers list
502      peers[userId].socket = tempNetworkSocket;
503      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
504
505      // handle the newly connected proxy server
506      this->handleConnect(userId);
507
508      PRINTF(0)("New proxy connected: %d\n", userId);
509    }
510  }
511
512
513
514  //check if connections are ok else remove them
515  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
516  {
517    if (
518          it->second.socket &&
519          (
520            !it->second.socket->isOk()  ||
521            it->second.connectionMonitor->hasTimedOut()
522          )
523       )
524    {
525      std::string reason = "disconnected";
526      if ( it->second.connectionMonitor->hasTimedOut() )
527        reason = "timeout";
528      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
529
530
531      this->handleDisconnect( it->second.userId);
532
533      if( SharedNetworkData::getInstance()->isProxyServerActive())
534        ProxyControl::getInstance()->signalLeaveClient(it->second.userId);
535
536      it++;
537      continue;
538    }
539
540    it++;
541  }
542}
543
544
545/**
546 * this handles new connections
547 * @param userId: the id of the new user node
548 */
549void NetworkStream::handleConnect( int userId)
550{
551  // create new handshake and init its variables
552  this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
553  this->peers[userId].handshake->setUniqueID(userId);
554
555  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
556  this->peers[userId].userId = userId;
557  this->peers[userId].bLocal = true;
558
559  PRINTF(0)("num sync: %d\n", synchronizeables.size());
560
561  // get the proxy server informations and write them to the handshake, if any (proxy)
562  assert( this->networkMonitor != NULL);
563  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
564  if( pi != NULL)
565  {
566    this->peers[userId].handshake->setProxy1Address( pi->ip);
567  }
568  pi = this->networkMonitor->getSecondChoiceProxy();
569  if( pi != NULL)
570    this->peers[userId].handshake->setProxy2Address( pi->ip);
571
572  // check if the connecting client should reconnect to a proxy server
573  if( SharedNetworkData::getInstance()->isMasterServer())
574  {
575    if( this->networkMonitor->isReconnectNextClient())
576    {
577      this->peers[userId].handshake->setRedirect(true);
578      PRINTF(0)("forwarding client to proxy server because this server is saturated\n");
579    }
580  }
581
582  // the connecting node of course is a client
583  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
584}
585
586
587/**
588 * this handles new soft connections
589 * @param userId: the id of the new user node
590 *
591 * soft connections are connections from clients that are already in the network and don't need a new handshake etc.
592 * the state of all entitites owned by userId are not deleted and stay
593 * soft connections can not be redirected therefore they are negotiated between the to parties
594 */
595void NetworkStream::handleSoftConnect( int userId)
596{
597  // create new handshake and init its variables
598  this->peers[userId].handshake = NULL;
599  this->peers[userId].handshake->setUniqueID(userId);
600
601  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
602  this->peers[userId].userId = userId;
603  this->peers[userId].bLocal = true;
604
605  PRINTF(0)("num sync: %d\n", synchronizeables.size());
606
607  // the connecting node of course is a client
608  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
609}
610
611
612
613
614/**
615 * some debug output
616 */
617void NetworkStream::debug()
618{
619  if( SharedNetworkData::getInstance()->isMasterServer()) {
620    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
621  }
622  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
623    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
624  }
625  else {
626    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
627  }
628
629  PRINT(0)(" Current number of connections is: %i\n", this->peers.size());
630  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
631  {
632    PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str());
633  }
634  PRINT(0)("\n\n");
635
636
637  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
638  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
639  {
640    if( (*it)->beSynchronized() == true)
641      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
642               (*it)->getUniqueID(), (*it)->beSynchronized());
643  }
644  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
645
646}
647
648
649/**
650 * @returns the number of synchronizeables registered to this stream
651 */
652int NetworkStream::getSyncCount()
653{
654  int n = 0;
655  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
656    if( (*it)->beSynchronized() == true)
657      ++n;
658
659  //return synchronizeables.size();
660  return n;
661}
662
663
664/**
665 * check if handshakes completed. if so create the network game manager else remove it again
666 */
667void NetworkStream::handleHandshakes( )
668{
669  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
670  {
671    if ( it->second.handshake )
672    {
673      // handshake finished
674      if ( it->second.handshake->completed() )
675      {
676        //handshake is correct
677        if ( it->second.handshake->ok() )
678        {
679          // write the first informations into the node so they can be read from there for case differentiation
680          it->second.nodeType = it->second.handshake->getRemoteNodeType();
681
682          // the counter part didn't mark it free for deletion yet
683          if ( !it->second.handshake->allowDel() )
684          {
685            // make sure this is a connection:
686            // - client       <==> master server
687            // - proxy server <==> master server
688            if(  SharedNetworkData::getInstance()->isClient() ||
689                 SharedNetworkData::getInstance()->isProxyServerActive() &&
690                 SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId))
691            {
692              PRINTF(4)("Handshake: i am in client role\n");
693
694              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
695              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
696
697//               it->second.ip = it->second.socket->getRemoteAddress();
698
699              it->second.nodeType = it->second.handshake->getRemoteNodeType();
700              // it->second.ip = it->second.socket->getRemoteAddress();
701              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
702              this->networkMonitor->addNode(&it->second);
703              // get proxy 1 address and add it
704              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
705              // get proxy 2 address and add it
706              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
707
708              // now check if the server accepted the connection
709              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
710              {
711                this->bRedirect = true;
712              }
713
714              // create the new network game manager and init it
715              this->networkGameManager = NetworkGameManager::getInstance();
716              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
717              // init the new message manager
718              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
719            }
720
721            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
722            it->second.handshake->del();
723
724          }
725          else
726          {
727            // handshake finished registring new player
728            if ( it->second.handshake->canDel() )
729            {
730
731              if (  SharedNetworkData::getInstance()->isMasterServer() )
732              {
733                it->second.ip = it->second.socket->getRemoteAddress();
734
735                this->networkMonitor->addNode(&it->second);
736
737                this->handleNewClient( it->second.userId );
738
739                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
740                {
741                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
742                }
743              }
744              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
745              {
746                PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId);
747
748                it->second.ip = it->second.socket->getRemoteAddress();
749
750                this->networkMonitor->addNode(&it->second);
751
752                // work with the ProxyControl to init the new client
753                ProxyControl::getInstance()->signalNewClient( it->second.userId);
754
755                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
756                {
757                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
758                }
759              }
760
761              PRINT(0)("handshake finished delete it\n");
762              delete it->second.handshake;
763              it->second.handshake = NULL;
764            }
765          }
766
767        }
768        else
769        {
770          PRINT(1)("handshake failed!\n");
771          it->second.socket->disconnectServer();
772        }
773      }
774    }
775  }
776}
777
778
779/**
780 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
781 * @param userId
782 */
783void NetworkStream::handleReconnect(int userId)
784{
785  this->bRedirect = false;
786#warning this peer will be created if it does not yet exist: dangerous
787  PeerInfo* pInfo = &this->peers[userId];
788
789  IP proxyIP;
790  if( this->networkMonitor->isForcedReconnection())
791    proxyIP = this->networkMonitor->getForcedReconnectionIP();
792  else
793    proxyIP = pInfo->handshake->getProxy1Address();
794
795  PRINTF(0)("===============================================\n");
796  PRINTF(0)("Client is redirected to the other proxy servers\n");
797  PRINTF(0)("  user id: %i\n", userId);
798  PRINTF(0)("  connecting to: %s\n", proxyIP.ipString().c_str());
799  PRINTF(0)("===============================================\n");
800
801  // flush the old synchronization states, since the numbering could be completely different
802  pInfo->lastAckedState = 0;
803  pInfo->lastRecvedState = 0;
804
805  // disconnect from the current server and reconnect to proxy server
806  this->handleDisconnect( userId);
807  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
808//   this->connectToMasterServer(proxyIP.ipString(), 9999);
809  #warning the ports are not yet integrated correctly in the ip class
810
811  // and restart the handshake
812  this->startHandshake( userId);
813}
814
815
816
817/**
818 * reconnects to another server, with full handshake
819 * @param address of the new server
820 */
821void NetworkStream::reconnectToServer(IP address)
822{
823  ///TODO make a redirection struct and push it to the network monitor
824  this->networkMonitor->setForcedReconnection(address);
825
826  // reconnect (depending on how we are connected at the moment)
827  if ( peers.find( NET_ID_MASTER_SERVER) != peers.end() )
828    this->redirectionUID = NET_ID_MASTER_SERVER;
829  else if( peers.find( NET_ID_PROXY_SERVER_01) != peers.end() )
830    this->redirectionUID = NET_ID_PROXY_SERVER_01;
831
832  this->bRedirect = true;
833}
834
835
836
837/**
838 * softly reconnecting to another server
839 * @param serverUserId the id of the client
840 * @param address  of the new server
841 */
842void NetworkStream::softReconnectToServer(int serverUserId, IP address)
843{
844//   this->networkMonitor->setForcedReconnection(address);
845//   this->handleReconnect( NET_ID_MASTER_SERVER);
846
847  // create the new udp socket and open the connection to the soft connection port
848  NetworkSocket* newSocket = new UdpSocket(address.ipString(), 10001);
849
850  // delete the synchronization state of this client for all syncs
851  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
852    (*it2)->cleanUpUser( serverUserId );
853  }
854
855  // temp save the old socket
856  NetworkSocket* oldSocket = this->peers[serverUserId].socket;
857
858  // now integrate the new socket
859  this->peers[serverUserId].socket = newSocket;
860
861  return;
862
863  // now remove the old socket
864  oldSocket->disconnectServer();
865  delete oldSocket;
866
867  // replace the old connection monitor
868  if ( this->peers[serverUserId].connectionMonitor )
869    delete this->peers[serverUserId].connectionMonitor;
870  this->peers[serverUserId].connectionMonitor = new ConnectionMonitor(serverUserId);
871
872  // remove old node from the network monitor
873  this->networkMonitor->removeNode(&this->peers[serverUserId]);
874
875  this->bSoftRedirect = false;
876}
877
878
879/**
880 * handles the disconnect event
881 * @param userId id of the user to remove
882 */
883void NetworkStream::handleDisconnect( int userId )
884{
885  this->peers[userId].socket->disconnectServer();
886  delete this->peers[userId].socket;
887  this->peers[userId].socket = NULL;
888
889  if ( this->peers[userId].handshake )
890    delete this->peers[userId].handshake;
891  this->peers[userId].handshake = NULL;
892
893  if ( this->peers[userId].connectionMonitor )
894    delete this->peers[userId].connectionMonitor;
895  this->peers[userId].connectionMonitor = NULL;
896
897  // delete the synchronization state of this client for all syncs
898  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
899    (*it2)->cleanUpUser( userId );
900  }
901
902  if( SharedNetworkData::getInstance()->isMasterServer())
903    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
904
905  this->freeSocketSlots.push_back( userId );
906
907  this->networkMonitor->removeNode(&this->peers[userId]);
908  this->peers.erase( userId);
909}
910
911
912/**
913 * handle upstream network traffic
914 * @param tick: seconds elapsed since last update
915 */
916void NetworkStream::handleUpstream( int tick )
917{
918  int offset;
919  int n;
920
921  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
922  {
923    offset = INTSIZE; // reserve enough space for the packet length
924
925    // continue with the next peer if this peer has no socket assigned (therefore no network)
926    if ( !peer->second.socket )
927      continue;
928
929    // header informations: current state
930    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
931    assert( n == INTSIZE );
932    offset += n;
933
934    // header informations: last acked state
935    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
936    assert( n == INTSIZE );
937    offset += n;
938
939    // header informations: last recved state
940    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
941    assert( n == INTSIZE );
942    offset += n;
943
944    // now write all synchronizeables in the packet
945    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
946    {
947
948      int oldOffset = offset;
949      Synchronizeable & sync = **it;
950
951
952      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
953      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
954        continue;
955
956      // if handshake not finished only sync handshake
957      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
958        continue;
959
960      // if we are a server (both master and proxy servers) and this is not our handshake
961      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
962             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
963             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
964        continue;
965
966      /* list of synchronizeables that will never be synchronized over the network: */
967      // do not sync null parent
968      if ( sync.getLeafClassID() == CL_NULL_PARENT )
969        continue;
970
971
972      assert( sync.getLeafClassID() != 0);
973
974      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
975
976      // server fakes uniqueid == 0 for handshake synchronizeable
977      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
978             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
979             ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1 + NET_ID_PROXY_MAX))
980        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
981      else
982        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
983
984
985      assert( n == INTSIZE );
986      offset += n;
987
988      // make space for packet size
989      offset += INTSIZE;
990
991      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
992      offset += n;
993
994      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
995
996      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
997      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
998      bool allZero = true;
999      for ( int i = 0; i < n; i++ )
1000      {
1001         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
1002           allZero = false;
1003      }
1004      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
1005      // data that hast not changed
1006      if ( allZero )
1007      {
1008        offset = oldOffset;
1009      }
1010    } // all synchronizeables written
1011
1012
1013
1014    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1015    {
1016      Synchronizeable & sync = **it;
1017
1018      // again exclude all unwanted syncs
1019      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
1020        continue;
1021
1022      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
1023    }
1024
1025
1026    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
1027
1028    // now compress the data with the zip library
1029    int compLength = 0;
1030    if ( SharedNetworkData::getInstance()->isMasterServer() ||
1031         SharedNetworkData::getInstance()->isProxyServerActive())
1032      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
1033    else
1034      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
1035
1036    if ( compLength <= 0 )
1037    {
1038      PRINTF(1)("compression failed!\n");
1039      continue;
1040    }
1041
1042    assert( peer->second.socket->writePacket( compBuf, compLength ) );
1043
1044    if ( this->remainingBytesToWriteToDict > 0 )
1045      writeToNewDict( buf, offset, true );
1046
1047    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
1048    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
1049
1050  }
1051}
1052
1053/**
1054 * handle downstream network traffic
1055 */
1056void NetworkStream::handleDownstream( int tick )
1057{
1058  int offset = 0;
1059
1060  int length = 0;
1061  int packetLength = 0;
1062  int compLength = 0;
1063  int uniqueId = 0;
1064  int state = 0;
1065  int ackedState = 0;
1066  int fromState = 0;
1067  int syncDataLength = 0;
1068
1069  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
1070  {
1071
1072    if ( !peer->second.socket )
1073      continue;
1074
1075    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
1076    {
1077      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
1078
1079      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
1080
1081      if ( packetLength < 4*INTSIZE )
1082      {
1083        if ( packetLength != 0 )
1084          PRINTF(1)("got too small packet: %d\n", packetLength);
1085        continue;
1086      }
1087
1088      if ( this->remainingBytesToWriteToDict > 0 )
1089        writeToNewDict( buf, packetLength, false );
1090
1091      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
1092      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
1093      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
1094      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
1095      offset = 4*INTSIZE;
1096
1097      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
1098
1099
1100      //if this is an old state drop it
1101      if ( state <= peer->second.lastRecvedState )
1102        continue;
1103
1104      if ( packetLength != length )
1105      {
1106        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
1107        peer->second.socket->disconnectServer();
1108        continue;
1109      }
1110
1111      while ( offset + 2 * INTSIZE < length )
1112      {
1113        // read the unique id of the sync
1114        assert( offset > 0 );
1115        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
1116        offset += INTSIZE;
1117
1118        // read the data length
1119        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
1120        offset += INTSIZE;
1121
1122        assert( syncDataLength > 0 );
1123        assert( syncDataLength < 10000 );
1124
1125        Synchronizeable * sync = NULL;
1126
1127        // look for the synchronizeable in question
1128        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1129        {
1130          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
1131          if ( (*it)->getUniqueID() == uniqueId ||                                          // so this client exists already go to sync work
1132                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )        // so this is a Handshake!
1133          {
1134            sync = *it;
1135            break;
1136          }
1137        }
1138
1139        // this synchronizeable does not yet exist! create it
1140        if ( sync == NULL )
1141        {
1142          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
1143
1144          // if it is an old synchronizeable already removed, ignore it
1145          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
1146          {
1147            offset += syncDataLength;
1148            continue;
1149          }
1150
1151          // if the node we got this unknown sync we ignore it if:
1152          //  - the remote host is a client
1153          //  - the remote host is a proxy server and we are master server
1154          // (since it has no rights to create a new sync)
1155          if ( peers[peer->second.userId].isClient() ||
1156               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
1157          {
1158            offset += syncDataLength;
1159            continue;
1160          }
1161
1162          int leafClassId;
1163          if ( INTSIZE > length - offset )
1164          {
1165            offset += syncDataLength;
1166            continue;
1167          }
1168
1169          Converter::byteArrayToInt( buf + offset, &leafClassId );
1170
1171          assert( leafClassId != 0 );
1172
1173
1174          BaseObject * b = NULL;
1175          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1176          /* Exception 1: NullParent */
1177          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
1178          {
1179            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
1180            offset += syncDataLength;
1181            continue;
1182          }
1183          else
1184            b = Factory::fabricate( (ClassID)leafClassId );
1185
1186          if ( !b )
1187          {
1188            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1189            offset += syncDataLength;
1190            continue;
1191          }
1192
1193          if ( b->isA(CL_SYNCHRONIZEABLE) )
1194          {
1195            sync = dynamic_cast<Synchronizeable*>(b);
1196            sync->setUniqueID( uniqueId );
1197            sync->setSynchronized(true);
1198
1199            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1200          }
1201          else
1202          {
1203            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1204            delete b;
1205            offset += syncDataLength;
1206            continue;
1207          }
1208        }
1209
1210
1211        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1212        offset += n;
1213
1214      }
1215
1216      if ( offset != length )
1217      {
1218        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1219        peer->second.socket->disconnectServer();
1220      }
1221
1222
1223      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1224      {
1225        Synchronizeable & sync = **it;
1226
1227        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1228          continue;
1229
1230        sync.handleRecvState( peer->second.userId, state, fromState );
1231      }
1232
1233      assert( peer->second.lastAckedState <= ackedState );
1234      peer->second.lastAckedState = ackedState;
1235
1236      assert( peer->second.lastRecvedState < state );
1237      peer->second.lastRecvedState = state;
1238
1239    }
1240
1241  }
1242
1243}
1244
1245/**
1246 * is executed when a handshake has finished
1247 */
1248void NetworkStream::handleNewClient( int userId )
1249{
1250  // init and assign the message manager
1251  MessageManager::getInstance()->initUser( userId );
1252  // do all game relevant stuff here
1253  networkGameManager->signalNewPlayer( userId );
1254}
1255
1256
1257/**
1258 * removes old items from oldSynchronizeables
1259 */
1260void NetworkStream::cleanUpOldSyncList( )
1261{
1262  int now = SDL_GetTicks();
1263
1264  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1265  {
1266    if ( it->second < now - 10*1000 )
1267    {
1268      std::map<int,int>::iterator delIt = it;
1269      it++;
1270      oldSynchronizeables.erase( delIt );
1271      continue;
1272    }
1273    it++;
1274  }
1275}
1276
1277/**
1278 * writes data to DATA/dicts/newdict
1279 * @param data pointer to data
1280 * @param length length
1281 */
1282void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1283{
1284  if ( remainingBytesToWriteToDict <= 0 )
1285    return;
1286
1287  if ( length > remainingBytesToWriteToDict )
1288    length = remainingBytesToWriteToDict;
1289
1290  std::string fileName = ResourceManager::getInstance()->getDataDir();
1291  fileName += "/dicts/newdict";
1292
1293  if ( upstream )
1294    fileName += "_upstream";
1295  else
1296    fileName += "_downstream";
1297
1298  FILE * f = fopen( fileName.c_str(), "a" );
1299
1300  if ( !f )
1301  {
1302    PRINTF(2)("could not open %s\n", fileName.c_str());
1303    remainingBytesToWriteToDict = 0;
1304    return;
1305  }
1306
1307  if ( fwrite( data, 1, length, f ) != length )
1308  {
1309    PRINTF(2)("could not write to file\n");
1310    fclose( f );
1311    return;
1312  }
1313
1314  fclose( f );
1315
1316  remainingBytesToWriteToDict -= length;
1317}
1318
1319
1320
1321
1322
1323
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